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Author Topic: Erase the Noise - Neku Sakuraba, version 1!  (Read 90384 times)
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    « on: October 23, 2009, 10:17:13 PM »


    Neku Sakuraba, of TWEWY fame, is ready to join the Brawl!


    Here's a great video by BassJXXXG!
    The video is of v0.1, but that's negligible.

    Changelist:

    Down tilt can only be held for 2 seconds now, and knockback is increased (64 KBG -> 96 KBG)
    Grounded down B now freezes instead of a little electric shock.
    Up air now has hitbox in the base of the tornado.
    Final Smash traps opponents 2 scalars below what it was before.
    Up Smash is taller. (higher hitbox: size 5 -> 7, y-offset 20 -> 25)
    Up Smash side icicles stronger (64 KBG -> 96 KBG)
    Neutral B has less chance of retaining infinite charge (at least for me, anyways)
    Forward tilt hitbox lasts less long (terminated frame 28 -> 20)

    This moveset is for Lucas and vBrawl, although using it in B+ and BB couldn't hurt.

    Right now, his moveset looks like (white is normal, blue is SOS - over 120%, and red is TPT SOS - entering SOS using the down taunt):

    Jab - Shockwave
    Neku slashes three times, with the first two hits combo-ing you into the finisher. It knocks you far away, but isn't going to kill anytime soon.
    3%, 3%, 4%
    4%, 4%, 5%



    Dash Attack - Velocity Attack
    Neku charges forward at high speeds, ramming into his opponents. It gives him temporary super armor and launches opponents into the air.
    7%
    8%
    9%



    Ftilt - Apport
    Neku drops a small meteor a fair distance from where he is standing. This move requires correct spacing for the meteor to connect.
    8%
    9%
    10%



    Utilt - Aqua Core
    Neku creates a stationary ball of water above him, protecting him from anyone coming above him.
    6%
    7%
    8%


    (This is the Black Planet version, hence the purple color.)

    Dtilt - Pyrokinesis
    Neku holds out his hand, making a path of flame on the ground that is controllable using the Control Stick. This attack is mainly used to camp and annoy. The maximum range of this move is about half of Battefield...? I'm bad at estimations. This move can be held out for 2 seconds.
    3%



    Fsmash - Massive Hit
    Neku creates a sword of light in his hand and jumps up and slashes. This smash has the most range and good speed, but less power and damage (hint hint: A good SOS smash). A balanced smash.
    12%
    13%
    14%



    Usmash - Piercing Pillar
    Neku creates three pillars of ice that rise from the ground. The smaller ones on the side knock you into the large one in the middle. This move deals good damage, but has poor horizontal range.
    3%, 11%
    3%, 12%
    3%, 13%



    Dsmash - Jesus Beams
    Neku makes two pillars of light on each side and they explode for good knockback with a lot of beginning lag. This move is the best killer out of the smashes but has poor speed.
    12%
    13%
    14%



    Nair - Street Jam
    Neku shouts (lacking SFX for this one!) and unleashes a burst of sound than stun the opponents near him. Good range, but nearly no knockback. When you do this move, you need to do another move before you can do this move again to wait for the pin to reboot. Using this move before then will result in a weak blow that does 2% and doesn't cause flinching.
    3%
    4%
    4% (doesn't need recharging)



    Fair - Vortex Saber
    Neku slashes any enemy in front of him with two hits in one slash, like in the game and lke Marth's nair. Good all-around move.
    3%, 6%
    4%, 8%
    4%, 9%


    (Terrible picture, but... whatever.)

    Bair - Doomed Defense
    Neku slashes through the opponent with darkness, and this attack breaks shields like Marth's shieldbreaker, hence the "Doomed Defense". This move is obviously not a move in the game, so I made it up. It is similar to Lucas's normal bair, but breaks shields and has no point where it can spike. My interpretation is based on the pin's actual name, Black Rose (because it sounds cool).
    9%
    10%
    12%



    Uair - Twister
    Neku creates a small tornado above him, blowing opponents up like G&W's, but not straight up, so this move can be used to gimp people who are in helpless above him or recovering high. At the base of the tornado, a razor-like hitbox will deal 1 damage to those who are too close. Usually, the wind box will push you away, so the hitbox is really only good for breaking Smash Balls or boxes or things like that.
    0% (obviously)



    Dair - Grave Marker
    Neku flies downwards like TL's dair, slashing through opponents and spiking them at the beginning of the attack. Unlike TL's, however, you won't bounce if you hit with it.
    7%
    8%
    9%



    Neutral B - Energy Rounds and Nexus Ray
    Neku charges up a blast, like Samus', and can only be charged on the ground. You can roll or shield to end the charge and retain your current charge. A partial blast will be Lil' Terror Bazooka, which fires 3 Super Scope bullets which are stronger if you are on the ground. A fully charged blast will be Nexus Ray, an extremely powerful blast that takes 3-5 seconds to charge. It will blast opponents away, dealing incredible damage and knockback, but gets weaker the farther away you are from your opponent. When you have a full charge, Neku will have a burst of wind behind him. However, you can't tell when his charge is full after you've finished. Unlike Samus, you won't flash white or anything, so remember! An attempt to charge it in the air will result in firing the projectile, like Samus'.
    1%, 1%, 1%; 3%, 3%, 3%; 19-15%
    3%, 3%, 3%, 5%, 5%, 5%, 19-15%


    (It looks better now.)

