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Author Topic: [18/07][Update :Congo Jungle 64] KTH Gallery  (Read 40339 times)
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KTH
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    « Reply #90 on: July 04, 2010, 02:44:32 PM »


    Thanks Smiley

    And i make a pack of Mewtwo in Brawl.
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    KTH
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    « Reply #91 on: July 05, 2010, 11:24:54 AM »


     

    Congo Jungle : 80%
    - Need to put the tree in the font.
    - The Barrel (Optional)
    - Put the Barriel front the two tree.

    And the version of my Mewtwo :
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    ItalianStallion
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    Might controls everything

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    « Reply #92 on: July 05, 2010, 12:04:56 PM »


    What did u do to that Mewtwo? looks different from MarioKart64n's version. Im not talking about just the texture either.
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    KTH
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    « Reply #93 on: July 05, 2010, 03:07:22 PM »


    The eye and the colors have modified.
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    ADJSonic
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    you must die!

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    « Reply #94 on: July 05, 2010, 07:04:55 PM »


    Release Congo Jungle NAO! Angry

    Not really but arelease would be good.
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    http://forums.kc-mm.com/index.php?topic=12143.0

    ya want extra moves on ya psa check out my tutorial.

    Best used with riivolution.

    Segtendo
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    « Reply #95 on: July 05, 2010, 07:19:35 PM »


    The eyes
    O_O
    Nice progress on Kongo Jungle 64
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    « Reply #96 on: July 06, 2010, 02:54:23 AM »


    he makes the collision and the textures and me i m buildin' it !
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    « Reply #97 on: July 07, 2010, 11:40:55 AM »


    almost done for kongo
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    Kaye Cruiser
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    « Reply #98 on: July 11, 2010, 03:32:53 PM »


    Hey, KTH. How in the world do your SM64 Metal texture work? I put the Fighter.pac in your download in the Fighter folder where it belongs, bu it doesn't work. You sure you didn't mean to use Common3? -.o

    NEVERMIND. ¦D
    « Last Edit: July 11, 2010, 03:40:21 PM by Waveshocker Sigma » Logged



    KTH
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    « Reply #99 on: July 18, 2010, 09:08:10 AM »


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    KTH
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    « Reply #100 on: July 19, 2010, 07:45:16 AM »


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