Character Model Importing for Dummies (Under Construction)

Started by Beyond, November 05, 2011, 07:21:14 PM

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which one do i download? http://www.mediafire.com/?cbw28bhf3r75p


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So my first attempts at importing rigged .dae models into BrawlBox always end up crashing the game. I assume there's another step afterwards not covered in the tutorial yet, like material editing or something? If it's any clue to my situation, my .pac files after importing blow up to around 3-4 MBs...


Quote from: Pikawil on January 15, 2012, 02:17:30 PM
So my first attempts at importing rigged .dae models into BrawlBox always end up crashing the game. I assume there's another step afterwards not covered in the tutorial yet, like material editing or something? If it's any clue to my situation, my .pac files after importing blow up to around 3-4 MBs...

ur model must be too high-poly, and ur textures too high res...
once its in brawlbox with a character's boneset, its fully playable, it just doesnt have metal and takes some weird colours in some stages

Ah, that helped tons! I didn't know there was a poly limit in Brawl... Guess that restricts my potential choices of models to import if there isn't a way to cut down the number of polys. Thanks, mate.


Quote from: Pikawil on January 15, 2012, 09:09:04 PM
Ah, that helped tons! I didn't know there was a poly limit in Brawl... Guess that restricts my potential choices of models to import if there isn't a way to cut down the number of polys. Thanks, mate.

If you want to cut down poly count, use the ProOptimizer modifier on the mesh.

Will this ProOptimizer work vice versa. hence giving you more polys or vertices?
ill check it out when i have time if unknown

.dae's import for me in 3DS Max 2010 with FBX plugin like a cross of bones only,how do I fix that?
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Quote from: mr.mugenwii on January 15, 2012, 09:45:25 PM
Will this ProOptimizer work vice versa. hence giving you more polys or vertices?
ill check it out when i have time if unknown

It only reduces. Turbosmooth gives you more vertices.
You should always use Unify Normals under the Edit Normals modifier on all the vertices after you reduce/increase vertex count too.

January 16, 2012, 01:41:36 AM #100 Last Edit: January 16, 2012, 01:43:30 AM by Infernape99
Quote from: the98pika on January 15, 2012, 12:30:32 AM
Oh its a 2009 fbx plug-in...But i'm using 3ds max 2010 i don't think i can install just a 2010 fbx plug-in :/
Yes you can install 2010,2011 or 2012 FBX plug-in might resolve your problem
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I have a little question that is a bit idiot, but as I prefer being sure, I prefer asking it...

You said this tutorial is done for 3ds max 2010 and 2011, do you mean that you can't apply it with 3ds max 8 or 3ds max 2012? These are the only versions I have right now. (3ds max 2012 is not installed yet though)


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i think u cant import it into brawlbox with other versions, but im not sure

Alright, fine, I'll do it without the final step of the tutorial...You seem pretty confidant it's nothing special to figure out, JokeKid, but then immediately after that a bunch of people posted about how they couldn't figure it out and they weren't replied to.  Maybe they just suck? (maybe I suck, too)  I guess it's time to find out.
I feel pretty silly that I waited all this time for nothing, though.  If the final step really is so simple it should also be pretty simple to type up the tutorial for it.

Quick question, if I lack the monetary amount to get 3DS Max, will Blender work just as well?