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« Reply #855 on: April 14, 2012, 08:09:20 AM » |
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like thsi choices im for sure using baby luigi,racoon,cloud,mario one slot , boo luigi and of course normal luigi.
yeah i like them too. btw shell fs is done! get your SD cards ready testers
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« Reply #856 on: April 14, 2012, 08:13:13 AM » |
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Are you still taking requests for models to use with this PSA?
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« Reply #857 on: April 14, 2012, 08:29:35 AM » |
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Are you still taking requests for models to use with this PSA?
i already got a lot, but since you almost never post here you can request one model
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« Reply #858 on: April 14, 2012, 08:34:24 AM » |
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Alright. can wait to test the next one.
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« Reply #859 on: April 14, 2012, 09:07:27 AM » |
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Alright. can wait to test the next one. i bet you mean cant lol
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« Reply #860 on: April 14, 2012, 09:10:34 AM » |
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i already got a lot, but since you almost never post here you can request one model Well I decided to post here because this seems to be an interesting project, SMBZ Luigi with some powerups, this sounds great! I suppose it'll be like Mariodk's SMBZ Mario? I'll have to use the included models right? Can you tell me which models you've already made? Because I have 4 models I'd like to use with this PSA. >.<
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« Reply #861 on: April 14, 2012, 09:36:43 AM » |
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Ok! Enought requests already i will do Boo luigi Raccoon Cloud luigi Mario oneslot Mafia luigi (if i get it to work) Baby luigi with size mod in motion And i will lnclude csp's,bp for the models too but these costumes will be in V1 public release not beta2 btw you guys who hould test. beta2 is almost ready, just needing to do Final Smashes! the only thing i make similar as mariodk's smbz mario is that they both hold a for shell/cape and they got same dash attack
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« Reply #862 on: April 14, 2012, 10:00:35 AM » |
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i bet you mean cant lol Lolz. :p yeah that's what i meant.
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« Reply #863 on: April 14, 2012, 08:21:58 PM » |
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that's good. if you meant can, well,
You have NO swag
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« Reply #864 on: April 15, 2012, 11:19:46 AM » |
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dammit! i got problems with fire atts again. i think you guys get it tomorrow. I fixed it! you will maybe get it today!
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« Last Edit: April 15, 2012, 12:19:25 PM by SouthCraft »
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« Reply #865 on: April 15, 2012, 12:25:45 PM » |
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fire problems? ugh... those pesky graphic effects
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« Reply #866 on: April 15, 2012, 12:30:06 PM » |
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the only thing i make similar as mariodk's smbz mario is that they both hold a for shell/cape and they got same dash attack
Damn, I don't use any of those models...
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« Reply #867 on: April 15, 2012, 12:33:12 PM » |
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I can do mafia luigi. It seems pretty easy, just replace the verticies and textures.
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« Reply #868 on: April 15, 2012, 12:54:00 PM » |
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Damn, I don't use any of those models... well you can request 1 but don't tell any I can do mafia luigi. It seems pretty easy, just replace the verticies and textures.
that would be awsome, but its abit difficult since i did it i an other way
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« Reply #869 on: April 15, 2012, 01:52:37 PM » |
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thanks, I'll do it now. And:
I'll start with:
Glitches:
what the Face?
on the side b fire when you hit someone when he jumps up from his dash attack
his unused hair appears, and his face turns into I'm pretty sure mario's face translations.
fire effects (but you said you knew that)
Suggestions:
Shell up b:
all we want is bowser's up b. you made him go diagonal then forward, which makes no sense
Air:
make the normal air fire luigi's down attack. change the foward air so it doesn't take long to get the hammer out and spins only 2 times or 3 times. Make it his normal air. make the foward air the same one it used to be in beta 1
side b fire just make it a mini final smash instead of the graphics you used.they look like lightning. make the exploasion smaller. it's more fitting and doesn't cause lag.
final smash (shell)
make it go a lot longer before it stops because it doesn't hit someone. it goes, like 3 feet.
final smash (fire)
make luigi charge it longer, and make it go slightly slower.
final smash (normal)
Make it different, but not a combo.
down attack
makes no sense whatsoever. change it back to normal.
smash attack (forward)
make the hammer extend out more.
running attack:
change it to making him spin one time on the ground (use one spin from link's up b) i don't really like it, plus it seems slightly better on mario (don't like it much on him either, though)
Overall:
more hammer moves, again.
add a bone and when a hammer move is used, make it where ever the grey part of the hammer is, so that you can have the fire gfx on it.
Grade: 9/10 Hope you look for me for future beta testing. Thanks for letting me test.
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