DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020

Started by DSX8, October 24, 2011, 05:19:05 AM

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Quote from: Xiggah on January 07, 2012, 10:57:10 AM
Thanks! And in return.... I could offer assistance with animation. I just finished an animation exporter of mine and started programming Brawlbox a bit, say if the animations from MVC3 get cracked, I could set something up pretty easily... although I don't think you're planning any animation to begin with.
actually ur wrong there Xiggah... i do plan on doing animations for these MvC3/UMvC3 stages.. and i kno doing that will take time, but im up for that challenge!
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Quote from: Nymph on January 07, 2012, 06:36:31 PM
actually ur wrong there Xiggah... i do plan on doing animations for these MvC3/UMvC3 stages.. and i kno doing that will take time, but im up for that challenge!

Great! All that's left is to parse the animation files... although aren't the Wii animation files all the same?

Quote from: Xiggah on January 08, 2012, 12:38:56 AM
Great! All that's left is to parse the animation files... although aren't the Wii animation files all the same?
hmmm dunno... some (well most) wii games dont use CHR0 files
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Quote from: Nymph on January 08, 2012, 12:42:02 AM
hmmm dunno... some (well most) wii games dont use CHR0 files
Oh. Then that's a bother. The Capcom versus games probably use the same animation files?

Quote from: Xiggah on January 08, 2012, 12:46:29 AM
Oh. Then that's a bother. The Capcom versus games probably use the same animation files?
well Tatsunoko vs Capcom uses bother CHR0 and .MOT files (MOT files is for characters while the TvC stages uses CHR0)

as for MvC3/UMvC3, im not sure WHAT animation files they use
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Quote from: Nymph on January 08, 2012, 12:48:49 AM
well Tatsunoko vs Capcom uses bother CHR0 and .MOT files (MOT files is for characters while the TvC stages uses CHR0)

as for MvC3/UMvC3, im not sure WHAT animation files they use

How pesky. Maybe I'll get my file parsing practice from MOT files?...

Quote from: Xiggah on January 08, 2012, 12:54:45 AM
How pesky. Maybe I'll get my file parsing practice from MOT files?...
hmm if u want i can send u a few .mot files from TvC

ask segtendo if he has any animation files from MvC3/UMvC3
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I never bothered to check what (U)MvC3 uses for animations @_@
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Quote from: Seggy T. on January 08, 2012, 02:57:55 AM
I never bothered to check what (U)MvC3 uses for animations @_@
hmm would u mind checking? :af:
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January 08, 2012, 08:23:06 AM #2019 Last Edit: January 08, 2012, 08:24:17 AM by Xiggah
Quote from: Nymph on January 08, 2012, 02:55:11 AM
hmm if u want i can send u a few .mot files from TvC

ask segtendo if he has any animation files from MvC3/UMvC3

That would be nice: and I think it's worth mentioning that I have TvC.

I'll see what he has.
EDIT: Seggy T. == no know.     Seggy T. == Segtendo.      Segtendo == no know.

January 08, 2012, 08:39:08 AM #2020 Last Edit: January 08, 2012, 09:30:09 AM by Nymph
Quote from: Xiggah on January 08, 2012, 08:23:06 AM
That would be nice: and I think it's worth mentioning that I have TvC.

I'll see what he has.
EDIT: Seggy T. == no know.     Seggy T. == Segtendo.      Segtendo == no know.
hah well then.... should i even send u any at all then?

and lol wats with those "Seggy T. == ####" stuff? O.o

edit:
i have successfully fixed Orbital Rings System Cargo Bay Scale, Rotate, Translate (SRT0) files, and they work WONDERFUL! I also fixed up the VIS0 files in it too.... Sadly BB doesnt know how to fix V4 CLR0's to V3 with a framecount.... which is wat i need the most in some brres files :|

edit2:
well im remaking Daigo Temple (Cherry Boms) stage again... for the 5th time >_>... luckily it doesnt freeze this time unlike the other times... im guessing it was an MDL0 error in the stage
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Quote from: Nymph on January 08, 2012, 08:39:08 AM
edit2:
well im remaking Daigo Temple (Cherry Boms) stage again... for the 5th time >_>... luckily it doesnt freeze this time unlike the other times... im guessing it was an MDL0 error in the stage
does that mean the cherry boms will fall in the background?  :)

January 08, 2012, 04:30:25 PM #2022 Last Edit: January 08, 2012, 04:33:38 PM by Seggy T.
Quote from: Xiggah on January 08, 2012, 08:23:06 AM
That would be nice: and I think it's worth mentioning that I have TvC.

I'll see what he has.
EDIT: Seggy T. == no know.     Seggy T. == Segtendo.      Segtendo == no know.
Umm...
Yes, I'm Segtendo :srs:
EDIT: Hmm... According to the "motion" folder, for characters, they use .LMT, which I've never heard of. Not sure what stages use.
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Quote from: Seggy T. on January 08, 2012, 04:30:25 PM
Umm...
Yes, I'm Segtendo :srs:
EDIT: Hmm... According to the "motion" folder, for characters, they use .LMT, which I've never heard of. Not sure what stages use.

Yeah, I was slow on realizing that sorry.

Anyways, I'll look into Ultimate MVC3's animation files after I upload my animation packages for MY LITTLE PONIES. I've got too much to do with that and Brawlbox and other things on my list of things to do.

January 08, 2012, 08:48:36 PM #2024 Last Edit: January 08, 2012, 11:22:32 PM by Nymph
Quote from: AVGanondorf on January 08, 2012, 09:48:22 AM
does that mean the cherry boms will fall in the background?  :)
sadly no, those boms r actually a BREFF file.. and importing that freezes

progress on TvC stages:
6 out of 14 completed and fixed
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