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« Reply #3345 on: July 02, 2012, 10:06:05 PM » |
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Calm down. He probably spent more time than that. I was just saying and I do appreciate this. Still, theres a limit to how long you can spend on a brawl hack. Its not like we do this for a living. This was one of my hardest Imports yet... I hope you guys enjoy it. It has it's flaws... but you can only work so hard on something until you get bored and just wanna finish it. Darth Vader is gonna be so much harder to rig he will be [censored]ing hard to re-texture too.
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« Reply #3346 on: July 02, 2012, 10:08:26 PM » |
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Still, theres a limit to how long you can spend on a brawl hack. Its not like we do this for a living. he will be [censored]ing hard to re-texture too. He has so many verts... but when I Pro-Optimize him, it puts a lot of holes in him... the rig shouldnt be too difficult... Dont you have the Specular maps of him? or no? I couldnt remember if you said you had it or not
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« Reply #3347 on: July 02, 2012, 10:25:10 PM » |
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He has so many verts... but when I Pro-Optimize him, it puts a lot of holes in him... the rig shouldnt be too difficult...
Dont you have the Specular maps of him? or no? I couldnt remember if you said you had it or not
id try seperating polygons. then optimizing the parts that didnt get holes. or weld the holes together. Just what id try.
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« Reply #3348 on: July 02, 2012, 10:26:41 PM » |
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id try seperating polygons. then optimizing the parts that didnt get holes. or weld the holes together.
Just what id try.
Thats what I was doing for an hour before I finished StarKiller... I just got the chest done lol
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« Reply #3349 on: July 03, 2012, 12:52:05 AM » |
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i hope vader doesnt give you the troubles that starkiller did atleast vader needs no faves or moving eyes or wahtnot since its a mask
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« Reply #3350 on: July 03, 2012, 07:50:59 AM » |
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i hope vader doesnt give you the troubles that starkiller did atleast vader needs no faves or moving eyes or wahtnot since its a mask the only problem I see may be the vert count... we'll have to see.
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« Reply #3351 on: July 03, 2012, 09:27:30 AM » |
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im sure you can optimize the helmet a lot, idk why, but i have that feeling
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« Reply #3352 on: July 03, 2012, 10:36:44 AM » |
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the only problem I see may be the vert count... we'll have to see.
Let me know if you need another model to work with.
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« Reply #3353 on: July 03, 2012, 04:14:31 PM » |
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I just tried out the StarKiller texture last night. It looks good and it's wi-fi safe. Thanks Nanobuds. I only felt the need to point that out because I've used some textures on the Vault and some people don't tell you beforehand that bones have been edited in the description.
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« Reply #3354 on: July 03, 2012, 10:43:32 PM » |
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I AM YOUR FADDER! Just gotta tweak and rig fingers... thent he rig is done
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« Reply #3355 on: July 03, 2012, 10:45:04 PM » |
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Holy [censored] you work fast.
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« Reply #3356 on: July 03, 2012, 10:46:14 PM » |
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Man. Does he need to have better textures
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« Reply #3357 on: July 03, 2012, 10:48:03 PM » |
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Man. Does he need to have better textures Yeah, I gotta agree with this. Those textures look bland as hell. Any chance of some "brawlified" textures?
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« Reply #3358 on: July 03, 2012, 10:52:11 PM » |
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Yeah, I gotta agree with this. Those textures look bland as hell. Any chance of some "brawlified" textures?
Wait till I add the shiny stuff... Then It'll make him sexy. Idk how to add more detail to the textures... hes so dark. I also turned off the shaders for the picture... heres what the textures look like: ShadowSnake improved them from what they used to be... they used to be all black with no shading or detail whatsoever
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« Reply #3359 on: July 03, 2012, 10:54:34 PM » |
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Dem textures.........why not use his soul calibur 4 model?
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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