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Author Topic: Rigging a Model in 3ds Max from Start to Finish  (Read 21235 times)
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alexhall
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    « Reply #75 on: November 22, 2011, 01:28:33 PM »


    Video tutorial coming soon.

     I see what you did there ...
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    Xiggah
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    « Reply #76 on: November 24, 2011, 02:59:13 PM »


    Say.... should normals be a part of this tutorial?
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    BabyLuigiOnFire
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    « Reply #77 on: November 24, 2011, 11:14:29 PM »


    I'm completely new to rigging models and I got all my info from this tutorial (and the other by Beyond). I have no problems so far importing a Baby Luigi model from Mario Kart Wii over Luigi other than slight distortion in the arms and scale size to fit the bones.

    My problem occurs into rigging the model. Baby Luigi already has bones that I deleted from Mario Kart Wii, so he mostly rigs fine (well, in my view) when it comes to bending his arm (the right one specifically). However, a distortion occurs in the side of the cap and the face where the arm is. I don't know how to fix this...I tried decreasing the weight of the vertices affected and no improvements occur and the red areas affected by it seem to stay that color. Please help, I would greatly appreciate it.  Sad
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    DannyDirnt
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    « Reply #78 on: January 10, 2012, 09:09:47 AM »


    It's impossible for me to follow this tutorial.You don't explain how to add bones to the list or scale bones,etc. so I can't follow this because I'm not familiar to 3DS Max,I want to import Pachirisu and I can't Sad
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    Kanine
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    « Reply #79 on: January 11, 2012, 05:33:04 PM »


    when i jump ingame there is severe stretching, and when he moves, how can i fix it?
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    the_randomizer
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    « Reply #80 on: March 23, 2012, 10:14:02 AM »


    Question about bending limbs, heads, etc. Obviously, when you export the rigged model as a .dae file, it needs to be a T-pose. What I want to know is, once you're done rigging/weighting the vertices, is there an easier way to reset the bones' positions to their original axis without losing your work (which would be Ctrl+z)?
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    Snivy
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    « Reply #81 on: March 24, 2012, 03:21:33 PM »


    What if I'm using Mario's Bone Tree?
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    « Reply #82 on: April 09, 2012, 08:53:54 PM »


    Guess people aren't responding to this thread.
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    FallenKing
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    « Reply #83 on: April 10, 2012, 12:59:13 AM »


    Guess people aren't responding to this thread.

    The forums are pretty dead in general, unfortunately. The fastest way to get help is to pm the experts. Find some users that are good at importing and ask them for help. Send pics if necessary. You won't always get a respond, but I've had a few nice users that were kind enough to help me with several of my problems. This is honestly the fastest way to learn, especially when you have simple questions like that. I replied to your question on the other topic btw.

    When pm'ing for help, be polite. Since they're busy, keep in mind they probably won't give you detailed answers. They often give you broad answers that require you to do your own research. When they answer your question, don't press them to give you more details unless it's simple and/or you absolutely can't figure it out yourself. If you flood them with questions, they may ignore you. Speaking of which, try to keep your questions short and simple.
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