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« Reply #2025 on: April 14, 2012, 11:43:31 AM » |
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Well. I'll be trying to shade it as a rubber or latex suit. If that's okay with you.
I'll redo the original color by taking the baggy-ness out of it if you like.
EDIT:
Holy crap...
HOW MANY TEXTURES DID YOU GUYS NEED?! XD
sure, go ahead i´m pretty sure you´ll do something good and blame me for the large amount of textures its hard for me to orginize stuff
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« Last Edit: April 14, 2012, 11:44:59 AM by Dot »
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« Reply #2026 on: April 14, 2012, 11:43:55 AM » |
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No problem, no problem.
I'll probably be doing something though...Like taking the baggy-ness out of the jumpsuit.
I always saw .EXE's suit as skin-tight. So...
You and I sir, think alike. :3 So should I wait for you to remove the bagy-ness so all recolors are non-baggy?
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« Reply #2027 on: April 14, 2012, 11:46:41 AM » |
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You and I sir, think alike. :3 So should I wait for you to remove the bagy-ness so all recolors are non-baggy?
You can if you like. I'll make a .PSD DL and send it to you if I get this finished today. XD; Hm...They are all 256... I'll see how far I can push them without breaking the file size.
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« Last Edit: April 14, 2012, 11:47:48 AM by Velen »
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« Reply #2028 on: April 14, 2012, 11:47:32 AM » |
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You can if you like. I'll make a .PSD DL and send it to you if I get this finished today. XD;
Alright bro, thanks so much!
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« Reply #2029 on: April 14, 2012, 12:28:35 PM » |
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Okay. I started by working on the helmet (forgive me, I have a tendency to go all out with revamps). Before After The differences are very subtle right now, but they will become a little more apparent when I add the Metallic Black texture that comes with Photoshop. One question: What is that yellow green stripe with the blue triangle in it?
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« Last Edit: April 14, 2012, 12:29:36 PM by Velen »
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« Reply #2030 on: April 14, 2012, 12:32:54 PM » |
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that looks awesome!
i can definitely see the difference
it also makes my texture look lame...
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« Reply #2031 on: April 14, 2012, 12:35:59 PM » |
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that looks awesome!
i can definitely see the difference
it also makes my texture look lame...
Dude. Your texture is great by itself. I'm just doing things my way. I can give you a couple pointers. I'll send a PM.
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« Reply #2032 on: April 14, 2012, 12:38:48 PM » |
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I go to sleep and wake up to see this go from an importing thread to a texturing one lol good work on the texturing guys and velen the triangle on the helmet it for..well the triangle on the helmet and the greenish stuff is for those lines he has on it
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« Reply #2033 on: April 14, 2012, 12:45:15 PM » |
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Dude. Your texture is great by itself. I'm just doing things my way.
I can give you a couple pointers. I'll send a PM.
lolk
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« Reply #2034 on: April 14, 2012, 01:14:28 PM » |
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Thanks GBC and gracias Punto for bringing another Never Before Seen Hack into Brawl. I like your final smash version too: I have always preferred masked heroes...
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« Reply #2035 on: April 14, 2012, 04:20:52 PM » |
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I'm gonna go ahead and say one more thing that Megaman lacks that he sorely needs if someone ever makes a PSA of him: Fingers.
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« Reply #2036 on: April 14, 2012, 05:09:59 PM » |
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Nice work so far Velen. Very crisp and you can really see the difference especially with the yellow strip. Dot's texture was great, but now it will be true HD.
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« Reply #2037 on: April 14, 2012, 06:27:36 PM » |
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Thanks... By the way... I got part of his body done. Notice how smooth the shading is. When you have a character that wears something skin-tight. The presence of wrinkles will be almost negligible.
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« Reply #2038 on: April 14, 2012, 06:42:33 PM » |
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pure awesome. Thats boss bro. Nice textures, keep up the good work dude!
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« Reply #2039 on: April 14, 2012, 07:11:24 PM » |
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inb4thembassexepreviews
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