DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020

Started by DSX8, October 24, 2011, 05:19:05 AM

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Quote from: PervyDSX8 on April 30, 2015, 08:23:45 AMhere's what the light map looks like
Looks like that weird s**t you see in art galleries.
Quoteits a real spike hazard :3

since you asked if it was a REAL stage hazard.. here's a vid as proof~
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it was a collision error lol.. its fixed now tho
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I see the right side is in a bit of a beta state. Did you manage to get it optimized?

And do you plan on making the Omega version?

Keep up the good work, you magnificent bastard. :U
I don't take requests.

My PSA Thread
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Quote from: KingJigglypuff on April 30, 2015, 02:53:25 PM
I see the right side is in a bit of a beta state. Did you manage to get it optimized?

And do you plan on making the Omega version?

Keep up the good work, you magnificent bastard. :U
beta state? idk what ur talking about...

the whole right side is about 83k poly's.. and even when its optimized... it would only go down to 79k poly's before looking like complete, utter shiet :c

mmmm ill make the omega version if ppl ask for it.. and awww i've been called a magnificent bastard <3


ahem... anyways...
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Quote from: PervyDSX8 on April 30, 2015, 10:40:08 AM
since you asked if it was a REAL stage hazard.. here's a vid as proof~
It looks kinda too strong. Is that accurate to the source or something?
Quote from: PervyDSX8 on April 30, 2015, 09:45:50 PMahem... anyways...
I will certainly not use this for 1v1 matches.

Quote from: R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞ on May 01, 2015, 03:03:26 AM
It looks kinda too strong. Is that accurate to the source or something?
its the knockback from target smash.. im not sure where the knockback value is in the .rel file

Quote from: R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞ on May 01, 2015, 03:03:26 AM
I will certainly not use this for 1v1 matches.
2big4you2handle?

edit:
spike ball now has a spec and env
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Quote from: PervyDSX8 on May 01, 2015, 03:07:52 AM2big4you2handle?
Isn't it like that for everyone who doesn't uses 8 players?
Quoteedit:
spike ball now has a spec and env

Looks better. Black part looks kinda weird though, accurate to the source or not.

well it was the only reflection texture it gave me.. and the material data i got for that object is pretty close.. brawl rendering is shiet :v

anyways... made another shader.. diffuse + lightmap + specular.. used the steps as a test and took about.. 4 tries/edits to get it working right


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i can imagine palutena's temple with a similar concept to your version of icicle mountain, having the camera pan along in a set sequence. not that i want that to happen, im just saying i can see it.

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when its ready pal

water be added and a slight change to the lighting... still working on it tho

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I'm really liking this stage, I love large stages and it has a stage hazard too, nice. :)