Kit's Model Expo

Started by Ӄit ßallarɖ, October 24, 2011, 11:51:53 PM

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Should I stop making Fails of model imports?

Yes! I'd rather have it ready for Brawl!
No. I like what you're doing.
meh. what ever.
Quote from: DSX8 on October 26, 2011, 03:35:38 AM
i have a program that can turn .GMO (PSP model Format) to SMD model format
Unless you're using Source Files (MDL) and you'll need som'in called CannonFodder.
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Eh, in fact, the program is called Noesis, and it can turn .GMO into .SMD, and with the .SMD script for 3DsMax: easy cake.

I've used it all this time with all the Dissidia models I've got stored.

Quote from: Albafika on October 26, 2011, 03:40:35 AM
Eh, in fact, the program is called Noesis, and it can turn .GMO into .SMD, and with the .SMD script for 3DsMax: easy cake.

I've used it all this time with all the Dissidia models I've got stored.
ah really? well does Noesis work well with the stages of GMO and keep the bones in place?
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Quote from: DSX8 on October 26, 2011, 03:41:30 AM
ah really? well does Noesis work well with the stages of GMO and keep the bones in place?
I've no idea, I'm just naming programs that do that convertion.

Another one would be mesh2rdm.

Quote from: Albafika on October 26, 2011, 03:45:37 AM
I've no idea, I'm just naming programs that do that convertion.

Another one would be mesh2rdm.
mesh3rdm is what i use... but it seems to keep the skeleton structure for characters and not stages... which is why i asked ^^"

mind if i send u a stage file and see if it works for u in Noesis?
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October 26, 2011, 08:07:54 PM #50 Last Edit: October 26, 2011, 08:15:42 PM by §uper Ӄit ßallarɖ
added a new model to my list.
edit: added a second one =p
Kit's Youtube of Combos and Randomness
Also featuring a Deviantart page full of random images I make
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Digging Megaman Zero Zero ;D
Same with that Lego Servebot.
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Added a poll.
Kit's Youtube of Combos and Randomness
Also featuring a Deviantart page full of random images I make
Official FaceBook Page to get a hold of me, catch up with what I'm doing, or just like me!



Added some weapons this time.
Kit's Youtube of Combos and Randomness
Also featuring a Deviantart page full of random images I make
Official FaceBook Page to get a hold of me, catch up with what I'm doing, or just like me!



Thanks Kit! Your tutorial helped tremendously!  I followed it with a test model I downloaded from The Models Resource, and I was able to rig it to Marth's bones and import it into Brawl Box.  Voila!

Sorry but you are not allowed to view spoiler contents.


Now I just need to learn how to get the dang thing into Brawl.  I suppose I'll wait for a slow and clean version of your tutorial.

Quote from: SeriousPhatage on October 27, 2011, 03:25:43 AM
Thanks Kit! Your tutorial helped tremendously!  I followed it with a test model I downloaded from The Models Resource, and I was able to rig it to Marth's bones and import it into Brawl Box.  Voila!

Sorry but you are not allowed to view spoiler contents.


Now I just need to learn how to get the dang thing into Brawl.  I suppose I'll wait for a slow and clean version of your tutorial.
Nice! and there won't be one ^_^'' That's awesome that you got the rigging! Load marth's motionect file and see if there's any problems. If there is, you'll have to ask someone with Rigging knowlage cause I dono how to make explosives rigs.
Kit's Youtube of Combos and Randomness
Also featuring a Deviantart page full of random images I make
Official FaceBook Page to get a hold of me, catch up with what I'm doing, or just like me!



Quote from: §uper Ӄit ßallarɖ on October 27, 2011, 03:32:16 AM
Nice! and there won't be one ^_^'' That's awesome that you got the rigging! Load marth's motionect file and see if there's any problems. If there is, you'll have to ask someone with Rigging knowlage cause I dono how to make explosives rigs.

Oh lol....I should have thought of that.  Yeah there are a handful of bones I need to add weights to...but that shouldn't be too much of a problem. It looks managable for now.  I'd like to first figure out how to get the thing into brawl before I iron out the glitchyness.  It just soft freezes whenever I pick marth :\  I suppose it has something to do with the shaders because this model only has one, whereas a normal marth has like 9.  I can add shaders to the model, but whenever I save they disappear.

interesting.  Actually in order for it to brawl load properly you will have to fix the bone structure for it will wonk up when selecting him
Kit's Youtube of Combos and Randomness
Also featuring a Deviantart page full of random images I make
Official FaceBook Page to get a hold of me, catch up with what I'm doing, or just like me!



Quote from: SeriousPhatage on October 27, 2011, 03:25:43 AM
Thanks Kit! Your tutorial helped tremendously!  I followed it with a test model I downloaded from The Models Resource, and I was able to rig it to Marth's bones and import it into Brawl Box.  Voila!

Sorry but you are not allowed to view spoiler contents.


Now I just need to learn how to get the dang thing into Brawl.  I suppose I'll wait for a slow and clean version of your tutorial.
Shredder?
Holy [censored]. WIN.
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Eh? All the bones are the same as a default marth, and in the same order.  I don't know what else could be wrong.  It obviously has different amounts of polygons, materials, and textures than a default marth, but I don't think that would be causing the problem.  Oh well I won't ask for help in your thread, since this is supposed to be about your work...I'll take it to the help section.  I just wanted to thank you for the tutorial is all.  Nice imports btw.