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Question: Should I stop making Fails of model imports?
Yes! I'd rather have it ready for Brawl!
No. I like what you're doing.
meh. what ever.

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Author Topic: Kit's Model Expo  (Read 70020 times)
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Ӄit ßallarɖ
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    « Reply #195 on: December 11, 2011, 11:53:09 PM »


    It's been far too long since I posted in here.

    So yeah! Kit! Remember that RPG from a while back?

    There's a reason it never came back up.

    It's being a pain. Textures don't work.

    Unmodified, they look akin to:



    If I screw with the settings a bit, I can get it to look like:



    What do ya think? Does it still deserve a release?
    quite interesting. If there was a way to polish the texture a bit more that'd be awesome. if not, I say it's pretty good.
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    Spex130
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    So very Spexcellent.

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    « Reply #196 on: December 11, 2011, 11:59:19 PM »


    quite interesting. If there was a way to polish the texture a bit more that'd be awesome. if not, I say it's pretty good.

    I can't really figure out how the mappings work for the second pic, so I just kinda gave up and came here.

    I guess it'll be released, then!
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    « Reply #197 on: December 12, 2011, 12:24:32 AM »


    added a model that the Pso fans would love =3
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    ramonM64
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    moving past the feeling

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    « Reply #198 on: December 12, 2011, 12:58:25 AM »


    hey    the rappy!     i remember when i first played dat game and was all " what the, is it dead? "

    and then as soon as you run off wondering what just happened, the fury runs off himself too

    i think he would be goOOod over pikachu or kirby

    ya know what would be kool.. brawling in a bunch of different areas from the jungle levels in phantasy star online episode 2      ya know.. after the virtual stages       the music with em too..    so calming
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    Ӄit ßallarɖ
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    « Reply #199 on: December 12, 2011, 12:59:50 AM »


    you're the 3rd person to say "Pikachu". Also I originally had plans of making the Dark Falz Memorial area, but I can't seem to beable to extract the stage =\
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    Segtendo
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    « Reply #200 on: December 12, 2011, 07:59:58 AM »


    Quote from: Segtendo on Facebook
    lulz
    those "chickens" from pso
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    KingJigglypuff
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    « Reply #201 on: December 12, 2011, 08:52:02 AM »


    If a model works on a stage, then it can work over a character. Wink
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    « Reply #202 on: December 12, 2011, 03:09:31 PM »


    Nice Bumblebee.  Who is he over again?
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    Ӄit ßallarɖ
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    « Reply #203 on: December 12, 2011, 03:11:00 PM »


    No one =p all models in here are ready to be rigged to a brawl skeleton. I just got them ready to do so.
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    « Reply #204 on: December 12, 2011, 03:13:41 PM »


    Oh ok.  Me like it very much. lol
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    « Reply #205 on: December 12, 2011, 03:16:30 PM »


    If you know how to rig, you're welcome to give him a go. Just remember he'll need to be resized XD Also don't forget to credit me in some form if you do. Oh lastly, Change the resolution of the texture. atm it's 2000+ x 2000+... it wouldn't work out too good for a file size XD
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    « Reply #206 on: December 12, 2011, 03:19:19 PM »


    This would probably be one of the few hacks that need a "down-size" mod.  
    And about the rest: 10'4
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    « Reply #207 on: December 12, 2011, 03:21:33 PM »


    hehehe. Like, robotnik model I'm using, I have to scale him down to 0.3 in horder to be the proper height in brawlbox to animate XD Bumble's really huge lol
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    « Reply #208 on: December 12, 2011, 03:29:05 PM »


    I wonder if we will ever have to go on a "negative" scale.  O_o.  And anyways Black Jax is the best for his new program it makes it so much easier to size mod and stuff.
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    « Reply #209 on: December 12, 2011, 03:30:34 PM »


    Negitive would invert the model (aka make it inside out) =p
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