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« Reply #1935 on: December 31, 2011, 04:17:24 PM » |
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She might need a size mod to have the same size as a kid or she be the same size as ZZS. xP
she's smaller than ZSS.. i already kno wat size to give her tho
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« Reply #1936 on: December 31, 2011, 04:22:11 PM » |
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yes it is
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Personas: Rikku Fabool (FFX-2), Yuzuki Yukari ( Vocaloid 3), Shuichi Shindou ( Gravitation), Sunao Fujimori (Sukisyo), Belphegor ( Katekyo Hitman Reborn) ,Juliet Starling (Lollipop Chainsaw), Roxy ( Final Fight), Human Duskull (Pokemon), Human Haunter (Pokemon), Human Jirachi (Pokemon), Boris Airay (Alice in the Country of Hearts). Monica (Dark Cloud 2) CoCo Bandicoot (Crash Bandicoot) Galaco (Vocaloid 3), Uni (Hyperdimension Neptunia Mk2), Anime Lady GaGa (Nuff Said) Teto Kasane (Utau), Grell Sutcliff (Black Butler), Iris Heart (Hyperdiminsion Neptunia Victory) [When Pride isn't using her >w>]
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« Reply #1937 on: December 31, 2011, 06:32:29 PM » |
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lol well im almost done with Nymph... i think she'll be done by late tonight (then again probably not cause imma get major buzz [aka drunk and stoned ] at a party)
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« Reply #1938 on: January 01, 2012, 07:17:26 PM » |
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well... turns out i didnt get much time to work on nymph last night.... nor today (due to a hangover) but.... i do have some in-game pics of Nymph over ZSS!
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« Reply #1939 on: January 01, 2012, 09:36:06 PM » |
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I don't know who that is, but it looks good. What about Ammy?
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« Reply #1940 on: January 01, 2012, 09:38:38 PM » |
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I don't know who that is, but it looks good. What about Ammy?
Ammy is still being worked on... since i really dont kno how a dog should move (bone wise), its kinda hard to get her animated properly =/
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« Reply #1941 on: January 01, 2012, 09:58:12 PM » |
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Yeah, it's still insane to get some models to animate smoothly.
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« Reply #1942 on: January 01, 2012, 10:03:05 PM » |
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Yeah, it's still insane to get some models to animate smoothly. indeed it is... only thing that animates smoothly on amaterasu is the knee's and feet... the upper leg bones not that much... so right now im taking a break on Ammy.. and bak to work on Nymph
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« Reply #1943 on: January 01, 2012, 10:05:42 PM » |
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indeed it is... only thing that animates smoothly on amaterasu is the knee's and feet... the upper leg bones not that much... so right now im taking a break on Ammy.. and bak to work on Nymph what happened to part of her wings?
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Personas: Rikku Fabool (FFX-2), Yuzuki Yukari ( Vocaloid 3), Shuichi Shindou ( Gravitation), Sunao Fujimori (Sukisyo), Belphegor ( Katekyo Hitman Reborn) ,Juliet Starling (Lollipop Chainsaw), Roxy ( Final Fight), Human Duskull (Pokemon), Human Haunter (Pokemon), Human Jirachi (Pokemon), Boris Airay (Alice in the Country of Hearts). Monica (Dark Cloud 2) CoCo Bandicoot (Crash Bandicoot) Galaco (Vocaloid 3), Uni (Hyperdimension Neptunia Mk2), Anime Lady GaGa (Nuff Said) Teto Kasane (Utau), Grell Sutcliff (Black Butler), Iris Heart (Hyperdiminsion Neptunia Victory) [When Pride isn't using her >w>]
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« Reply #1944 on: January 01, 2012, 10:09:32 PM » |
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what happened to part of her wings?
on Nymph? well i allowed transparency... but some reason it made it fully transparent (but yet the texture is semi-transparent with colors) i think the next in-game pics of her will have no transparency to them cause for some reason she looks more better with no transparent wings
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« Reply #1945 on: January 03, 2012, 10:03:56 PM » |
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Hey Nymph, You were going to import Amatarasu over nintendog correct? I found a model from okamiden if you want it.
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« Reply #1946 on: January 03, 2012, 10:20:05 PM » |
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Hey, Nymph. Depending on the way you do it, allowing transparency can do that. (And DemonBoy and I would know.)
If my suspicions are correct, then the way you're doing it is the way I tried it with the flags and everything.
Demonboy had this way of doing it that allowed the textures to use their transparency as they were supposed to. Maybe he could tell you?
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« Reply #1947 on: January 03, 2012, 10:26:35 PM » |
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Hey Nymph, You were going to import Amatarasu over nintendog correct? I found a model from okamiden if you want it.
if it looks decent enough to rig, HELLZ YEAH! Hey, Nymph. Depending on the way you do it, allowing transparency can do that. (And DemonBoy and I would know.)
If my suspicions are correct, then the way you're doing it is the way I tried it with the flags and everything.
Demonboy had this way of doing it that allowed the textures to use their transparency as they were supposed to. Maybe he could tell you?
hmmm really? do tell me more bout it
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« Reply #1948 on: January 03, 2012, 10:31:19 PM » |
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if it looks decent enough to rig, HELLZ YEAH! hmmm really? do tell me more bout it
It's a PMD file. Also here is exactly what I did. I did exactly what you just told me to do and it worked. I made a new shader, replaced it with Zero suits ponytail shader, (shader1) linked it to what i wanted transparent, Blend mode enabled, transparacy false, and cull inside. got exactly what I wanted. Thanks
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« Reply #1949 on: January 03, 2012, 10:36:43 PM » |
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aight ill take a look at that MMD model.. and hmm.. I did exactly what you just told me to do and it worked. I made a new shader, replaced it with Zero suits ponytail shader, (shader1) linked it to what i wanted transparent, Blend mode enabled, transparacy false, and cull inside.
got exactly what I wanted. Thanks ^ ok ill try that
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