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« Reply #4845 on: November 11, 2012, 05:37:49 PM » |
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Wow I always had to export the mdl0 and textures and then insert them into a .pac of the right character, I alwasy wondered what the .pair was.
Even before .pair, it would only require to change compression and save as .pac
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« Reply #4846 on: November 11, 2012, 05:42:46 PM » |
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I never did like how one would just upload a pcs, since saving a pac from the pcs would mess up for me. I always do the pac first and then save as a pcs.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #4847 on: November 11, 2012, 05:45:37 PM » |
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Freezes for me when I do that...
Did you change comprresion? You don't just save as .pcs you change the compression of the ARC inside to uncompressed.
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« Reply #4848 on: November 11, 2012, 07:16:50 PM » |
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lol i asked blackjax to fix that bug a long time ago easy is easy done go to arc-the blue icon on top of model folder and when u save make sure pcs-compression needs to be in "lz77" always pac-compression needs to be in "none" always basically what it does is it compresses textures for pcs file and it doesnt for pac files pac will ALWAYS be bigger than pcs for fighter files
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« Last Edit: November 11, 2012, 07:20:12 PM by Mr.MW »
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« Reply #4849 on: November 11, 2012, 07:34:45 PM » |
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I don't think it is a bug. Even though if it automatically changed to LZ77 upon saving as pcs it would make things easier.
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« Reply #4850 on: November 11, 2012, 07:43:33 PM » |
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I don't think it is a bug. Even though if it automatically changed to LZ77 upon saving as pcs it would make things easier.
u mean if it changed to none while saving in pac the default save is pac
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« Reply #4851 on: November 11, 2012, 08:52:53 PM » |
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No, I mean it should change to LZ77 when saving as .pcs, since .pcs need compression, but yeah, it should also uncompress when saving as .pac, someone should ask BJ if he could do that, doesn't sound as an incredibly hard thing to do.
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« Reply #4852 on: November 15, 2012, 10:20:11 PM » |
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What's the progress on Poo bb?
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« Reply #4853 on: November 16, 2012, 10:53:11 PM » |
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I've been busy with life the past week.
So not progress on anything.
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« Reply #4854 on: November 16, 2012, 11:16:39 PM » |
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I've been busy with life the past week.
So not progress on anything.
I know that feel. Just don't let it get to you.
Also this is relevant I believe
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« Reply #4855 on: November 16, 2012, 11:22:59 PM » |
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Nah, nothing bad is goin on. I'm just studying a lot for school, and I've been hangin out with my friends a lot I'm waiting for it to buffer as I type. I can't wait to see this thing The video... its beautiful *sheds man tear*
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« Last Edit: November 16, 2012, 11:26:49 PM by Nanobuds »
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« Reply #4856 on: November 16, 2012, 11:45:34 PM » |
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That's good to hear. University is kinda kicking my ass right now with all the assignments and midterm papers but every now and then I find some time to work on these things xD
Glad you enjoyed it. The video was fun to make and your Ezio rig is quite amazing, barely any clipping. Even in closup shots where most imports fail Ezio still looked really good =D
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« Reply #4857 on: November 17, 2012, 01:21:43 PM » |
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Great job on the vid dRage, I just converted it to THP. anybody want it?
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I DONT TAKE REQUESTS.
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« Reply #4858 on: November 17, 2012, 01:51:17 PM » |
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I'd do anything for an Ezio psa. Great job on the vid dRage, I just converted it to THP. anybody want it? I do
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #4859 on: November 17, 2012, 03:32:58 PM » |
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