DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020

Started by DSX8, October 24, 2011, 05:19:05 AM

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August 15, 2015, 11:43:50 AM #11430 Last Edit: August 15, 2015, 11:50:11 AM by DSX8
Quote from: Falcom on August 14, 2015, 01:31:20 PM
Is ripping any character animations still possible? Or are they still working on that? Btw, spirit train looks nice.
character animations can be opened in Ohana and exported as a SMD file


anyways...
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if you do come across the DLC please let me know :)



Quote from: CaliKingz01 on August 15, 2015, 05:16:56 PM
if you do come across the DLC please let me know :)

I have the WiiU dlc files. Don't think the files will work with ohana tho


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Quote from: Large Leader on August 15, 2015, 05:21:46 PM
I have the WiiU dlc files. Don't think the files will work with ohana tho
lol ya no... .omo files wont work with Ohana.... maybe i should ask gdkchan for help with that...

edit:
tried my luck with changing the quality of the 3ds textures...





edit2:
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August 16, 2015, 11:31:24 PM #11434 Last Edit: August 16, 2015, 11:42:50 PM by Nebulon
Nice! Another Smash 3DS stage :) So many Smash 3DS previews!

Oh, also, aside from prefernce is there a technical limitation to why you're doing Omega Spirit Train?
Want to talk about my pack? Let's take it over here to the Brawl 4 All thread: http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822

the reason why for that... the regular version of the stage wont open/export from the model program.
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                                            Zelda Janai, LINK DA!!!

dog booty shaking has been fixed 8)
dog has about 1min 8secs of animation going on... not sure if i should loop it or not.





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Ah is this real'  or just a magic dream' becouse 3ds final destination is the best version of all final destinations on the world haha wow dude you are really awesome im very impressed with the dog stage.



If you do the Gerudo Valley stage, are you going to make the bridge destructible by the King Bulbin? I remember your showcase of the custom version used it in that way. However, I don't know if you're making it over Bridge of Eldin.
Want to talk about my pack? Let's take it over here to the Brawl 4 All thread: http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822

August 20, 2015, 06:47:59 AM #11441 Last Edit: August 20, 2015, 02:11:03 PM by DSX8
Quote from: Nebulon on August 20, 2015, 05:00:36 AM
If you do the Gerudo Valley stage, are you going to make the bridge destructible by the King Bulbin? I remember your showcase of the custom version used it in that way. However, I don't know if you're making it over Bridge of Eldin.
for the 3ds version.... its gonna be the witches~

downside... figured out that the smash3ds fighters (characters, assist trophies, pokemons, and items) r somewhat.. different.. they have their bones and and textures in BCH files, but if there's a .mbn file with it, then the objects r stored inside the .mbn file, and so far there's no way of extracting the objects at all.. for now

altho i have been working with some1 on the smash3ds model format for a script that can be used with Noesis! Currently it works with characters and items maybe, but stages, not yet, as stages only show bones, textures and vert positions.. uv's on the other hand isnt readable nor is the color channels.


edit:
re-activated my twitter... so... yeee.... come along and follow! Will also be in my sig
https://twitter.com/Demonslayerx8
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The withces!? They were one of my favorite parts of Ocarina of time, so that's really cool!

Also the Reset Bomb Forest is coming along great! :)

Want to talk about my pack? Let's take it over here to the Brawl 4 All thread: http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822

I'm thinking that maybe you could build the stage then port the stage to Bridge of Eldin with a rel, then replace the King Bulblin sound with Viridi's voice.

When you replace the original Bridge of Eldin with a rel, there's no King Bulblin, but his sound effect still plays.
[black]ㅤlㅤ[/black]

[black]ㅤlㅤ[/black]


August 21, 2015, 04:17:46 AM #11444 Last Edit: August 21, 2015, 07:16:10 AM by DSX8
Quote from: Nebulon on August 20, 2015, 02:22:40 PM
The withces!? They were one of my favorite parts of Ocarina of time, so that's really cool!

Also the Reset Bomb Forest is coming along great! :)
I might have to scrap Gerudo Valley for the time being due to the model format on that stage.. The reason why is cause fighters, items, assist tropies, pokemons, and most stages have .mbn files with their BCH files, meaning that their models are stored inside .mbn files, while the skeleton, and textures are stored inside bch files... so here's a list of stages that cant be made

Quotestages that wont be extracted for time being
Regular Stages:
3D Land
Balloon Fight
Battlefield
Colliseum (even tho they have models in both BCH and MBN, altho it can be fully made)
Corneria
Jungle Japes
Zebes
Final Destination
Gerudo Valley
Tortimer Island
Pac-Maze
Paper Mario
Picto-Chat 2
Unova Pokemon League (for some models)
Prism Tower
Boxing Ring (on most models besides the crowd and smoke)
Dream Land
Rainbow Road
Find Mii
Tomodachi Life
Spirit Train
Wily Castle
Mushroomy Kingdom
Distant Planet
Suzaku Castle


Omega Stages:
3D Land
Battlefield
Colloseum
Corneria
Jungle Japes
Gerudo Valley (only 1 model)
Magicant
Unova Pokemon League
Rainbow Road (only 1 model)
Reset Bomb Forest
Green Hill Zone
Suzaku Castle

For every stage:
SHADOW SYSTEM MODELS

Quote from: Ricky D. (Br3) on August 20, 2015, 04:06:51 PM
I'm thinking that maybe you could build the stage then port the stage to Bridge of Eldin with a rel, then replace the King Bulblin sound with Viridi's voice.

When you replace the original Bridge of Eldin with a rel, there's no King Bulblin, but his sound effect still plays.
idk...
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