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<a href="http://www.youtube.com/watch?v=0kI3Kcj6Wd0" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=0kI3Kcj6Wd0</a>
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Author Topic: Pikazz Model Thread of Pancakes! A nightmare-ish Bat!  (Read 492125 times)
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Christian_CAO
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« Reply #1215 on: January 01, 2012, 07:32:44 PM »


Sounds like you're making a whole new character  Grin

Are you going to do all the animations while the PSA'er helps make the moveset? (^ε^)
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So very Spexcellent.

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    « Reply #1216 on: January 01, 2012, 08:44:57 PM »


    Man! This looks so cool! I really wish I could help you, but all I can do is Animate and Import, and I KNOW you can do both of those. I can donate a few animations if you want them, but otherwise, know that I support this project! Good luck.
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    « Reply #1217 on: January 01, 2012, 08:52:56 PM »


    Hey man, just wanted to wish you good luck with the PSA for Paper Mario, I was stuck in the same pickle as you using a custom bone tree and such http://forums.kc-mm.com/index.php?topic=38446.0 how did you manage to make the 2d though, I always get a near 3d effect or the model screws up :/

    also, final smash needs to be peach beam Wink
    « Last Edit: January 01, 2012, 09:08:35 PM by mvit » Logged

    DoctorFlux(Mariodk)
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    « Reply #1218 on: January 02, 2012, 01:56:16 AM »


    i will say metaknight cuz he can be .rel ported if it needs to have gilde

    metaknight also have great filesize and alot of GFX to use
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    « Reply #1219 on: January 02, 2012, 05:19:45 AM »


    i will say metaknight cuz he can be .rel ported if it needs to have gilde

    metaknight also have great filesize and alot of GFX to use
    If he were to be rel ported, it would be more likely to not work for PAL Sad
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    « Reply #1220 on: January 02, 2012, 05:36:44 AM »


    If he were to be rel ported, it would be more likely to not work for PAL Sad
    metaknight i think can be .rel ported on PAL too
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    « Reply #1221 on: January 02, 2012, 06:22:30 AM »


    metaknight i think can be .rel ported on PAL too
    yes it can xD i have a pal MK port over diddy kong made for myself xD
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    pikazz
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    « Reply #1222 on: January 02, 2012, 07:31:47 AM »


    Sounds like you're making a whole new character  Grin

    Are you going to do all the animations while the PSA'er helps make the moveset? (^ε^)
    yesh, thats the plan to do a whole new character :3

    and yes, I can stand for all the animations! as long someone do the PSA or at least help me with it if no one want

    i will say metaknight cuz he can be .rel ported if it needs to have gilde

    metaknight also have great filesize and alot of GFX to use
    yeah, thats true about metaknight :3

    If he were to be rel ported, it would be more likely to not work for PAL Sad
    he can be rel ported as long you have the PAL rel :3
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    « Reply #1223 on: January 02, 2012, 08:57:39 AM »


    he can be rel ported as long you have the PAL rel :3
    Well guess I missed out on some of the .rel port discussions... Cheesy
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    « Reply #1224 on: January 02, 2012, 10:41:47 AM »



    the test from yesterday, tried to fix the black thing but it still there ;_;
    does anyone know how to fix it and make a tutorial of how to fix it?

    and it's over olimar for the moment, I accentendly named his bones so it fits olimar o:
    that why his arms and shoes is wierd
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    « Reply #1225 on: January 02, 2012, 10:46:18 AM »


    i have an idea. go into pallet and change them all to white, so its clea rin game, but be carful not to hange the eyes
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    « Reply #1226 on: January 02, 2012, 11:10:34 AM »


    i have an idea. go into pallet and change them all to white, so its clea rin game, but be carful not to hange the eyes
    I can try that :3
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    « Reply #1227 on: January 02, 2012, 11:11:03 AM »


    hope it works Cheesy
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    « Reply #1228 on: January 02, 2012, 01:11:39 PM »


    Paper Mario Approves this hack!
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    « Reply #1229 on: January 02, 2012, 01:13:01 PM »


    it worked?! i cant see you rpics btw so idk what pics u post
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