F***ing yes. Too bad it lags badly when loading next part of the stage on Dolphin, but im sure it will be worth it.
i dont get lag on castle seige when it does the transitions.
What is the difference between Brawl's Castle Siege and Sm4sh's? Don't they use the same models?
After looking at it last night, it is different!! Pretty much a few textures have been remade (including a new texture on the first area), normals were updated, meshes were updated/remade, updated vertex colors, updated fog and materials were updated.
The red triangular scale pattern thing on the floor of the castle part is made of actual geometry now, instead of a texture. It's hard to notice, though.
hard to notice u say?
I'ma assume this along with some other minor model differences. The texture difference is immediately noticeable. I'm sure there's no difference gameplay-wise.
no gameplay difference at all
Ok, DSX8, you dun goofed with one of the new stages again. On Gaur Plains, fog and clouds' animations were done incorrectly. They loop incorrectly. X Translation value or whatever on last frame should be 0.975 rather than 1.025. Here is a fixed version:
https://mega.co.nz/#!P1RGnDpb!vjK9EH-0FFKJ0u7DOXXziCNVt8JmwtKU0Armvg8eznw Now it loops perfectly. Really. It starts and ends in same spot.
odamn, i've been meaning to fix that but kept forgetting.. thanks
UFFFF... you scared me!
but if we get the castle siege, its not the same base stage of your new pokemon stage, that one that bright and change and fall swords?
no, this is remade over castle seige, not skyworld.
edit:
here's a side by side comparision between SmashU (left) and Brawl (right)
AND WHO SAYS SMASHU CASTLE SEIGE WOULDNT LOOK LOVELY IN BRAWL?!?!?