DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020

Started by DSX8, October 24, 2011, 05:19:05 AM

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It's only been possible recently, as the common key has been found. Now the community can help extract files from the ISOs available.
[white]: SW-2632-7270-6724[/white]


Quote from: Segtendo on January 17, 2015, 06:25:31 AM
It's only been possible recently, as the common key has been found. Now the community can help extract files from the ISOs available.
this

Quote from: FQuintanilla14 on January 17, 2015, 01:52:24 AM
I'm amazed that it's possible to rip from wii u games, I thought it would take a while to find out how. Now we just need to be able to rip from Tales of Xillia, and my life would be complete
lol idk if thats for wii u...


anyways... legend of zelda wind waker HD uses the same file format too as super mario 3D world, and also uses BFSTM for its music.
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Quote from: DSX8 on January 17, 2015, 09:07:35 AM

lol idk if thats for wii u...

Heh, it's for ps3 :P

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http://forums.kc-mm.com/index.php?topic=69227.0

Wait, is the model format for SM3DW the same as MKW? And if so, doesn't that mean you can just open it in BB, and view everything, or is it a similar situation with the SMG .arc files not being able to be opened in BB?

Quote from: Pichi-Hime on January 17, 2015, 06:25:08 PM
Wait, is the model format for SM3DW the same as MKW? And if so, doesn't that mean you can just open it in BB, and view everything, or is it a similar situation with the SMG .arc files not being able to be opened in BB?
Quote from: DSX8 on January 17, 2015, 01:35:31 AM

figured out most of the format for character and enemy files.. yaz0 decompression tool works, and gives out a Sarc file. inside there's FRES, FMDL, FVTX, FSKL, FSHP, FMAT, FTEX formats.

Sarc - Structure pack
FRES - resource pack
FMDL - Model
FVTX - Vertex
FSKL - Skeleton
FSHP - Shape
FMAT - Material
FSKA - skeletal attributes?
FTEX - textures

it is the same case as SMG, I see *-*

Quote from: DSX8 on January 17, 2015, 01:35:31 AM
well finally got super mario 3d world fully extracted. everything is in a szs format with yaz0 compression.


figured out most of the format for character and enemy files.. yaz0 decompression tool works, and gives out a Sarc file. inside there's FRES, FMDL, FVTX, FSKL, FSHP, FMAT, FTEX formats.

Sarc - Structure pack
FRES - resource pack
FMDL - Model
FVTX - Vertex
FSKL - Skeleton
FSHP - Shape
FMAT - Material
FSKA - skeletal attributes?
FTEX - textures

Kitty Bowser is nearing.

Quote from: Pichi-Hime on January 17, 2015, 06:25:08 PM
Wait, is the model format for SM3DW the same as MKW? And if so, doesn't that mean you can just open it in BB, and view everything, or is it a similar situation with the SMG .arc files not being able to be opened in BB?
ummm no... they're not the same... GCN games, and the SMG/MKW game used yaz0 compression with rarc compression, not sarc compression, so no BB isnt able to load the files at all.

Quote from: FQuintanilla14 on January 17, 2015, 03:37:49 PM
Heh, it's for ps3 :P
oh, thats out of my league then

Quote from: Ashley and Red on January 17, 2015, 06:55:07 PM
it is the same case as SMG, I see *-*
nope not even close! lol

Quote from: Scout on January 17, 2015, 07:00:40 PM
Kitty Bowser is nearing.
not exactly.. yet

edit:
FSKA is now known as animation files, courtesy to BJ finding float value's for keyframes
also 2 new file types found within LoZ:WWHD
-FSHU - texture animations
-FTXP - texture palette?
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@DSX8 That wadn't what I meant xD I meant that those couldn't be decomprrssed in BB like SMG wasn't able to be decompressed in BB xD Anyways, I want those models u.u Do you think there will be a tutorial soon? As far as I know, the files can be ripped, but with UV and vertex issues...Also, could you tell me via PM how to get the iso?


Quote from: Ashley and Red on January 18, 2015, 12:25:46 AM
@DSX8 That wadn't what I meant xD I meant that those couldn't be decomprrssed in BB like SMG wasn't able to be decompressed in BB xD Anyways, I want those models u.u Do you think there will be a tutorial soon? As far as I know, the files can be ripped, but with UV and vertex issues...Also, could you tell me via PM how to get the iso?
nope... cause at the moment.. there is no way to get the FMDL model extracted from the BFRES files. altho now there's a sarcdump, im now able to get brfes files from the unpacked sarc format. still no way of extracting from bfres tho. wait a few months?

Quote from: Don Jon BravoEX on January 18, 2015, 12:32:22 AM
wait bj is working on decrypting the files?

:o
nope BJ isnt working on WiiU format at all. I only sent him a file that has FSKA in it cause i wasnt sure exactly what it was, and he found float value's that looks like keyframes, and by the name of the FSKA file, SK is like skeleton and the A is animation, so that makes sense to be animation files.

edit:
after comparing FSHU and SRT0, i can confirm that FSHU is indeed texture animations for WiiU games.
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@DSX8: Like how you are direct. OK I am patient, I can wait years if needed hehe e.e
BTW,  300 U$ you mean? Yeah, that is very...expensive!! Uh, maybe anyone elese get in this >>

Quote from: Ashley and Red on January 18, 2015, 12:56:42 AM
@DSX8: Like how you are direct. OK I am patient, I can wait years if needed hehe e.e
BTW,  300 U$ you mean? Yeah, that is very...expensive!! Uh, maybe anyone elese get in this >>
yeah, pretty much. hope ur able to wait months or years for such tools to be made.
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Quote from: DSX8 on January 18, 2015, 01:04:50 AM
yeah, pretty much $300 USD to add support for sarc, bfres, fmdl, and ftex format to BB.. altho if any1 wants to help me pitch in, then thats fine with me, he doesnt mind monthly payments xD

If I had money...see, I was going to work, until High School decided to be allday >:( Anywas, try asking people on forums like this one, if you want help wit divulgating, I can help as well. I can't do.much, but I'd like to help  with the possible

welp.. found more Wii U games that uses bfres and FMDL format.

-Mario Kart 8
-New Super Mario Bros U + New Super Luigi U
-Nintendo Land

currently downloading Smash U so that when a script comes out, ill have my own files ready for importing!

edit:
Monster Hunter 3 Ultimate uses .arc format, while the model format is similar to XML coding, with another format as .LVR(?)
Videos are in 1080p with 30 fps feedback.

MK8 videos are in 720p with 60 fps feedback and Smash U is in 1080p with 60 fsp feedback.
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Wait, how did you get the MK8 files? The index of Wii U posted in the facepunch thread only had sounds in it?

And Captain Toad uses the same format as 3D world, if that interests you.