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« Reply #75 on: October 26, 2011, 07:17:56 AM » |
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I spy Magneto in the poll. But I voted for a rigging tutorial. Can't hurt to have more than one
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« Reply #76 on: October 26, 2011, 09:51:45 AM » |
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Not gonna lie. Those look sexy. Sexy enough for me to start Ryu next...
Thanks I can't wait for the Ryu import, definitely on my "to use" list. If there's any characters you want to me to make CSS icons for just let me know and I'll see what I can come up with
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« Reply #77 on: October 26, 2011, 10:29:12 AM » |
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KICKING ASS AND TAKING NAMES
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« Reply #78 on: October 26, 2011, 01:27:23 PM » |
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Damn I just realized you added more people to the OP and I'm mad excited about 90% of them, lol.
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« Reply #79 on: October 26, 2011, 01:59:13 PM » |
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I think you should export-import back your nulled-normal vertex hacks while you're making your new projects, I guess they would automatically get new normals, and people would be interested on getting them. At least, until the new imported models come.
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« Reply #80 on: October 26, 2011, 02:12:34 PM » |
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Goku AND Vegina? A certain MarioDK will be a happy Gotenks.
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« Reply #81 on: October 26, 2011, 02:17:57 PM » |
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Love your ideas man, i kinda would like to see Marcus, Master Chief and Balthier imported though.
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I DONT TAKE REQUESTS.
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« Reply #82 on: October 26, 2011, 02:39:43 PM » |
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Oooh. Marcus? He'd be sweet, considering a friend lent me the first Gears
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« Reply #83 on: October 26, 2011, 03:24:33 PM » |
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« Reply #84 on: October 26, 2011, 04:07:55 PM » |
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Those pop-out ones are sweeeet!
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« Reply #85 on: October 26, 2011, 09:30:36 PM » |
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Great news everyone!
I fixed all the glitches on Tekkaman. Now I just gotta finish up my texture and get the Metal Box texture set and he'll be all good.
So expect a release tomorrow...
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« Reply #86 on: October 26, 2011, 09:44:15 PM » |
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Release tomorrow? Very cool. Glad those glitches got fixed too. All of the lag those would have caused would have made the gamaplay painful.
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« Reply #87 on: October 26, 2011, 10:34:36 PM » |
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"No you suck, welcome to die" Forshadowing my good man? Also a lot of people want the rigging tutorial lol
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« Reply #88 on: October 27, 2011, 01:40:17 AM » |
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Great news everyone!
I fixed all the glitches on Tekkaman. Now I just gotta finish up my texture and get the Metal Box texture set and he'll be all good.
So expect a release tomorrow...
just out of curiosity what was making him lag when hit or trown of the edje? really want to know xD
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« Reply #89 on: October 27, 2011, 02:09:37 AM » |
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great to hear good news from ur import beyond!
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