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Author Topic: Blademaster Marth-Animation Swap Moveset! [*V0.2*]  (Read 21078 times)
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« Reply #30 on: October 29, 2009, 02:00:04 PM »


.......I have no idea what you are saying..so I'll just..uhh.. leave.
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Screw signature's, I have the number 42.

Gazoinks
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    « Reply #31 on: October 29, 2009, 03:00:40 PM »


    Essentially what we're saying is that you can import models from anywhere else (Sora in my Smash Bros?!?!?!) but it must be in the right format (mdl0).  Pharrox is working on a converter so we can make models into mdl0s and put them in the game.

    Also, I'm happy to announce that the up smash is now fully functional!  Woohoo!  I'll upload the new version and edit the moveset in a moment.
    « Last Edit: October 29, 2009, 03:27:26 PM by Gazoinks » Logged



    Gazoinks
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    « Reply #32 on: October 29, 2009, 03:32:28 PM »


    Version 0.2 is now available for download!  The changes include: fixed hitboxes, fixed SFX, a new up and down aerial, and probably some other stuff I forgot about.

    Please report any bugs you find.

    EDIT: Also, I got an idea for a great Twilight Ganondorf.  Ganon sword codes + Ike and other sword wielders + PSA = Win

    No stealing my idea. XP  Although I really go the idea because it was mentioned on smashboards, nobody claimed it though.

    EDIT2: Pharrox said that he's gonna post something impressive related to his importer sometime next week.  It's just one awesomeness after another.
    « Last Edit: October 29, 2009, 05:30:35 PM by Gazoinks » Logged



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    « Reply #33 on: October 29, 2009, 09:57:03 PM »


    What characters does this Marth take animations from? I can guess some, but others are throwing me for a loop.
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    Kenji
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    « Reply #34 on: October 30, 2009, 06:46:22 AM »


    I think Dair should hit below Marth too.
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    Gazoinks
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    « Reply #35 on: October 30, 2009, 06:55:19 AM »


    I think Dair should hit below Marth too.
    It does, the hitbox is on his sword.  Unless you mean extend farther below him, but that would be kinda weird since then he'd have invisible hitboxes of doom.

    @Angelglory:  Alright, I'm gonna put his animation origins in these spoiler tags.  Click on 'em if you give up at guessing.
    First hit of neutral A: Little Mac's Jab.
    UTilt: Ike's USmash.
    DTilt: Link's DTilt
    FTilt: Marth's B.

    NAir: Ike's NAir. (I may change this in a later version.)
    UAir: Captain Falcon's UAir.
    DAir: Sheik's UAir.
    FAir: Snake's FAir.
    BAir: Link's BAir.

    USmash: Ike's UTilt.
    DSmash: Captain Falcon's DSmash.
    FSmash: Sheik's FSmash.

    Idle Position: Grey Fox's Idle Position.
    Forward Air Jump: Grey Fox's Jump.
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    DrKoala
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    « Reply #36 on: October 30, 2009, 08:22:01 AM »


    Just as before, nice! I can't wait for the next version.

    But I also got a question: When you give Marth the animations from smaller characters, like Sonic or Toon Link, does the result look like a moveset swap?
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    Kenji
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    « Reply #37 on: October 30, 2009, 08:34:34 AM »


    It does, the hitbox is on his sword.

    ...It...doesn't... >_>

    The sword only has a hitbox while's holding it up over him
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    Gazoinks
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    « Reply #38 on: October 30, 2009, 08:57:16 AM »


    Oh, really?  Ok, I'll fix that. Thanks. ^^  I haven't extensively tested him since it's still a beta, so bugs reported are much appreciated.

    @Calamitas: Yeah, well, kinda.  If you swap with a character that doesn't have a similar bone structure then it'll look like a moveset swap.  Smaller characters do have a different bone structure so it will.  That's why all of the moves i added are from humanoid characters of around the same height.

    EDIT: Kenji, I'm not entirely sure what you mean.  Do you mean that you think it should have a hitbox after it stops spinning but before the move actually ends?  If so, I've fixed that. ^^

    EDIT2: I'd like to get some input from you guys.  Do you think I should replace his FAir and/or NAir?  His DAir is a much better spike then his FAir and NAir just isn't really that great.
    « Last Edit: October 30, 2009, 09:24:59 AM by Gazoinks » Logged



    Kenji
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    « Reply #39 on: October 30, 2009, 09:36:46 AM »


    Wait, is he supposed to be spinning during his dair?

    Your current release has him doing Ike's dair animation >_>
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    Gazoinks
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    « Reply #40 on: October 30, 2009, 10:12:03 AM »


    Oh, that was in the older version.  Did you make sure to download v0.2?  The zip file is called BladeMasterMarth02.  If so, then I accidentally put in an old version.
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    « Reply #41 on: October 30, 2009, 10:23:53 AM »


    Yeah, I have v0.2.
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    Angelglory
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    « Reply #42 on: October 30, 2009, 11:13:22 AM »


    I ran into the same thing as Kenji, I think you may've accidently uploaded the first version again.
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    Gazoinks
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    « Reply #43 on: October 30, 2009, 03:45:03 PM »


    Oh, ok. Sorry about that.  I'll upload it again after dinner.

    EDIT: Alright, I reuploaded it.  This came directly from my SD card, so if something's wrong then my files must be going through some sort of temporal distortion.

    EDIT2: I'm participating in National Novel Writing Month, so I probably won't be able to work on this that much until December.
    « Last Edit: November 02, 2009, 05:55:50 AM by Gazoinks » Logged



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    « Reply #44 on: April 30, 2010, 11:26:46 PM »


    PSA didn't do this, it was BrawlBox. He's just gonna use PSA to change the hitboxes to match the animations, right?
    LOL laharl with his OVERLORDS WRATH and sword to match...nice
     idea oh wait OVERLORDS WRATH will be to powerfull i meen it did blow up the planet in Disgea 2 the game
    Yup, which means that we can have all sorts of characters now................ *Dreams of Saki being a playable character*

    i think me and you can both agree we need a laharl
    i agree Laharl and his OVERLORDS WRATH though that may be a special or somthing becuse its freakishly strong OR Rozalin(broken seal) that would be cool too... =)
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    check out my idea page for character PSAs and textures
    Here: http://forums.kc-mm.com/index.php?topic=7831.msg82451#msg82451

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