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Author Topic: Blademaster Marth-Animation Swap Moveset! [*V0.2*]  (Read 21077 times)
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sora899
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« Reply #15 on: October 28, 2009, 05:22:53 PM »


...wat about assigning a moveset to a specific costume...I heard something like that.....GIVE HIM LINK'S UP B!!!!!!!!!! it would be awesome!!!........wait....can I make Zamus' use a sword and have some of the other characters move?....Whip-sword FTW!!!
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Gazoinks
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    « Reply #16 on: October 28, 2009, 05:34:57 PM »


    Actually, i was thinking the same thing about his Up-B. ^^

    No, you can't assign a moveset to a specific costume.  But you can assign a model swap to a specific costume.
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    Gazoinks
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    « Reply #17 on: October 28, 2009, 06:27:04 PM »


    The moveset has been revealed!  Check it out, it's pretty sweet. ^^

    If you guys want me to, I'll release it in its current state, but if not I'll continue to work on it before the first release.
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    Kirblord23
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    « Reply #18 on: October 28, 2009, 06:40:48 PM »


    RELEASE.
    IT.
    NOW.
    Since your using model swaps(does the current version use model swaps?)and ANIMATION SWAPS I WANNA PLAY THIS SO BADLY. ITS ONE OF A KIND FOR NOW.
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    Gazoinks
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    « Reply #19 on: October 28, 2009, 06:43:49 PM »


    Ok, one moment.

    And no, I'm not using model swaps, though I am going to make a Lin for Marth after this.

    EDIT: I added it to the first post.
    « Last Edit: October 28, 2009, 06:49:40 PM by Gazoinks » Logged



    Kirblord23
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    « Reply #20 on: October 28, 2009, 07:02:16 PM »


    You might wanna make the download a bit more noticable. it took me a minute or 2 to find it X(
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    Eldiran
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    « Reply #21 on: October 28, 2009, 07:58:23 PM »


    I really like this, if only because it's a moveset based around move swapping.  I'm sure I don't need to tell you it needs a lot of refinement, moveswaps and hitboxes alike.  You were pressured into releasing this after all.

    Anyway -- my only pertinent suggestion is this:  the uair would make an awesome and unique down-air if you put a hitbox on the spinning sword.

    Good luck!
    « Last Edit: October 28, 2009, 08:01:08 PM by Eldiran » Logged

    thanyou
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    « Reply #22 on: October 28, 2009, 08:22:08 PM »


    Oh, btw, thanyou, model swapping is possible!.  You just need to edit both the .pac and the .pcs.  Best of all, it's specific to a single costume.  SakiLinGreyFoxResettiMarth here I come!  I call dibs on Lin!  But first I'm going to finish this.  It'll probably go well with Lin anyway. ^^

    Oh damn, I'll get started getting animations for Saki/Gray fox right away

    PSA didn't do this, it was BrawlBox. He's just gonna use PSA to change the hitboxes to match the animations, right?

    Yup, which means that we can have all sorts of characters now................ *Dreams of Saki being a playable character*

    i think me and you can both agree we need a laharl

    Says my epic Avatar, speaking of which, I found a great fan model some guy made of him ^^ Some guys down at SWF are trying to convince the modeler to join the other model hackers and make animations for it *Dances*
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    OverlordLaharl
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    « Reply #23 on: October 28, 2009, 08:35:39 PM »


    Oh, btw, thanyou, model swapping is possible!.  You just need to edit both the .pac and the .pcs.  Best of all, it's specific to a single costume.  SakiLinGreyFoxResettiMarth here I come!  I call dibs on Lin!  But first I'm going to finish this.  It'll probably go well with Lin anyway. ^^

    Oh damn, I'll get started getting animations for Saki/Gray fox right away

    PSA didn't do this, it was BrawlBox. He's just gonna use PSA to change the hitboxes to match the animations, right?

    Yup, which means that we can have all sorts of characters now................ *Dreams of Saki being a playable character*

    i think me and you can both agree we need a laharl

    Says my epic Avatar, speaking of which, I found a great fan model some guy made of him ^^ Some guys down at SWF are trying to convince the modeler to join the other model hackers and make animations for it *Dances*

    thats sounds awsome good luck on that
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    Gazoinks
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    « Reply #24 on: October 29, 2009, 06:19:53 AM »


    I really like this, if only because it's a moveset based around move swapping.  I'm sure I don't need to tell you it needs a lot of refinement, moveswaps and hitboxes alike.  You were pressured into releasing this after all.

    Anyway -- my only pertinent suggestion is this:  the uair would make an awesome and unique down-air if you put a hitbox on the spinning sword.

    Good luck!
    Yeah, this is really my first PSA so it needs plenty of refinement.  Though it makes it easier for me, in that I can lift hitboxes from the other characters. ^^

    Also, that's a really good idea for a DAir.  It shall be taken into consideration.  Wink

    @ thanyou: I'm not sure if it's currently possible to bring in outside models.  Even if it is, you're going to have to be very careful with the bones.  Don't let that discourage you though. ^^

    Also, I made this moveset with the sound off, so the sound effects probably don't sound right yet.

    EDIT: Whoo...  I just realized the hitbox on his Up Smash is totally screwed up.  I hopefully fixed this.  And Eldiran, I have to say that his new Down Aerial is really sweet.  Thanks for the good idea. Cheesy
    « Last Edit: October 29, 2009, 10:14:59 AM by Gazoinks » Logged



    Blue
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    « Reply #25 on: October 29, 2009, 12:46:28 PM »


    Pikachu with Bowser head model swap?
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    « Reply #26 on: October 29, 2009, 01:01:01 PM »


    Pikachu with Bowser head model swap?

    PEACH with Bowser head model swap.
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    Gazoinks
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    « Reply #27 on: October 29, 2009, 01:48:42 PM »


    I don't think it's possible to switch parts of models.  Unless you eidt it outside of BrawlBox and then shove it back in.
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    thanyou
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    « Reply #28 on: October 29, 2009, 01:54:55 PM »


    I don't think it's possible to switch parts of models.  Unless you eidt it outside of BrawlBox and then shove it back in.

    As long as its in Brawl's format, I believe it can replace other models from the game, it just has to have a similar bone structure...... which very few characters have
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    Gazoinks
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    « Reply #29 on: October 29, 2009, 01:58:46 PM »


    Yeah.  As long as you have a mdl0 converter (I believe Pharrox is working on one) and the bones are rigged correctly, you can import models from anywhere.
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