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« Reply #7440 on: December 15, 2012, 01:45:29 PM » |
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what would be so different in a brawl style version? moar detail?
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Currently Waiting For: Super Smash Bros. 4 A Link Between Worlds Super Mario 3D World Mario Kart 8 Zelda U
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« Reply #7441 on: December 15, 2012, 01:47:02 PM » |
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lol.. there MAY be a brawl styled version...
Legacy personally asked me if he could redo all the textures of the stage.. so i gave him a test... still nothing yet xD
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« Reply #7442 on: December 15, 2012, 01:48:43 PM » |
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... oh well still cant wait for Pokefloats and Great Bay revamp! (i still want my Kongo Jungle revamp fron someone...)
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Currently Waiting For: Super Smash Bros. 4 A Link Between Worlds Super Mario 3D World Mario Kart 8 Zelda U
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« Reply #7443 on: December 15, 2012, 01:50:27 PM » |
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That pokefloats...damn, this'll be interesting to animate...
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« Reply #7444 on: December 15, 2012, 01:51:08 PM » |
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while i wait, ill go play MELEE! jk
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Currently Waiting For: Super Smash Bros. 4 A Link Between Worlds Super Mario 3D World Mario Kart 8 Zelda U
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« Reply #7445 on: December 15, 2012, 02:05:17 PM » |
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while i wait, ill go play MELEE! jk
Gonna be quite a long wait, but thanks for announcing what you'll be doing until then! I'll be sitting here behind my monitor just haxing away for DSX8.
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« Reply #7446 on: December 15, 2012, 02:09:54 PM » |
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kool cant wait to see u guys' work - it always looks good and btw, no need for sacrcasm
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Currently Waiting For: Super Smash Bros. 4 A Link Between Worlds Super Mario 3D World Mario Kart 8 Zelda U
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« Reply #7447 on: December 15, 2012, 03:16:42 PM » |
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so for the past 2 hours.. i've been trying to get the shine correct... sadly i cant even get it >_> shaders confuse the [censored] out of me.. so here's wat it looks like w/o any shine.. and yes the water will be a bit transparent like in melee... u'll see that later on edit:
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« Last Edit: December 15, 2012, 04:02:16 PM by DSX8 »
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« Reply #7448 on: December 15, 2012, 04:29:23 PM » |
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Looking great! Hopefully you can get it done before the 21st
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« Reply #7450 on: December 15, 2012, 04:39:08 PM » |
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I take it back. Now, that looks better
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« Reply #7451 on: December 15, 2012, 04:39:43 PM » |
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I presume poke floats? EDIT: Now that the image will load for me, lookin pretty good! Will the rock on the left act like it did? (Tilting depending on where the player stood)
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« Last Edit: December 15, 2012, 04:42:47 PM by KC »
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« Reply #7452 on: December 15, 2012, 04:44:23 PM » |
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I presume poke floats? Just wait.
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #7453 on: December 15, 2012, 04:49:24 PM » |
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Just wait. Couldn't have said it better myself.
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« Reply #7454 on: December 15, 2012, 04:49:44 PM » |
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I presume poke floats? EDIT: Now that the image will load for me, lookin pretty good! Will the rock on the left act like it did? (Tilting depending on where the player stood) stfu bout pokefloats... ask legacy for the progress on that xD as for the rock... sadly no, u cant do that to stages yet till .rel file is cracked so that weight adjustments can be added to the bone.
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