Hello forum.
I am from the Project Lloyd team and I was hoping that some one could help me out with a huge error.
I recently converted a gmo file of a sword (from ToVS) into a dae file (through a long series of events which resulted in me having to use Maya 2012 to export the obj [of the gmo] as a dae file).
By using Brawl Box, I managed to inject it into the fitwolf.pac file. I used Wii scrubber to replace the matching fitwolf.pac file with my modded one and then saved the changes. I ran project Dolphin and was able to play as Lloyd perfectly; no lag, crashes, or poly explosions.
I then put it on my SD card, like usual, and booted up my Wii. Everything loaded correctly, program wise. I went to training mode and selected my modded character (the one that had worked earlier), and pressed start to begin the match. When the game loaded, I noticed a bunch of problems:
- His sword (the one that I had imported) did not appear when he faced right; only when he faced left
- His second sword (in his other hand; not the imported one) did not appear at all
- None of the other effects appeared when he attacked, ran, jumped, etc. (Demon Fang only appeared when he was facing Left)
- When Lloyd attacked regularly while facing left, the one sword that did appear would disappear, reappear, disappear, and then reappear again
- At the start of each match, there was a split second where Lloyd,s poly's exploded
- When down special was used, at the end of the animation the game would crash and give the Game&Watch scream
- The game was UNBELIEVABLY LAGGY
I am hoping that someone would have answer to this problem. The team leader and I have exhausted many options already, it would help if we could have some new ones to try.
Thank you all very much.
~The Tempest