Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 132 133 134 [135] 136 137 138 ... 789
Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2416599 times)
0 Members and 11 Guests are viewing this topic.
DSX8
Stage/Character Importer
Never Gonna Give You Up
*
Offline Offline

Posts: 9288


meow~

  • Awards Good Citizen >9000 King for a Day Heart Container

  • View Profile Awards
    « Reply #2010 on: January 07, 2012, 11:36:31 AM »


    Thanks! And in return.... I could offer assistance with animation. I just finished an animation exporter of mine and started programming Brawlbox a bit, say if the animations from MVC3 get cracked, I could set something up pretty easily... although I don't think you're planning any animation to begin with.
    actually ur wrong there Xiggah... i do plan on doing animations for these MvC3/UMvC3 stages.. and i kno doing that will take time, but im up for that challenge!
    Logged

    Follow me on facebook and Twitter!!!
    https://www.facebook.com/DMNSLYRX8              https://twitter.com/Demonslayerx8

    3DS Friend Code: 0705-6436-8834              NNID: Demonslayerx8              PSN: Demonslayerx8



    Xiggah
    Supreme Kitten
    ********
    Offline Offline

    Posts: 648

  • Awards Super Saiyan Topic Heart Container

  • View Profile WWW Awards
    « Reply #2011 on: January 07, 2012, 05:38:56 PM »


    actually ur wrong there Xiggah... i do plan on doing animations for these MvC3/UMvC3 stages.. and i kno doing that will take time, but im up for that challenge!

    Great! All that's left is to parse the animation files... although aren't the Wii animation files all the same?
    Logged


    DSX8
    Stage/Character Importer
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9288


    meow~

  • Awards Good Citizen >9000 King for a Day Heart Container

  • View Profile Awards
    « Reply #2012 on: January 07, 2012, 05:42:02 PM »


    Great! All that's left is to parse the animation files... although aren't the Wii animation files all the same?
    hmmm dunno... some (well most) wii games dont use CHR0 files
    Logged

    Follow me on facebook and Twitter!!!
    https://www.facebook.com/DMNSLYRX8              https://twitter.com/Demonslayerx8

    3DS Friend Code: 0705-6436-8834              NNID: Demonslayerx8              PSN: Demonslayerx8



    Xiggah
    Supreme Kitten
    ********
    Offline Offline

    Posts: 648

  • Awards Super Saiyan Topic Heart Container

  • View Profile WWW Awards
    « Reply #2013 on: January 07, 2012, 05:46:29 PM »


    hmmm dunno... some (well most) wii games dont use CHR0 files
    Oh. Then that's a bother. The Capcom versus games probably use the same animation files?
    Logged


    DSX8
    Stage/Character Importer
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9288


    meow~

  • Awards Good Citizen >9000 King for a Day Heart Container

  • View Profile Awards
    « Reply #2014 on: January 07, 2012, 05:48:49 PM »


    Oh. Then that's a bother. The Capcom versus games probably use the same animation files?
    well Tatsunoko vs Capcom uses bother CHR0 and .MOT files (MOT files is for characters while the TvC stages uses CHR0)

    as for MvC3/UMvC3, im not sure WHAT animation files they use
    Logged

    Follow me on facebook and Twitter!!!
    https://www.facebook.com/DMNSLYRX8              https://twitter.com/Demonslayerx8

    3DS Friend Code: 0705-6436-8834              NNID: Demonslayerx8              PSN: Demonslayerx8



    Xiggah
    Supreme Kitten
    ********
    Offline Offline

    Posts: 648

  • Awards Super Saiyan Topic Heart Container

  • View Profile WWW Awards
    « Reply #2015 on: January 07, 2012, 05:54:45 PM »


    well Tatsunoko vs Capcom uses bother CHR0 and .MOT files (MOT files is for characters while the TvC stages uses CHR0)

    as for MvC3/UMvC3, im not sure WHAT animation files they use

    How pesky. Maybe I'll get my file parsing practice from MOT files?...
    Logged


    DSX8
    Stage/Character Importer
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9288


    meow~

  • Awards Good Citizen >9000 King for a Day Heart Container

  • View Profile Awards
    « Reply #2016 on: January 07, 2012, 07:55:11 PM »


    How pesky. Maybe I'll get my file parsing practice from MOT files?...
    hmm if u want i can send u a few .mot files from TvC

    ask segtendo if he has any animation files from MvC3/UMvC3
    Logged

    Follow me on facebook and Twitter!!!
    https://www.facebook.com/DMNSLYRX8              https://twitter.com/Demonslayerx8

    3DS Friend Code: 0705-6436-8834              NNID: Demonslayerx8              PSN: Demonslayerx8



    Segtendo
    Local Marie Fanboy
    Special Access
    *****
    Offline Offline

    Posts: 13362


    Cold queen

  • Awards Starstormer PC Core Gamer 128-bit Core Gamer Super Saiyan Topic

  • View Profile WWW Awards
    « Reply #2017 on: January 07, 2012, 07:57:55 PM »


    I never bothered to check what (U)MvC3 uses for animations @_@
    Logged

    : SW-2632-7270-6724


    DSX8
    Stage/Character Importer
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9288


    meow~

  • Awards Good Citizen >9000 King for a Day Heart Container

  • View Profile Awards
    « Reply #2018 on: January 07, 2012, 07:58:39 PM »


    I never bothered to check what (U)MvC3 uses for animations @_@
    hmm would u mind checking? Awesome Face
    Logged

    Follow me on facebook and Twitter!!!
    https://www.facebook.com/DMNSLYRX8              https://twitter.com/Demonslayerx8

    3DS Friend Code: 0705-6436-8834              NNID: Demonslayerx8              PSN: Demonslayerx8



    Xiggah
    Supreme Kitten
    ********
    Offline Offline

    Posts: 648

  • Awards Super Saiyan Topic Heart Container

  • View Profile WWW Awards
    « Reply #2019 on: January 08, 2012, 01:23:06 AM »


    hmm if u want i can send u a few .mot files from TvC

    ask segtendo if he has any animation files from MvC3/UMvC3

    That would be nice: and I think it's worth mentioning that I have TvC.

