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« on: October 23, 2011, 09:34:57 PM » |
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Hey, I'm making a gag character over mario that might be kind of cool. But I need to know something...
Is it possible to retexture marios cape?
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« Reply #1 on: October 23, 2011, 09:39:32 PM » |
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Yes.
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Muslims are literally murderers
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« Reply #2 on: October 24, 2011, 08:10:47 AM » |
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Yes.
Okay, I've looked at mario's textures in his costume file, but it's not a part of them. :l where should I look, in the .pac?
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« Reply #3 on: October 24, 2011, 04:16:47 PM » |
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If it's not in his costume file, it's most likely in his MotionEtc.
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Muslims are literally murderers
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« Reply #4 on: October 24, 2011, 04:29:12 PM » |
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Okay, do you have any idea why my 3DS Max won't import any DAE's? Like Period?
I have all the plugins installed and I can't even import them to vertex edit, let alone import a model from another game.
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« Reply #5 on: October 24, 2011, 04:33:11 PM » |
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.... well that was a little random. XD
However, do you have the Collada plug-in? This one, I think.
Also, what version 3DS Max do you have?
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Muslims are literally murderers
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« Reply #6 on: October 24, 2011, 04:38:30 PM » |
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.... well that was a little random. XD
However, do you have the Collada plug-in? This one, I think.
Also, what version 3DS Max do you have?
I have both 8 and 10 installed, 10 for the importer obviously, and 8 for vertexing and maybe getting importers into it XP and lol not as random as you think X_X I can be a lot more random than that *shrug* I just downloaded and installed that one The right collada importer is on max 8's list now, I'm going to test it real quick =3 *crosses fingers* Also, would it possible to replace the texture of marios cape with like, a really small image of something? EDIT: Downloaded and installed that one, the collada max appears on the list, but nothing happens at all. I get the "import axes" dialogue and click yes, but nothing appears in the scene file I'm working on.... at all....
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« Last Edit: October 24, 2011, 04:43:57 PM by MaxedOut »
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« Reply #7 on: October 24, 2011, 04:41:03 PM » |
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I dont see why not. Just make sure the sizes match up so it looks recognizable.
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Muslims are literally murderers
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« Reply #8 on: October 24, 2011, 04:45:30 PM » |
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Kay, it's just a matrix pattern so I'm hoping it will resize decently.
as for the installer, I got the colada max to appear on max 8's list, but it still imports nothing even after I get the dialogue that asks about the 'import axis'
All the dae models I'm trying to import were made with AIS btw.
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« Reply #9 on: October 24, 2011, 04:49:23 PM » |
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Really?
List the steps that you take. I want to know exactly what you're doing.
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Muslims are literally murderers
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« Reply #10 on: October 24, 2011, 05:06:18 PM » |
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Well... after I installed that particular plugin
1: I create the dae from ais 2: I run 3ds max 8 like normal 3: I click on import and click the mario00.dae and select the COLLADA option (the one that has .DAE and .XML as the file types) 4: I click Yes on the import dialogue that asks about the axies (Import Y axis etc) 5: NOTHING imports, there's no errors or anything like that.
I'll try creating a new dae now that I have that plugin installed, maybe that'll help? :l
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« Reply #11 on: October 24, 2011, 05:09:11 PM » |
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Perhaps. I'm not too sure, to be honest. /:
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Muslims are literally murderers
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« Reply #12 on: October 24, 2011, 05:19:37 PM » |
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Perhaps. I'm not too sure, to be honest. /:
wow....I feel really stupid.... xD All I needed to do was change the 'opens with' option from BB to 3DS Max =3 I have no idea why I didn't think of that before *shot* Oh well, thanks for the help. Now to get to work on Rigging Kisame to ikes bones
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« Reply #13 on: October 24, 2011, 05:20:14 PM » |
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Not a problem, glad you got it to work.
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Muslims are literally murderers
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« Reply #14 on: October 24, 2011, 07:28:36 PM » |
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Not a problem, glad you got it to work.
The part that makes me feel stupid is that I've been trying to get this to work for 3 Days X_X But yeah, thanks for the help in both parts. where should I look if it isn't in the motionetc? (mario's cape texture)
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