??????

Started by ??_?, October 24, 2009, 01:50:52 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

how is the sakura stage going?
My 3DS friend info, just PM me and I'll add you.
Name:James
FC:0216-0855-5243
Sorry but you are not allowed to view spoiler contents.



December 05, 2010, 02:28:16 AM #77 Last Edit: December 05, 2010, 02:33:01 AM by LordNOaH
Things to know about steep floor collisions:
They work up to 89.9 degrees
90 degrees causes a glitch in which the character will teleport to the beginning of the attached collision.

A stage where you can walk on the walls? Now that's epic.
http://filesmelt.com/dl/[censored]y.png
[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]


I should really dust this thread off...
thanks PAVGN, I wanted to demonstrate some collision info with a stage, and I'll have an even more stange one coming up

but until then

Only one thing preventing me from releasing; one of the wings looks twisted and I'm not entirely sure why.
If someone could fix this, I'll send the animation file to ye
much obliged.

I'm going to make a few halberd stages with different viewpoints, besides this side one.

Quote from: LordNOaH on February 15, 2011, 01:21:28 AM
I should really dust this thread off...
thanks PAVGN, I wanted to demonstrate some collision info with a stage, and I'll have an even more stange one coming up

but until then

Only one thing preventing me from releasing; one of the wings looks twisted and I'm not entirely sure why.
If someone could fix this, I'll send the animation file to ye
much obliged.

I'm going to make a few halberd stages with different viewpoints, besides this side one.

o_O Looks amazing, really.


Quote from: LordNOaH on February 16, 2011, 12:05:39 AM
Thanks, you can expect a release tomorrow or the next day, then I will be working on more competitive versions.

Managed to fix the wing? o.O

Quote from: Wolfric on February 16, 2011, 04:34:53 AM
Quote from: LordNOaH on February 16, 2011, 12:05:39 AM
Thanks, you can expect a release tomorrow or the next day, then I will be working on more competitive versions.

Managed to fix the wing? o.O
that wing was not meant to be moved at all i guess, so what I ended up doing was taking the wing from the other side which was getting in the way of the camera, and moving it there, and removing that wing.  Release probably tonight or tomorrow.

So did you move the halberd module file in order to achieve this? Its a great idea. Should be done with other stages.

I make stages and music! GO check em out!

Quote from: Stuff3 on February 16, 2011, 11:26:58 PM
So did you move the halberd module file in order to achieve this? Its a great idea. Should be done with other stages.
no, its actually over FD atm, I might port it over to halberd though, but not with a rel. thanks

Quote from: LordNOaH on February 16, 2011, 11:48:04 PM
Quote from: Stuff3 on February 16, 2011, 11:26:58 PM
So did you move the halberd module file in order to achieve this? Its a great idea. Should be done with other stages.
no, its actually over FD atm, I might port it over to halberd though, but not with a rel. thanks
I meant the module its self.

I make stages and music! GO check em out!

Quote from: Stuff3 on February 16, 2011, 11:48:53 PM
Quote from: LordNOaH on February 16, 2011, 11:48:04 PM
Quote from: Stuff3 on February 16, 2011, 11:26:58 PM
So did you move the halberd module file in order to achieve this? Its a great idea. Should be done with other stages.
no, its actually over FD atm, I might port it over to halberd though, but not with a rel. thanks
I meant the module its self.
oh no it was just a matter of extracting the halberd MLD0 and its animation.

February 17, 2011, 06:31:06 PM #88 Last Edit: February 17, 2011, 06:50:06 PM by LordNOaH
progress


1 problem, when the stage is over halberd (can be over FD too) at about 1:30 in the stgposition model seems to completely stop working and everyone dies.  Its because halberd switches stgposition models then, but I've been unable to fix. fixed, ready for release
oh and the rain isn't animating so I'm removing that.
getting started on the version with the platform.