    Side B - Spear Strike
    Neku lunges forward and stabs anyone in his way. This move can help your recovery but can only be used once in the air until you touch the ground.
    9%



    Up B - Vulcan Uppercut
    Neku ctrikes anyone in front of him upwards, striking them three times as he drags them upwards. This move is great OOS (at least the intention is). Most hits will not hit. Make sure the enemy doesn't get out and punish you!
    2%, 1%, 1%, 1%, 1%, 1%, 1%, 1%
    4%, 1%, 1%, 1%, 1%, 1%, 1%, 1%



    Down B -  Long Live The Floe and Lightning Arrester
    On the ground, this move creates a cloud that you can control using the Control Stick. The cloud can only move a little bit in front and behind, but has good vertical range. Letting go of the cloud while it is on top of an enemy will freeze them. You'll know if it's close enough when you hear a sound. If in the air, Neku fires lightning downwards, dealing damage to anyone below him. This move can only be used once in the air and is a great way to deter juggling. Landing a tipper will deal more damage (but I'd like to see you try).
    5%; 10%, 12%




    Final Smash - Four Stars Pin
    Neku slashes them twice and stuns them, readying up a powerful blast that is usually a OHKO.
    56%-ish




    Down Taunt - Tin Pin Thrift
    This move will skyrocket your damage to 120%. If you enter SOS this way, then you'll be even stronger this way than regular SOS. If you cop out and heal yourself out, you'll lose your bonus.

    Up Taunt - He fixes his headphones...? Sort of.

    Side Taunt - A Normal pin drop circles him.

    His throws are the same as Ness', only nerfed a lot. A LOT. He also has Ness' grab range. His pummel is Thunderbolt, surging electricity into his foes' bodies.

    Cosmic SOS - After Neku is above 120% damage, all of Neku's attacks become stronger and more powerful and some, like the smashes, will be faster. Also, certain pins will be switched out for the Black Planet equivalents.
    Utilt becomes Black Mercury
    Grounded Neutral B becomes Black Venus
    Dtilt becomes Black Mars
    Aerial Down B becomes Black Jupiter
    Utaunt becomes Black Saturn
    Usmash becomes Black Uranus
    Along with aesthetic changes, some will have special changes, such as inflicting Defense Break (i.e. breaking shields) or HP Drain (i.e. flower on your head).

    A super incredible TWEWY resource can be found here.

    I would greatly appreciate feedback and / or suggestions.

    Thanks to:

    HUGE THANKS to Eldiran (for helping A LOT with the Up Smash and Ftilt and down-B... a lot of stuff.)
    Chimiu, xmanfit0, OverlordLaharl, thanyou (absolutely GREAT ideas, you guys! Thanks for all the support and everything. It might not look like you did much, but you did a lot.)
    ZenBridger and ninja_cupcakes for adding more ideas and balancing!
    Another thanks to ninja_cupcakes for the CSS stuff!
    Neon Togepi (I took your texture and used it, without permission, too. It looks fabulous!)
    Everyone who posted in this thread for giving me support!
    And many other people that would take too long for me to list.

    CSS Stuff (by ninja_cupcakes):





    (Just right click -> Save Image As.)

    Get him here!
    « Last Edit: August 07, 2010, 10:05:53 PM by Sumire Omelette » Logged


    xmanfit0
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    « Reply #1 on: October 25, 2009, 01:29:24 PM »


    Actually, Marth or Ike wouldn't do as well as Ness or Lucas for Neku. There are already several Neku textures for Lucas, I believe. And Lucas has plenty of projectiles you could change to mimic Neku's pins.
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    « Reply #2 on: October 25, 2009, 03:06:23 PM »


    I can see where you are going with this (Neku usually shoots stuff out of his hands, and PSI Magnet and PK Fire animations would look great!), but I'm a little concerned that he wouldn't really look like Neku and would have no animations for the close up attacks, like Massive Hit or Lance Lunge / Stellar Flurry or Shockwave or Vortex Saber or Grave Marker. However, this is only based on my current moveset, which was built on the basis that it would be either Marth or Ike. Lucas has great animations for firing projectiles that Marth and Ike just plain lack, but doesn't really have physical animations (just my opinion).

