DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020

Started by DSX8, October 24, 2011, 05:19:05 AM

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Quote from: DSX8 on February 25, 2015, 11:00:32 PM
castle siege... ehh cant really PORT anything over castle siege..

How did you and GBC do it? I'm using the level freezer only on Castle Siege. I figure maybe somehow put your stage on STGEMBLEM_00 and it be OK. Is it more complicated than that?
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Quote from: Arik on February 25, 2015, 11:32:14 PM
How did you and GBC do it? I'm using the level freezer only on Castle Siege. I figure maybe somehow put your stage on STGEMBLEM_00 and it be OK. Is it more complicated than that?
for arena ferox? we made 3 different versions of the stage...
emblem - just transforming files along with scn0 and collisions
emblem00 - no platform
emblem01 - statue platform
emblem02 - wooden platforms
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Quote from: DSX8 on February 25, 2015, 11:46:26 PM
for arena ferox? we made 3 different versions of the stage...
emblem - just transforming files along with scn0 and collisions
emblem00 - no platform
emblem01 - statue platform
emblem02 - wooden platforms

So is there a possibility that you can get Coliseum to work like that, but not worry about emblem 01 and 02?

If it's not, it's fine. I would just like your Coliseum stage over Castle Siege if it was somehow possible. Only asking.
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Quote from: Arik on February 26, 2015, 12:10:58 AM
So is there a possibility that you can get Coliseum to work like that, but not worry about emblem 01 and 02?

If it's not, it's fine. I would just like your Coliseum stage over Castle Siege if it was somehow possible. Only asking.
nope.. if coliseum had like multiple stage layouts, then sure... but no, im not gonna do it.
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It's cool. I'll just use the "No Platform" Arena Ferox stage with the Level Freezer for now.

Thanks again and keep up the great work.
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ya i know

since battlefield is like... in first place in the poll... here's a look at it
Sorry but you are not allowed to view spoiler contents.


edit:
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A DSX8 question. You could put the planet and Spaceship Mario in Stage of Super Mario Galaxy but not to move?

Quote from: AlvaroSSBB on February 26, 2015, 03:16:00 PM
A DSX8 question. You could put the planet and Spaceship Mario in Stage of Super Mario Galaxy but not to move?
i cant, if i do, it'll be over filesize and would lag MAJORLY. So therefore, not possible mate.
76942 total poly's atm for regular version... omega has 10k less poly's
regular is at 3.75MB in filesize, while omega is at 3.78MB

edit:
i have figured out the mystery behind these transparent textures!! they're actually diffuse maps with spec maps built into it!

first image is the original ripped texture
2nd is the diffuse
3rd is the spec



now, have some in-game pics of it showing




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i'm really digging battlefield from what i'm seeing!
i wanted to ask if you would be including these islands in the bg, or if they'd make the stage go over the file size limit? cause in my opinion, these are the 2 islands that make the stage look more visually appealing (:

Quote from: jonasfire64 on March 01, 2015, 07:01:23 AM
i'm really digging battlefield from what i'm seeing!
i wanted to ask if you would be including these islands in the bg, or if they'd make the stage go over the file size limit? cause in my opinion, these are the 2 islands that make the stage look more visually appealing (:

i would add those, but im at the edge of filesize, which pretty much sucks... and also due to poly limit, it'll cause lag in 3-4p matches.
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ah, alright! yea, that does suck ;o;
from what i see, the stage will look good even eithout those islands (:
anyways, good luck with the rest of the stage! ^__^

http://youtu.be/H0CVOJB9NU8

more bg stuff added... might have enough to add 1 or 2 more.. followed by animated swirl!
[spoiler]


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For the background stuff, why not create a render of the model like Skyworld does for its background islands?
Click for my stuff:


Quote from: Peardian on March 01, 2015, 09:13:14 AM
For the background stuff, why not create a render of the model like Skyworld does for its background islands?

This is a wonderful idea. Also, is it not possible to optimize the models to lessen the amount of lag? A lot of your stages have that issue even though they are incredibly well done.
Quote from: Don Jon BravoEX on April 07, 2015, 10:46:10 PM
so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es