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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2416863 times)
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Smash Warrior™
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    « Reply #10455 on: February 25, 2015, 04:32:14 PM »


    castle siege... ehh cant really PORT anything over castle siege..

    How did you and GBC do it? I'm using the level freezer only on Castle Siege. I figure maybe somehow put your stage on STGEMBLEM_00 and it be OK. Is it more complicated than that?
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    DSX8
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    « Reply #10456 on: February 25, 2015, 04:46:26 PM »


    How did you and GBC do it? I'm using the level freezer only on Castle Siege. I figure maybe somehow put your stage on STGEMBLEM_00 and it be OK. Is it more complicated than that?
    for arena ferox? we made 3 different versions of the stage...
    emblem - just transforming files along with scn0 and collisions
    emblem00 - no platform
    emblem01 - statue platform
    emblem02 - wooden platforms
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    « Reply #10457 on: February 25, 2015, 05:10:58 PM »


    for arena ferox? we made 3 different versions of the stage...
    emblem - just transforming files along with scn0 and collisions
    emblem00 - no platform
    emblem01 - statue platform
    emblem02 - wooden platforms

    So is there a possibility that you can get Coliseum to work like that, but not worry about emblem 01 and 02?

    If it's not, it's fine. I would just like your Coliseum stage over Castle Siege if it was somehow possible. Only asking.
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    « Reply #10458 on: February 25, 2015, 05:14:30 PM »


    So is there a possibility that you can get Coliseum to work like that, but not worry about emblem 01 and 02?

    If it's not, it's fine. I would just like your Coliseum stage over Castle Siege if it was somehow possible. Only asking.
    nope.. if coliseum had like multiple stage layouts, then sure... but no, im not gonna do it.
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    « Reply #10459 on: February 25, 2015, 05:17:05 PM »


    It's cool. I'll just use the "No Platform" Arena Ferox stage with the Level Freezer for now.

    Thanks again and keep up the great work.
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    « Reply #10460 on: February 25, 2015, 07:08:24 PM »


    dont ask me to do that
    I didn't mean for you to do it, It was just a suggestion
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    DSX8
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    « Reply #10461 on: February 26, 2015, 04:33:54 AM »


    ya i know

    since battlefield is like... in first place in the poll... here's a look at it


    edit:




    <a href="http://youtu.be/ckbs1TpjFJQ" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/ckbs1TpjFJQ</a>
    « Last Edit: February 26, 2015, 04:35:15 AM by DSX8 » Logged

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    « Reply #10462 on: February 26, 2015, 08:16:00 AM »


    A DSX8 question. You could put the planet and Spaceship Mario in Stage of Super Mario Galaxy but not to move?
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    « Reply #10463 on: February 26, 2015, 06:25:06 PM »


    A DSX8 question. You could put the planet and Spaceship Mario in Stage of Super Mario Galaxy but not to move?
    i cant, if i do, it'll be over filesize and would lag MAJORLY. So therefore, not possible mate.
    76942 total poly's atm for regular version... omega has 10k less poly's
    regular is at 3.75MB in filesize, while omega is at 3.78MB

    edit:
    i have figured out the mystery behind these transparent textures!! they're actually diffuse maps with spec maps built into it!

    first image is the original ripped texture
    2nd is the diffuse
    3rd is the spec



    now, have some in-game pics of it showing




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    « Reply #10464 on: March 01, 2015, 12:01:23 AM »


    i'm really digging battlefield from what i'm seeing!
    i wanted to ask if you would be including these islands in the bg, or if they'd make the stage go over the file size limit? cause in my opinion, these are the 2 islands that make the stage look more visually appealing (:
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    « Reply #10465 on: March 01, 2015, 12:25:40 AM »


    i'm really digging battlefield from what i'm seeing!
    i wanted to ask if you would be including these islands in the bg, or if they'd make the stage go over the file size limit? cause in my opinion, these are the 2 islands that make the stage look more visually appealing (:

    i would add those, but im at the edge of filesize, which pretty much sucks... and also due to poly limit, it'll cause lag in 3-4p matches.
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    « Reply #10466 on: March 01, 2015, 12:40:48 AM »


    ah, alright! yea, that does suck ;o;
    from what i see, the stage will look good even eithout those islands (:
    anyways, good luck with the rest of the stage! ^__^
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    « Reply #10467 on: March 01, 2015, 01:09:33 AM »


    <a href="http://youtu.be/H0CVOJB9NU8" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/H0CVOJB9NU8</a>


    more bg stuff added... might have enough to add 1 or 2 more.. followed by animated swirl!



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    something

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    « Reply #10468 on: March 01, 2015, 02:13:14 AM »


    For the background stuff, why not create a render of the model like Skyworld does for its background islands?
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    « Reply #10469 on: March 01, 2015, 06:21:53 AM »


    For the background stuff, why not create a render of the model like Skyworld does for its background islands?

    This is a wonderful idea. Also, is it not possible to optimize the models to lessen the amount of lag? A lot of your stages have that issue even though they are incredibly well done.
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    so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es

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