DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020

Started by DSX8, October 24, 2011, 05:19:05 AM

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Quote from: DSX8 on February 05, 2015, 08:14:11 PM
sure.. the first 3 textures r the baked normals on the diffuse, but there is no specs
[spoiler]









How'd you get the normals on the diffuse like this?

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I had satoshi do it for me.

latest progress:
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Quote from: FQuintanilla14 on February 08, 2015, 07:55:30 AM
How'd you get the normals on the diffuse like this?

A repost from one I made in the WIP Workshop thread:

For anyone looking to import the Smash U models, I figured out a nice way to get the diffuse textures looking good.

Here's a sample. I'm using Marth's tunic texture:
Sorry but you are not allowed to view spoiler contents.


Here is my process (Photoshop only):
First off, copy the normal map to the original texture. If the normal map is larger than the texture, adjust the diffuse texture's size to match the dimensions of the normal map, hopefully using the Nearest Neighbor filter under Image Size.
Select the normal map's pixels, make a new layer and fill with White.
Change the layer to have the Overlay effect, then select the normal map's pixels again.
Invert the selection, make a new layer under the white-filled layer, and fill it with black. This one doesn't need a layer effect.
Adjust the transparency of the two layers as needed, and there you go! Oh, and don't forget to either delete or hide the normal map. Also keep in mind: THIS DOES NOT WORK WELL WITH SKIN TEXTURES.

Have a sample PSD, once again of Marth's tunic:
https://www.dropbox.com/s/acm2pn1qxzdan0s/model.nut0_files.psd?dl=0


Quote from: TheDarkKnight on February 08, 2015, 01:43:25 PM
Are you ever going to do Battlefield and Final Destination?
im not sure... maybe? the FD platform i'll be doing.. but the whole bg stuff... hell no.
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Quote from: SatoshiKura on February 08, 2015, 08:38:12 AM
A repost from one I made in the WIP Workshop thread:

For anyone looking to import the Smash U models, I figured out a nice way to get the diffuse textures looking good.

Here's a sample. I'm using Marth's tunic texture:
Sorry but you are not allowed to view spoiler contents.


Here is my process (Photoshop only):
First off, copy the normal map to the original texture. If the normal map is larger than the texture, adjust the diffuse texture's size to match the dimensions of the normal map, hopefully using the Nearest Neighbor filter under Image Size.
Select the normal map's pixels, make a new layer and fill with White.
Change the layer to have the Overlay effect, then select the normal map's pixels again.
Invert the selection, make a new layer under the white-filled layer, and fill it with black. This one doesn't need a layer effect.
Adjust the transparency of the two layers as needed, and there you go! Oh, and don't forget to either delete or hide the normal map. Also keep in mind: THIS DOES NOT WORK WELL WITH SKIN TEXTURES.

Have a sample PSD, once again of Marth's tunic:
https://www.dropbox.com/s/acm2pn1qxzdan0s/model.nut0_files.psd?dl=0

Thank you!

Interested in newcomers Rosalina & Luma? Check out my PSA for them over Olimar!

http://forums.kc-mm.com/index.php?topic=69227.0

Maybe you can just use the normal wii u background for battlefield without it changing to night

well for battlefield, its gonna use SmashU's battlefield since i already have it put together. the flags tho.. those r all controlled via VIS0.. or SHP0

here's new progress on Wily's Castle... guess i forgot to fix the mountain bg that goes behind the castle xD
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Quote from: Nαnobuds on February 07, 2015, 07:11:47 PM
Well... they don't look anything alike >.>
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Honestly, he will look best with the original texture, and a simple spec map... no need to over do it.
I know it doesn't look anything like it does WiiU
But [censored] that shininess looks really cool on Cpt.Falcon. I like it.
Quote from: Miacis on December 10, 2013, 04:48:45 PM
Never underestimate the power of the ass.


Quote from: ZX_RendingSaber_XZ on February 09, 2015, 12:43:07 AM
I know it doesn't look anything like it does WiiU
But [censored] that shininess looks really cool on Cpt.Falcon. I like it.
lol i decided not to go with the shine look, so just gonna use the regular imported look like nano is doing with lil mac.

also...
http://youtu.be/SLOLcS3GcSg
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Quote from: DSX8 on February 09, 2015, 02:54:56 AM
lol i decided not to go with the shine look, so just gonna use the regular imported look like nano is doing with lil mac.

well why not release both versions? or at least post it here if you dont want to release the sexy shiny one on the vault, that way anyone who loves that version could get it, imo...
Quote from: DSX8 on February 08, 2015, 01:16:20 AM
u should know me... i rarely listen to others :v
ok <_<....nvm :'v
--
Btw those wiiu stages are looking awesome, also silly question will you import the mk8 stage as well? or just the omega version?

Quote from: Anivernage on February 09, 2015, 03:36:42 AM
well why not release both versions? or at least post it here if you dont want to release the sexy shiny one on the vault, that way anyone who loves that version could get it, imo...ok <_<....nvm :'v
--
Btw those wiiu stages are looking awesome, also silly question will you import the mk8 stage as well? or just the omega version?

mmmm the MK8 stage... umm.... i have NOOOO CLUE HOW HIGH POLY THAT IS!! let me check on that...
*15mins later*
215k poly... too high for brawl mate...
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Will you be doing the omega Mario Galaxy, the normal one, or neither anymore?

Interested in newcomers Rosalina & Luma? Check out my PSA for them over Olimar!

http://forums.kc-mm.com/index.php?topic=69227.0

Quote from: FQuintanilla14 on February 09, 2015, 04:19:04 AM
Will you be doing the omega Mario Galaxy, the normal one, or neither anymore?
ill think on that

edit:
later today will be another update for Kalos League Omega (which is just camera/death boundary fixes and transparency edits), and the release of temple omega.

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