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KTH
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    « Reply #90 on: February 17, 2011, 05:04:54 PM »


    Oh, awesome.

    I have a idea, for why you don't do a pack of a Halberd Stage over Shadow Mose?
    That should do Halberd DayTime.
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    « Reply #91 on: February 17, 2011, 05:23:59 PM »


    you mean night time?
    I've actually tried a few scene datas including the one from shadow moses, and they all looked terrible.
    I'd love to make a night time version, but I'll have to make my own scene data or something.
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    « Reply #92 on: February 17, 2011, 06:28:38 PM »


    wow. just found yout thread and you have some nice mods here "brodar".
    I'll test some of them really soon!
    thanks for sharing!
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    Puraidou
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    « Reply #93 on: February 18, 2011, 01:01:02 AM »


    Hey N0ah, that halberd beta. You fight only on parts of the halberd as it moves right?
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    KTH
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    « Reply #94 on: February 18, 2011, 04:30:01 AM »


    you mean night time?
    I've actually tried a few scene datas including the one from shadow moses, and they all looked terrible.
    I'd love to make a night time version, but I'll have to make my own scene data or something.

    Shadow Moses have 3 version, you can but you're stage for only one stage.
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    « Reply #95 on: February 18, 2011, 06:16:36 AM »


    Hey N0ah, that halberd beta. You fight only on parts of the halberd as it moves right?
    No, this version is the whole stage, I'm making one with a moving platform now, expect it soon.
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    Puraidou
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    « Reply #96 on: February 20, 2011, 09:32:35 AM »


    <a href="http://www.youtube.com/watch?v=UtoblG8S-pk" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=UtoblG8S-pk</a>


    I thought this would explain the stage a bit better Cheesy
    That stage is huge man, i like it Cheesy
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    « Reply #97 on: February 20, 2011, 10:00:59 AM »


    oh man thank you soooo much!!!
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    « Reply #98 on: February 20, 2011, 11:44:30 AM »


    oh man thank you soooo much!!!
    Haha no problem xD
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    « Reply #99 on: March 03, 2011, 08:07:32 PM »


    I've made about 5 SSE backround swaps for FD, here's the first, the rest will come soon.

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17243
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    « Reply #100 on: March 27, 2011, 08:24:12 PM »


    I love some of these maps man. Great work. I just have a quick question, can/does Final Brestination go over any stages other than FD as is or does it require rels?
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    « Reply #101 on: March 28, 2011, 01:46:43 PM »


    I love some of these maps man. Great work. I just have a quick question, can/does Final Brestination go over any stages other than FD as is or does it require rels?

    that'd require rels xD

    new stage added awhile ago

    --------------------------------------------------------------------------------------------------
    Final Falls by LordNOaH
    [Stage-Model-Final Destination]
     
    A backround swap of falls from SSE. The backround is
    animated, begins at first pic and travels down to last,
    second is in between.
    --------------------------------------------------------------------------------------------------
    « Last Edit: March 28, 2011, 02:34:48 PM by LordNOaH » Logged


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    « Reply #102 on: April 02, 2011, 09:20:30 AM »


    stage added: 1337M

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17915&Moderated=All
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    Helix
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    « Reply #103 on: April 20, 2011, 10:10:00 PM »


    You have some pretty nice stages.  

    My favorite is Icy mountain.
    « Last Edit: April 20, 2011, 10:12:19 PM by Heli » Logged

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    « Reply #104 on: May 31, 2011, 04:48:08 PM »


    hey tanks, if you wanna finish it, you're more than welcome to.

    The Great Invasion: Smash Skiff
    based off of the cutscene "the great invasion"
    idk just watch the video.

    <a href="http://www.youtube.com/watch?v=pBLbNR3hbyY" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=pBLbNR3hbyY</a>

    Brawlvault: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19287

    +night version
    « Last Edit: May 31, 2011, 04:50:09 PM by LordNOaH » Logged


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