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Author Topic: SouthCraft's House of Upgrades - Megaman V2 soon.  (Read 935863 times)
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Chaos_Knight
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    « Reply #3330 on: November 17, 2013, 04:35:12 PM »


    Bad Box Art Megaman? HELL YES!

    Though I'm a little sad my recolors are not included...
    « Last Edit: November 17, 2013, 05:34:32 PM by Chaos_Knight » Logged

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    « Reply #3331 on: November 17, 2013, 05:20:46 PM »


    Definitely downloading this! Grin
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    « Reply #3332 on: November 17, 2013, 05:32:20 PM »


    im downloadthis cant wait to try it out later
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    SouthCraft
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    « Reply #3333 on: November 18, 2013, 12:36:03 PM »


    Luigi's Moveset changes:

    Higher jump (from  SM64 DS the high jump)

    Down B: Poltergust power (He pulls his enemy towards him for combo)
    Up B: Same but lower + fixed so side b can't do after it
    Side B: Real Luigi missile! + fixed so up can't be done after it

    Side smash: a Real Punch!

    Final Smash: Poltergust Rampage! Or the FS from SSBC
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    « Reply #3334 on: November 18, 2013, 12:40:51 PM »


    Gotta love Luigi. Love megaman btw
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    SouthCraft
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    « Reply #3335 on: November 18, 2013, 12:59:15 PM »


    Gotta love Luigi. Love megaman btw
    yeah holy [censored] 400+ downloads a day thats insane! thanks guys. and this mini psa might just take a few days before its ready
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    « Reply #3336 on: November 18, 2013, 01:09:38 PM »


    I love Mega Man, bro. Fun to control. Smiley Is this the final release? Just asking.

    If it is, it's great. Wink
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    SouthCraft
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    « Reply #3337 on: November 18, 2013, 01:18:05 PM »


    I love Mega Man, bro. Fun to control. Smiley Is this the final release? Just asking.

    If it is, it's great. Wink
    no but its pretty damn close Wink
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    KingJigglypuff
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    « Reply #3338 on: November 18, 2013, 01:41:10 PM »


    The Megaman PSA seems pretty solid so far.

    Though some of the animations look kinda weak and/or need polishing.

    The Final Smash could use a bit of variety as well.
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    SouthCraft
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    « Reply #3339 on: November 18, 2013, 01:45:12 PM »


    The Megaman PSA seems pretty solid so far.

    Though some of the animations look kinda weak and/or need polishing.

    The Final Smash could use a bit of variety as well.
    I agree and thanks. The double jump is the exact same animation as the JumpF but its just because of ness' normal jump isn't in the arrtubute data so i need to animate its movement.  everyone thinks its different animation. But yeah i wish i was better in animating, then i could have made it better but sadly i ain't Sad
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    PseudoTypical
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    « Reply #3340 on: November 18, 2013, 01:49:49 PM »


    But yeah i wish i was better in animating, then i could have made it better but sadly i ain't Sad
    Honestly, it's really good for someone with little experience. Why don't you guys see if you can get someone to help you out with it for V2?
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    KingJigglypuff
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    « Reply #3341 on: November 18, 2013, 01:50:50 PM »


    Well. I guess I could help.

    It could help me innovate on my own Animation.
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    SouthCraft
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    « Reply #3342 on: November 18, 2013, 02:11:32 PM »


    Well. I guess I could help.

    It could help me innovate on my own Animation.
    That would be cool, but what animations you think we can keep? Netrual B Ground? Down Air?
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    « Reply #3343 on: November 18, 2013, 02:13:22 PM »


    That would be cool, but what animations you think we can keep? Netrual B Ground? Down Air?
    I'll try editing Up Smash, since the ending is very shaky.
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    Hosernaut
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    « Reply #3344 on: November 18, 2013, 02:14:25 PM »


    Too many downloads since its release, lol. Looks like I'm going to have to wait to try it.

    My votes on Pac-Man. That would be fun to see.
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    Currently taking Stock Icon requests.
    In need of an animator for a few moves for my PSA. PM me if interested.

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