Blademaster Marth-Animation Swap Moveset! [*V0.2*]

Started by Gazoinks, October 28, 2009, 07:36:08 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

October 28, 2009, 07:36:08 PM Last Edit: October 31, 2009, 05:58:26 PM by Gazoinks
So, I've recently started playing around with animation swapping with BrawlBox and I decided to make a PSA using a bunch of animations from various characters and assist trophies.  Every move but the second hit of his neutral A and his dash attack has been changed.  See if you can figure out what's from what character. ^^

Current Version: 0.2 (Playable version!)
Download

Legacy Versions:
0.1 (Rushed release edition!)

Blademaster Marth

Normal Attacks


Neutral Combo
Jab >  Slash: Marth does a quick jab with his left hand and then slashes upwards.


Up Tilt
Crescent Slash: Marth swings his sword in a wide arc over his head.  Not too fast, but fairly powerful.


Down Tilt
Low Punch: Marth does a very quick sweep with his left hand.  Extremely weak attack, but fast.

(No image because of corrupted pic)
Forward Tilt
Thrust: Marth does a fast lunge forward.  Pretty long range, pretty fast, pretty strong.  An all around good attack.

Aerials


Neutral
Circular Slash: Marth spins his sword in a circle around his body.  Medium speed, but hits all around you.


Up Tilt
Flip Kick: Marth does a dramatic flip while kicking.  This attack is a good launcher and a nice finisher for combos.


Down Tilt
Corkscrew Slash: Blademaster Marth's former Up Aerial is now his Down, the hitbox is now on the sword.  It's a good move for disrupting enemies' recovery or poking people, just beware as it lasts fairly long.  Thanks to Eldiran for this idea! :D


Forward Tilt
Drop Kick: Marth lifts his leg up very high and kicks downwards.  This attack's pretty slow, but it's powerful and spikes.


Back Tilt
Double Kick: Marth kicks twice behind, ending up facing the other way.  Hits twice, but is pretty weak.

Smash Attacks


Up Smash
Hop Stab: Marth jumps into the air and stabs upwards.  This is a great attack.  It has large vertical range, and will launch up any enemies next to him as well.


Down Smash
Sweep Kick: Marth does a kick two each side of himself.  This attack does a lot of damage, and can hit twice if you aim it right.


Forward Smash
Blade Dance: Marth does two spinning slash kicks forward.  There's a hitbox on both the sword and Marth's foot.

Specials

No change so far.

Final Smash

No change so far.

Other Stuff


Idle Position


Second Jump (Forward)

Change Log

v0.2:

  • Fixed the hitboxes on the up smash.
  • Fixed assorted hitboxes.  I'm pretty sure all the moves work now.
  • Changed Up Aerial.  It's now a flip kick.
  • Changed Down Aerial.  It's now the former up aerial, but with a hitbox on the sword.
  • Fixed the SFX.

v0.1:

  • Original rushed release edition.


...I was told switching animations from other character's was impossible. But you... :O
Screw signature's, I have the number 42.


PSA didn't do this, it was BrawlBox. He's just gonna use PSA to change the hitboxes to match the animations, right?

Quote from: Angelglory on October 28, 2009, 07:46:36 PM
PSA didn't do this, it was BrawlBox. He's just gonna use PSA to change the hitboxes to match the animations, right?

Yup, which means that we can have all sorts of characters now................ *Dreams of Saki being a playable character*

........COMPLETE SHADOW THE HEDGEHOG FTW
Screw signature's, I have the number 42.

Yeah, what Angelglory said.  

I actually originally tried to turn Marth into Lin but nothing happened when I replaced the model.  Apparently model swapping doesn't work yet...  Or I just don't know how to. XD




Dammit, my school's computer blocks images so I can't see anything >.>

I guess I'll just wait till when I get home T^T

Oh, btw, thanyou, model swapping is possible!.  You just need to edit both the .pac and the .pcs.  Best of all, it's specific to a single costume.  SakiLinGreyFoxResettiMarth here I come!  I call dibs on Lin!  But first I'm going to finish this.  It'll probably go well with Lin anyway. ^^


Quote from: thanyou on October 28, 2009, 07:49:12 PM
Quote from: Angelglory on October 28, 2009, 07:46:36 PM
PSA didn't do this, it was BrawlBox. He's just gonna use PSA to change the hitboxes to match the animations, right?

Yup, which means that we can have all sorts of characters now................ *Dreams of Saki being a playable character*

i think me and you can both agree we need a laharl

Model swapping WOOT!!! Helirin Bowser, HERE WE COME!!!
You will DIE!

All of his normal moves are now working (besides his Forward Smash).  his Forward Smash is giving me a lot of trouble. T_T


October 28, 2009, 11:02:22 PM #14 Last Edit: October 28, 2009, 11:26:30 PM by Kirblord23
I'm looking forward to someone utilizing this knowledge into an actual Shadow(using shadow model of course ^^)
And a Kung-Fu Nintendog would be nice too  :af2: