DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020

Started by DSX8, October 24, 2011, 05:19:05 AM

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Quote from: DSX8 on June 09, 2015, 01:06:29 PM
yeah... but what he doesnt know is that i copied battlefields folder to another folder.. so no, its not really... deleted for good xP

Woo! ;D

And them HD textured. :D

What is the difference between Brawl's Castle Siege and Sm4sh's? Don't they use the same models?
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Quote from: Ricky (Br3) on June 09, 2015, 01:51:18 PM
What is the difference between Brawl's Castle Siege and Sm4sh's? Don't they use the same models?

The textures are higher quality in Smash U.
Quote from: Don Jon BravoEX on April 07, 2015, 10:46:10 PM
so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es

That's the only difference?
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Quote from: Ricky (Br3) on June 09, 2015, 01:51:18 PM
What is the difference between Brawl's Castle Siege and Sm4sh's? Don't they use the same models?
The red triangular scale pattern thing on the floor of the castle part is made of actual geometry now, instead of a texture.  It's hard to notice, though.

June 09, 2015, 03:56:19 PM #11150 Last Edit: June 09, 2015, 03:57:21 PM by HypnotizeOverdrive
Quote from: Ricky (Br3) on June 09, 2015, 02:20:57 PM
That's the only difference?
Quote from: RebelliousTreecko on June 09, 2015, 02:35:44 PM
The red triangular scale pattern thing on the floor of the castle part is made of actual geometry now, instead of a texture.  It's hard to notice, though.

I'ma assume this along with some other minor model differences. The texture difference is immediately noticeable. I'm sure there's no difference gameplay-wise.
Quote from: Don Jon BravoEX on April 07, 2015, 10:46:10 PM
so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es

June 09, 2015, 08:33:25 PM #11151 Last Edit: June 09, 2015, 09:07:50 PM by R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞
Ok, DSX8, you dun goofed with one of the new stages again. On Gaur Plains, fog and clouds' animations were done incorrectly. They loop incorrectly. X Translation value or whatever on last frame should be 0.975 rather than 1.025. Here is a fixed version: https://mega.co.nz/#!P1RGnDpb!vjK9EH-0FFKJ0u7DOXXziCNVt8JmwtKU0Armvg8eznw Now it loops perfectly. Really. It starts and ends in same spot.

Quote from: DSX8 on June 09, 2015, 01:06:29 PM
yeah... but what he doesnt know is that i copied battlefields folder to another folder.. so no, its not really... deleted for good xP

anyways... HD Castle Seige? getting there o:
has updated normals/materials/vertex colors and fog data, and also spec maps added on the first section of the stage (and env also)



UFFFF... you scared me!
but if we get the castle siege, its not the same base stage of your new pokemon stage, that one that bright and change and fall swords?

Quote from: R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞ on June 09, 2015, 01:12:40 PM
F***ing yes. Too bad it lags badly when loading next part of the stage on Dolphin, but im sure it will be worth it.
i dont get lag on castle seige when it does the transitions.

Quote from: Ricky (Br3) on June 09, 2015, 01:51:18 PM
What is the difference between Brawl's Castle Siege and Sm4sh's? Don't they use the same models?
After looking at it last night, it is different!! Pretty much a few textures have been remade (including a new texture on the first area), normals were updated, meshes were updated/remade, updated vertex colors, updated fog and materials were updated.

Quote from: RebelliousTreecko on June 09, 2015, 02:35:44 PM
The red triangular scale pattern thing on the floor of the castle part is made of actual geometry now, instead of a texture.  It's hard to notice, though.
hard to notice u say? :notimp:

Quote from: HypnotizeOverdrive on June 09, 2015, 03:56:19 PM
I'ma assume this along with some other minor model differences. The texture difference is immediately noticeable. I'm sure there's no difference gameplay-wise.
no gameplay difference at all

Quote from: R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞ on June 09, 2015, 08:33:25 PM
Ok, DSX8, you dun goofed with one of the new stages again. On Gaur Plains, fog and clouds' animations were done incorrectly. They loop incorrectly. X Translation value or whatever on last frame should be 0.975 rather than 1.025. Here is a fixed version: https://mega.co.nz/#!P1RGnDpb!vjK9EH-0FFKJ0u7DOXXziCNVt8JmwtKU0Armvg8eznw Now it loops perfectly. Really. It starts and ends in same spot.
odamn, i've been meaning to fix that but kept forgetting.. thanks

Quote from: Nasca Corp on June 09, 2015, 09:06:30 PM
UFFFF... you scared me!
but if we get the castle siege, its not the same base stage of your new pokemon stage, that one that bright and change and fall swords?
no, this is remade over castle seige, not skyworld.

edit:
here's a side by side comparision between SmashU (left) and Brawl (right)



AND WHO SAYS SMASHU CASTLE SEIGE WOULDNT LOOK LOVELY IN BRAWL?!?!?


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June 10, 2015, 09:36:22 AM #11154 Last Edit: June 10, 2015, 09:40:36 AM by R̢i҉̴̛͜d̷̕҉̴l̨̧͠͡e͘͜͠y̴̶͡͠͞
Quote from: DSX8 on June 10, 2015, 09:25:28 AM-
Certainly not me. Looks better than Brawl version. Too bad you can't add...er...flare...what was this kind of effect called? Like one heavely abused in SSB4 Norfair. Anyway, this. It would make 3rd form look even better.

It's a bit annoying how limited Brawl's engine is in comparison to Sm4sh's. I really hope people can manage at least stage hacking in Sm4sh soon.

Looking great... wait, is the sun texture cropped or what?

Anyways, looking forward to the HD Castle Siege!
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Quote from: Ricky (Br3) on June 10, 2015, 03:48:31 PM
It's a bit annoying how limited Brawl's engine is in comparison to Sm4sh's. I really hope people can manage at least stage hacking in Sm4sh soon.

Looking great... wait, is the sun texture cropped or what?

Anyways, looking forward to the HD Castle Siege!
ya.. sucks that the engine is.. limited...

as for the sun... its probably cause the material for it is a bit different... copared to brawl's sun ^^"
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out of curiosity, back when you were working on the Mortal Kombat subway stage, how close were you til done?

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Quote from: Bad Box Art Mega Man on June 11, 2015, 03:12:34 AM
out of curiosity, back when you were working on the Mortal Kombat subway stage, how close were you til done?
umm maybe... 50%?  i could get back to it... maybe... ._.
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i was just curious is all. im not even saying you need to get back to it at all; twas just a question.

i only asked cause i found a song that'd go well with it.

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