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Author Topic: GBC and Dot's Derp: Arena Ferox  (Read 889685 times)
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BlueBrain
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    « Reply #3270 on: June 30, 2013, 04:45:40 AM »


    i say both, after all u can just backup the normal one and then make the rim lighting version
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    « Reply #3271 on: June 30, 2013, 05:19:33 AM »


    i say do both of them, let the players/downloaders pick which 1 they want to have :3
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    « Reply #3272 on: July 01, 2013, 02:52:41 PM »


    I think you should make a version normal I mean "Classic" with reflect on the metal part.
    And maybe a second one with rim but I think this will be hard to mix a metal effect with rim effect.

    Personnaly I prefer the classic, he would look cool in Brawl shading.
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    « Reply #3273 on: July 01, 2013, 05:06:27 PM »


    Is there any chance you'd give Megaman some shades? You know, for a Protoman kind of look.

    Also, those were taken from the Animated Series.





    A scarf would be pretty cool as well ;P
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    « Reply #3274 on: July 01, 2013, 06:06:27 PM »


    Is there any chance you'd give Megaman some shades? You know, for a Protoman kind of look.

    A scarf would be pretty cool as well ;P

    nope

    I think you should make a version normal I mean "Classic" with reflect on the metal part.
    And maybe a second one with rim but I think this will be hard to mix a metal effect with rim effect.

    Personnaly I prefer the classic, he would look cool in Brawl shading.


    yea i was thinking the rim lighting may not work with the metal effect because from what i saw the objects of the characters that use the metal effects seem to not have the rim lighting properties but ill try it anyway
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    « Reply #3275 on: July 01, 2013, 06:10:38 PM »


    nope

    yea i was thinking the rim lighting may not work with the metal effect because from what i saw the objects of the characters that use the metal effects seem to not have the rim lighting properties but ill try it anyway
    It can work.

    Just combine the rim lighting and metal texture.

    add the rim lighting texture layered over the metal/shiny texture, and then erase the black center of the Rim texture.
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    GBC
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    « Reply #3276 on: July 01, 2013, 10:14:38 PM »


    It can work.

    Just combine the rim lighting and metal texture.

    add the rim lighting texture layered over the metal/shiny texture, and then erase the black center of the Rim texture.


    ok ill give it a shot

    anyway (i should probably edit my dolphin settings for a better resolution)
    also the protoshield had to be taken out since the bone ness bat uses is the bone thats renamed so that his hand could be bigger(inb4didntthinkaboutthat)
    « Last Edit: July 01, 2013, 10:17:15 PM by GBC » Logged

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    « Reply #3277 on: July 01, 2013, 10:31:44 PM »


    Will there be "right-Mega Buster" version? I'm too used to that.
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    « Reply #3278 on: July 01, 2013, 10:38:47 PM »


    Will there be "right-Mega Buster" version? I'm too used to that.
    nope because ness picks up items and stuff with his right hand itd look weird if it was the other way around
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    « Reply #3279 on: July 01, 2013, 10:46:10 PM »


    nope because ness picks up items and stuff with his right hand itd look weird if it was the other way around
    its on ness. everybody expected that.
    also: HRR MRR GRRD! MRRGRR MRRN LRRKS SRR RRSRRM! if you want some constructive criticism:
    1. his textures are a bit too dark, even for ssbb standards
    2.i'd suggest his ref texture just be a small/medium white circle with a black background.
    3.not shiny enough.
    i'm not trying to sound like a jerk, but those are some suggestions.
    « Last Edit: July 01, 2013, 10:49:49 PM by Optimuskirby » Logged


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    « Reply #3280 on: July 01, 2013, 11:01:19 PM »


    its on ness. everybody expected that.
    also: HRR MRR GRRD! MRRGRR MRRN LRRKS SRR RRSRRM! if you want some constructive criticism:
    1. his textures are a bit too dark, even for ssbb standards
    2.i'd suggest his ref texture just be a small/medium white circle with a black background.
    3.not shiny enough.
    i'm not trying to sound like a jerk, but those are some suggestions.

    ehh i dont see too much different from the blue from the ssb4 one (looking at your banner)
    and the ref texture is a small right circle thats just how its wrapping around the helmet at that angle although he could be a tad bit more shiny though
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    « Reply #3281 on: July 01, 2013, 11:09:25 PM »


    He is a teeny bit dark...Not by much though...
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    « Reply #3282 on: July 01, 2013, 11:46:17 PM »




    1. Looks good. In regards to how "dark" he is, it looks fine to me.

    2. I usually think most people overdo it with the shine, but I must agree he could be a tad bit shinier in this case.


    p.s. I love your tits.  Im srs here
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    « Reply #3283 on: July 02, 2013, 11:36:56 AM »


    I think Mega Man could be a tad bit lighterwith a better shine. Model looks fantastic though.
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    « Reply #3284 on: July 02, 2013, 02:46:12 PM »


    For me Megaman is looking good.
    It is a bit darker okay but its not wrong it is own style Wink
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