    If you have any suggestions as to what his Shockwave or Massive Hit animations could be, you should tell me, because I can't think of any, especially because I don't know Lucas very well.

    A lesser concern is the body proportions. Sure, Lucas' hair might look better, but Neku's head is not that big. Not much of a problem, but it would look kind of strange... especially considering that he doesn't look like Marth or Ike.

    If anybody would like a Lucas instead of a Marth or Ike, just say so.

    However, I'm probably biased towards Ike (just because he's my second and I like him).

    P.S. Not that I don't believe you, but could you send me a picture of a Neku texture for Lucas? I haven't found one yet on the galleries...
    « Last Edit: October 25, 2009, 03:08:26 PM by greeneggsandham » Logged


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    « Reply #3 on: October 25, 2009, 04:23:10 PM »


    i'm not sure if you meant Neku from The World Ends With You, but if you did, it's in this forum, but not the download link. it was created by Neon. you just needed to search "Neku" under textures. it links you to a video instead. it's called "Mother Styled-Neku"

    As for the download link, I pretty much just googled it. I'm PRETTY sure this is the texture for it:
    http://www.filefactory.com/file/ahebd03/n/FitLucas00_pcs

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    « Reply #4 on: October 26, 2009, 04:12:25 PM »


    Hmm...Personally I don't see how Marth or Ike work as Neku. I've spent alot of time with TWEWY. (150+hours) If anything Lucas would fit Neku with quite alot of justice done.(Hope that made sense.) His Dair is a very nice Grave Marker. The motion for his DashATK resembles a Lance Lunge. Those are just a few off the top of my head. I think There are quite a bit more  motions that resemble other pins. Then again, that's just my useless input, but I hope it helps you a bit, you can go around and look at some of Lucas' moves and decide for yourself.

    Btw~ Wewt @ my first post after remaking my account! :3
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    « Reply #5 on: October 26, 2009, 04:27:07 PM »


    After trying out a few things, I definitely agree with Lucas.

    His animations fit the bill, and he already has a texture.

    Does his dash grab or a grab (if there was no snake and a sword-like thing instead) kind of look like a Massive Hit, if he jumped beforehand?

    Also, @ freezinboi280,
    Does that download work? It says "no download space available" or something...
    « Last Edit: October 26, 2009, 04:38:48 PM by greeneggsandham » Logged


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    « Reply #6 on: October 26, 2009, 04:30:40 PM »


    It does, in a way. Tinkering with different animations is how epic PSA's come to life. Just don't frustrate yourself over it, that seems to happen to people from time to time. Have fun with it! I'll probably mess around w/ looking at Lucas' motions along w/ Neku's to help you out if you like~ It's not like I do much else with my life, lul.
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    « Reply #7 on: October 26, 2009, 05:11:31 PM »


    I got most everything down (in my mind) and have started on a new entry and a new dash system (after you dash for a while, you go into Neku's dash thing, where he's invincible, but you have heavy armor - 3-5% will hit you out), but I'm stumped on an animation for Vulcan Uppercut.
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    « Reply #8 on: October 26, 2009, 07:07:56 PM »


    awesome dude. Awesome...........
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    « Reply #9 on: October 26, 2009, 07:34:09 PM »


    I got most everything down (in my mind) and have started on a new entry and a new dash system (after you dash for a while, you go into Neku's dash thing, where he's invincible, but you have heavy armor - 3-5% will hit you out), but I'm stumped on an animation for Vulcan Uppercut.
    just a thought but maybe you can use the animation from his back air
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    « Reply #10 on: October 26, 2009, 08:49:10 PM »


    Just another suggestion: don't forget the animations for his throws and maybe even his taunts or entry. Those could be used creatively as well.
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    « Reply #11 on: October 26, 2009, 08:53:41 PM »


    Also, @ freezinboi280,
    Does that download work? It says "no download space available" or something...

    yeah it does work. "no download space available" just means that you'll have to wait a while before you can download it. that's how it is sometimes for me as well.
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    « Reply #12 on: October 26, 2009, 09:29:08 PM »


    also i was thinking like in TWEWY, you know how you can have more then one deck assigned with pins well i was thinking that maybe you can assign different movesets to taunts to represent different decks like mr. N soren.
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    « Reply #13 on: October 27, 2009, 04:53:27 PM »


    Actually, I was considering that, but then I realized that I don't think I have enough viable pins for multiple movesets. I'm also really lazy. I'm also not that good with PSA.

    Just to add on to my laziness, I don't think you can switch decks in the middle of a battle.
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    « Reply #14 on: October 27, 2009, 05:06:54 PM »


    Actually, I was considering that, but then I realized that I don't think I have enough viable pins for multiple movesets. I'm also really lazy. I'm also not that good with PSA.

    Just to add on to my laziness, I don't think you can switch decks in the middle of a battle.

    oooooooh i see well it was just a thought. i really would like to see his telekenisis power
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