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Author Topic: WALUIGI TIME!  (Read 118364 times)
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SonicBrawler
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    « Reply #150 on: October 18, 2011, 06:23:06 PM »


    imposssible atm ^
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    « Reply #151 on: October 18, 2011, 11:25:29 PM »


    Wow, this went further than I thought it would. I'm back if I'm needed. I could make any changes or fixes to the moveset in future versions during testing.
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    Dr. Weird
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    « Reply #152 on: October 19, 2011, 12:09:55 AM »


    Well, on the topic of the moveset, I think it's worth testing WAA! with longer ranges. It seems pretty useless right now.
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    « Reply #153 on: October 19, 2011, 12:13:30 AM »


    Well, on the topic of the moveset, I think it's worth testing WAA! with longer ranges. It seems pretty useless right now.
    Waa? Useless? I highly disagree, it's like a better Warlock Punch, it has little end lag, and... Put that together with Waluigi's air movement, it's far from useless.
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    « Reply #154 on: October 19, 2011, 12:27:34 AM »


    Warlock Punch appears to have three times the reach, though. WAA seems more like a slow-engaging, slightly longer-range Fire Jump Punch.
    I just think it's worth testing with a tad more range.
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    « Reply #155 on: October 19, 2011, 12:36:02 AM »


    Have you tried using it as a dodgy air approach?

    It's harder to punish then you would think. Again, it takes less time for the hit box to come out, Waluigi falls slower then Ganon, or Falcon, so he has more air time with it, and he can move left and right while using it...

    Alright, the ground one is a bit on the near useless side, but as an air move, it's pretty deadly.
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    « Reply #156 on: October 19, 2011, 12:37:42 AM »


    That would be the problem, then.
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    « Reply #157 on: October 19, 2011, 09:12:13 AM »


    Incredible love it finally no more pit
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    doublek642
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    « Reply #158 on: October 23, 2011, 01:16:59 PM »


    Does the version over Pit still need the sfx? I could try to get them in if they aren't already.
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    « Reply #159 on: October 23, 2011, 01:20:52 PM »


    Does the version over Pit still need the sfx? I could try to get them in if they aren't already.
    SFX for Pit would be nice.
    I don't like how he's quiet minus the side and bottom-of-screen deaths.
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    « Reply #160 on: October 23, 2011, 01:26:18 PM »


    Yeah. I've gathered his lines from Mario Party 7 and 8, as well as Mario Kart DS (good for the wiimote's speaker), but they're only MP3s with all of them. I have yet to split them up and convert them (and edit the echo out of Cool.
    What I really want is his files from Strikers Charged. "WA-LU-I-GI!" It's hard to get a good supply of attack sounds, but what I have sets us for win screens and taunts.
    After that, wouldn't the PSA itself need altering to get the sounds inclded, so we'd have to send it to one of the project heads?
    « Last Edit: October 23, 2011, 01:30:39 PM by Dr. Weird » Logged

    doublek642
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    « Reply #161 on: October 23, 2011, 01:39:24 PM »


    Well, I've tried. But I don't know the first thing to do with a .sawnd file. XD
    « Last Edit: October 23, 2011, 01:50:08 PM by doublek642 » Logged

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    « Reply #162 on: October 23, 2011, 01:39:52 PM »


    Yeah I tried looking for Wal-Wal-Waluigi too and no luck :'( Also waluigi over kddd and if possible waluigi over popo will need sfx too.
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    « Reply #163 on: October 23, 2011, 01:40:57 PM »


    Well, I've tried. But I don't know the first thing to do with a .sawnds file. XD


    Ask Jaklub about sawndz, he can help you Awesome Face
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    doublek642
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    « Reply #164 on: October 23, 2011, 01:43:39 PM »


    After that, wouldn't the PSA itself need altering to get the sounds inclded, so we'd have to send it to one of the project heads?
    Well, in the previous version I was the head, mainly working on the moveset. So i should be able to insert them right in as long as I had the individual voice files. Could there be a way to extract the individual files directly from the .sawnd file...?
    « Last Edit: October 23, 2011, 01:49:52 PM by doublek642 » Logged

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