    I'll see what he has.
    EDIT: Seggy T. == no know.     Seggy T. == Segtendo.      Segtendo == no know.
    « Last Edit: January 08, 2012, 01:24:17 AM by Xiggah » Logged


    DSX8
    Stage/Character Importer
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9288


    meow~

  • Awards Good Citizen >9000 King for a Day Heart Container

  • View Profile Awards
    « Reply #2020 on: January 08, 2012, 01:39:08 AM »


    That would be nice: and I think it's worth mentioning that I have TvC.

    I'll see what he has.
    EDIT: Seggy T. == no know.     Seggy T. == Segtendo.      Segtendo == no know.

    hah well then.... should i even send u any at all then?

    and lol wats with those "Seggy T. == ####" stuff? O.o

    edit:
    i have successfully fixed Orbital Rings System Cargo Bay Scale, Rotate, Translate (SRT0) files, and they work WONDERFUL! I also fixed up the VIS0 files in it too.... Sadly BB doesnt know how to fix V4 CLR0's to V3 with a framecount.... which is wat i need the most in some brres files :|

    edit2:
    well im remaking Daigo Temple (Cherry Boms) stage again... for the 5th time >_>... luckily it doesnt freeze this time unlike the other times... im guessing it was an MDL0 error in the stage
    « Last Edit: January 08, 2012, 02:30:09 AM by Nymph » Logged

    Follow me on facebook and Twitter!!!
    https://www.facebook.com/DMNSLYRX8              https://twitter.com/Demonslayerx8

    3DS Friend Code: 0705-6436-8834              NNID: Demonslayerx8              PSN: Demonslayerx8



    AVGanondorf
    Extreme Kitten
    *******
    Offline Offline

    Posts: 320


    Ganondorf Is The Best Nintendo Villain Ever.


    View Profile Awards
    « Reply #2021 on: January 08, 2012, 02:48:22 AM »


    edit2:
    well im remaking Daigo Temple (Cherry Boms) stage again... for the 5th time >_>... luckily it doesnt freeze this time unlike the other times... im guessing it was an MDL0 error in the stage
    does that mean the cherry boms will fall in the background?  Smiley
    Logged


    Segtendo
    Local Marie Fanboy
    Special Access
    *****
    Offline Offline

    Posts: 13362


    Cold queen

  • Awards Starstormer PC Core Gamer 128-bit Core Gamer Super Saiyan Topic

  • View Profile WWW Awards
    « Reply #2022 on: January 08, 2012, 09:30:25 AM »


    That would be nice: and I think it's worth mentioning that I have TvC.

    I'll see what he has.
    EDIT: Seggy T. == no know.     Seggy T. == Segtendo.      Segtendo == no know.
    Umm...
    Yes, I'm Segtendo Im srs here
    EDIT: Hmm... According to the "motion" folder, for characters, they use .LMT, which I've never heard of. Not sure what stages use.
    « Last Edit: January 08, 2012, 09:33:38 AM by Seggy T. » Logged

    : SW-2632-7270-6724


    Xiggah
    Supreme Kitten
    ********
    Offline Offline

    Posts: 648

  • Awards Super Saiyan Topic Heart Container

  • View Profile WWW Awards
    « Reply #2023 on: January 08, 2012, 12:51:37 PM »


    Umm...
    Yes, I'm Segtendo Im srs here
    EDIT: Hmm... According to the "motion" folder, for characters, they use .LMT, which I've never heard of. Not sure what stages use.

    Yeah, I was slow on realizing that sorry.

    Anyways, I'll look into Ultimate MVC3's animation files after I upload my animation packages for MY LITTLE PONIES. I've got too much to do with that and Brawlbox and other things on my list of things to do.
    Logged


    DSX8
    Stage/Character Importer
    Never Gonna Give You Up
    *
    Offline Offline

    Posts: 9288


    meow~

  • Awards Good Citizen >9000 King for a Day Heart Container

  • View Profile Awards
    « Reply #2024 on: January 08, 2012, 01:48:36 PM »


    does that mean the cherry boms will fall in the background?  Smiley

    sadly no, those boms r actually a BREFF file.. and importing that freezes

    progress on TvC stages:
    6 out of 14 completed and fixed
    « Last Edit: January 08, 2012, 04:22:32 PM by Nymph » Logged

    Follow me on facebook and Twitter!!!
    https://www.facebook.com/DMNSLYRX8              https://twitter.com/Demonslayerx8

    3DS Friend Code: 0705-6436-8834              NNID: Demonslayerx8              PSN: Demonslayerx8



    Pages:  1 ... 132 133 134 [135] 136 137 138 ... 789
    Print
    Jump to: