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« Reply #45 on: November 11, 2009, 12:51:41 AM » |
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The Dpad makes weapon changing easier, but you wont be able to do it in air, giving less potential. Plus its only 3 weapons, it is easy to scroll through them.
we actually can make weapon change in the air with the D-pad, see the Soren psa, he can now change elements in the air, and he does with the D-pad also, the giga attack can be the Giga Crush Attack, that he does on X2 and X3, while having the shield Upgrades
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« Reply #46 on: November 11, 2009, 10:05:26 AM » |
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The Dpad makes weapon changing easier, but you wont be able to do it in air, giving less potential. Plus its only 3 weapons, it is easy to scroll through them.
we actually can make weapon change in the air with the D-pad, see the Soren psa, he can now change elements in the air, and he does with the D-pad also, the giga attack can be the Giga Crush Attack, that he does on X2 and X3, while having the shield Upgrades actually G. Crush is X2 only (pretty useless except for Serges battle) in X3 you get a cool bubble-ish shield speaking of X3, i hope the X beam saber is in the pac and i hope you can shoot the saber too like in the game
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« Reply #47 on: November 11, 2009, 10:25:23 AM » |
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Neutral B has already been decided to be X Buster, but one thing that should be changed: Make it so you can move while charging, if possible. Like how you can walk and charge a Super Scope, not fully mobile while charging.
Down B should be Wheel Gator's power. Use the animation (dSmash?) where Samus points her gun at the ground, create an invisible Hothead item and cover it with some sort of green particle effects. This will take care of the physics in an easy way, while making it look pretty much like the Wheel.
Up B Shoryuken is perfect, exactly what I would have suggested here.
Side B should be Flame Stag's charged move. Make it like Zero's dash, but damaging, and with end lag, so it's not as useful for movement. Make it usable in once in air, but either make it go really far or let you Up-B out of it.
Final Smash - Giga Crush. Use Samus's spin jump animation (not spinning, though) while X slowly floats up a short distance, followed by ZSS's Final Smash ending pose (when she gets her armor back and sort of explodes outward in the armor. Not sure if this is a Samus animation or a ZSS animation. I assume Samus because it's in the armor) creating a large explosion, dealing high damage and knockback to everyone nearby.
If you do decide to go for move swapping, make it taunts, not a special. Four moves that could be used:
Sting Chameleon - Tri spread with high start lag, decent damage, small knockback. Increases X's ground game by giving him the ability to hit aerial opponents easily from the ground.
Chill Penguin/Crystal Snail (whichever is easier to animate, the effect is the same) - Freezes opponents for a short time, high end lag, low damage, low knockback. This makes X more of a team player, since the end lag would be too high to take advantage of the Freezing.
Wire Sponge - Low range, high lag chain projectile (Use Samus's grapple beam animations and such). Deals decent damage, decent knockback. Can be used for Tether recovery. Gives X more recovery options, and is a pretty good move to use in combat due to it's good knockback compared to his other options.
Storm Eagle - Up close, it deals decent damage and pushes back enemies. Farther away, deals no damage, but pushes enemies more powerfully. Travels slowly outward from X. Distance shot can be used for gimping recoveries, like FLUDD or Squirtle's Neutral B. The downside is that since it travels so slow, and deals damage up close, X must anticipate his opponent's moves. Also, X is vulnerable during the entire animation, until the tornado dissappears. Don't expect to use this effectively outside of 1v1s.
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« Last Edit: November 11, 2009, 10:30:54 AM by Digiholic »
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« Reply #48 on: November 12, 2009, 05:15:41 AM » |
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Actually the move where she points her gun down at the ground is just D-Tilt. :3
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« Reply #49 on: January 11, 2010, 02:15:19 PM » |
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ok instead of doing my ike psa i will re-start on the megaman psa.
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« Reply #50 on: January 11, 2010, 02:17:29 PM » |
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Yes, I fully support this re-start.
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« Reply #51 on: January 11, 2010, 02:31:38 PM » |
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Yes, I fully support this re-start.
thanks. i was so pissed while doing my ike psa but everything went wrong and stuff. then i said to myself what am i going to do now? then i rememberd X then i said I should do that project instead of vegito. plus there is too much ike psa's and barely no samus psa's.
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« Reply #52 on: January 12, 2010, 03:56:09 PM » |
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someone please give suggestions also i need help on adding a multiple attack like avatar ness' down b (2nd attack)
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« Reply #53 on: January 12, 2010, 07:39:15 PM » |
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Any moves from the original Megaman X?
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« Reply #54 on: January 12, 2010, 07:42:03 PM » |
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Any moves from the original Megaman X?
i'll try to.
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« Reply #55 on: January 13, 2010, 07:35:54 PM » |
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Cool because that one was always my fravorite. Be cool if you could put in the Hadouken :O I bet Eldraien could find a way to do that hehe 
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« Reply #56 on: January 15, 2010, 04:59:50 PM » |
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If you gave me a video for or described some of the moves you're trying to do ('cause I don't have any megaman X games), I could conjure up a code for the move.
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« Reply #57 on: January 15, 2010, 05:27:22 PM » |
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What plans do you have as a moveset? (up to date plans I mean, since you just re-started the project.)
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« Reply #58 on: January 15, 2010, 07:54:55 PM » |
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What plans do you have as a moveset? (up to date plans I mean, since you just re-started the project.)
the moves that you see now are the updated plans also weegee if you want some examples i used this site for the powers http://mmxz.zophar.net/megamanxz/megamanx2/
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« Reply #59 on: January 28, 2010, 12:52:25 PM » |
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Bump to ask if you are going to use the Megaman model in the future.
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