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« Reply #75 on: August 16, 2010, 10:13:35 PM » |
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how is the sakura stage going?
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My 3DS friend info, just PM me and I'll add you. Name:James FC:0216-0855-5243
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« Reply #76 on: December 04, 2010, 07:26:26 PM » |
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how is the sakura stage going?
wat 0.o Stage added
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« Reply #77 on: December 04, 2010, 07:28:16 PM » |
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Things to know about steep floor collisions: They work up to 89.9 degrees 90 degrees causes a glitch in which the character will teleport to the beginning of the attached collision.
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« Last Edit: December 04, 2010, 07:33:01 PM by LordNOaH »
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« Reply #78 on: December 04, 2010, 08:23:30 PM » |
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A stage where you can walk on the walls? Now that's epic.
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« Reply #79 on: February 14, 2011, 06:21:28 PM » |
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I should really dust this thread off... thanks PAVGN, I wanted to demonstrate some collision info with a stage, and I'll have an even more stange one coming up but until then Only one thing preventing me from releasing; one of the wings looks twisted and I'm not entirely sure why. If someone could fix this, I'll send the animation file to ye much obliged. I'm going to make a few halberd stages with different viewpoints, besides this side one.
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« Reply #80 on: February 14, 2011, 06:24:02 PM » |
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I should really dust this thread off... thanks PAVGN, I wanted to demonstrate some collision info with a stage, and I'll have an even more stange one coming up but until then Only one thing preventing me from releasing; one of the wings looks twisted and I'm not entirely sure why. If someone could fix this, I'll send the animation file to ye much obliged. I'm going to make a few halberd stages with different viewpoints, besides this side one. o_O Looks amazing, really.
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« Reply #81 on: February 15, 2011, 05:05:39 PM » |
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Thanks, you can expect a release tomorrow or the next day, then I will be working on more competitive versions.
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« Reply #82 on: February 15, 2011, 09:34:53 PM » |
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Thanks, you can expect a release tomorrow or the next day, then I will be working on more competitive versions.
Managed to fix the wing? o.O
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« Reply #83 on: February 16, 2011, 03:59:47 PM » |
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Thanks, you can expect a release tomorrow or the next day, then I will be working on more competitive versions.
Managed to fix the wing? o.O that wing was not meant to be moved at all i guess, so what I ended up doing was taking the wing from the other side which was getting in the way of the camera, and moving it there, and removing that wing. Release probably tonight or tomorrow.
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« Reply #84 on: February 16, 2011, 04:26:58 PM » |
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So did you move the halberd module file in order to achieve this? Its a great idea. Should be done with other stages.
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« Reply #85 on: February 16, 2011, 04:48:04 PM » |
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So did you move the halberd module file in order to achieve this? Its a great idea. Should be done with other stages.
no, its actually over FD atm, I might port it over to halberd though, but not with a rel. thanks
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« Reply #86 on: February 16, 2011, 04:48:53 PM » |
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So did you move the halberd module file in order to achieve this? Its a great idea. Should be done with other stages.
no, its actually over FD atm, I might port it over to halberd though, but not with a rel. thanks I meant the module its self.
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« Reply #87 on: February 16, 2011, 04:57:38 PM » |
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So did you move the halberd module file in order to achieve this? Its a great idea. Should be done with other stages.
no, its actually over FD atm, I might port it over to halberd though, but not with a rel. thanks I meant the module its self. oh no it was just a matter of extracting the halberd MLD0 and its animation.
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« Reply #88 on: February 17, 2011, 11:31:06 AM » |
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« Last Edit: February 17, 2011, 11:50:06 AM by LordNOaH »
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« Reply #89 on: February 17, 2011, 04:05:34 PM » |
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Trips, stages added to OP feedback pl0x enjoy
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