Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 5 6 7 [8] 9 10
Author Topic: Character Model Importing for Dummies (Under Construction)  (Read 31445 times)
0 Members and 1 Guest are viewing this topic.
BlueBrain
God Kitten
*******
Offline Offline

Posts: 8941


  • Awards Infinite Smash Team Super Saiyan Topic >9000 Heart Container

  • View Profile Awards
    « Reply #105 on: January 26, 2012, 07:53:32 AM »


    Quick question, if I lack the monetary amount to get 3DS Max, will Blender work just as well?
    no
    Logged

    SwingSet
    Holy Kitten
    *
    Offline Offline

    Posts: 1227


    taunt

  • Awards Pin Collector Dedicated Hacker Fiery Topic Famous Hacker

  • View Profile Awards
    « Reply #106 on: January 31, 2012, 03:34:52 PM »


    I have the 2010 version of 3DS max but this is where it all went wrong

    It's VERY different from the 3DS max version your using in the tutorial, and im guessing i used the same settings
    then i got this error
    Logged


    SSJ Is Clueless!
    Heroic Kitten
    **
    Offline Offline

    Posts: 2426


    Hey look it's a-a.... i...i...don't.....know....

  • Awards Texture Artist Heart Container Dedicated Hacker Pin Collector

  • View Profile Awards
    « Reply #107 on: January 31, 2012, 03:51:25 PM »


    thats what i got once i dont remember what the problem was but i will find it

    EDIT:look at this thread

    http://forums.kc-mm.com/index.php?topic=38879.0

    this is what nanobuds sent me and it wored so thank him
    « Last Edit: January 31, 2012, 03:54:29 PM by -SSJ gogeta- » Logged

    Quote
    SSJ - The guy that can, but won't.

    ToddL
    Mega Kitten
    *****
    Offline Offline

    Posts: 137



    View Profile Awards
    « Reply #108 on: February 01, 2012, 02:02:59 AM »


    When I import my brawl model (that I extracted from FitSnake00.pac) I get an error message that reads: "An error has occurred and the application will now close.  No scene changes have occurred since your last save."

    I've double and triple checked that my import settings are the same as the ones pictured and I've tried getting a different character model but I still experience the same error.  I am able to import an .OBJ file without any complication.
    Any idea what my problem might be?



    EDIT: Well now I look stupid, don't I?  Disregard this whole thing (assuming the solution given directly above works).  In my defense I did read through the first 4 pages of the thread, I just gave up too soon, obviously.
    My apologies.


    EDIT2: Yup, I'm dumb.  It's working now.    Thanks to mister Nanobuds and Gogeta.
    « Last Edit: February 01, 2012, 02:24:26 AM by toddtj » Logged

    SSJ Is Clueless!
    Heroic Kitten
    **
    Offline Offline

    Posts: 2426


    Hey look it's a-a.... i...i...don't.....know....

  • Awards Texture Artist Heart Container Dedicated Hacker Pin Collector

  • View Profile Awards
    « Reply #109 on: February 01, 2012, 07:49:27 AM »


    I have the 2010 version of 3DS max but this is where it all went wrong
    It's VERY different from the 3DS max version your using in the tutorial, and im guessing i used the same settings
    then i got this error

    is it the same as this guys
    Logged

    Quote
    SSJ - The guy that can, but won't.

    ToddL
    Mega Kitten
    *****
    Offline Offline

    Posts: 137



    View Profile Awards
    « Reply #110 on: February 01, 2012, 04:11:25 PM »


    Yeah, it's the same and I got it working.  Thank you Smiley

    I have a new (maybe less stupid) question now, though.  What is the difference between the two shoulder bones (LShoulderN and LShoulderJ)?  They appear to be quite close to one another and I can't see why both would be needed.  Should I just weight the vertices entirely to one of them and them remove all influence from the other one?


    EDIT: Also, when I'm editing the the envelopes and I make the model partially transparent with alt+x it switches sporadically between being partially transparent and being opaque grayscale. What?
    « Last Edit: February 01, 2012, 04:23:25 PM by toddtj » Logged

    BlackJax96
    Brawl Mod God
    Boss Kitten
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #111 on: February 01, 2012, 06:49:35 PM »


    Yeah, it's the same and I got it working.  Thank you Smiley

    I have a new (maybe less stupid) question now, though.  What is the difference between the two shoulder bones (LShoulderN and LShoulderJ)?  They appear to be quite close to one another and I can't see why both would be needed.  Should I just weight the vertices entirely to one of them and them remove all influence from the other one?

    Think rigging it like your actual bone structure. When you're not sure of how to rig something for a character, try moving your own body and watch how it moves.
    You can move your shoulder bone around seperately from your entire upper arm, so that's how you should rig it.
    Logged

    Naruto200Man
    Badace Kitten
    *****
    Offline Offline

    Posts: 5100

    Guy: Go fourth and Brawl! Lee: Yes Guy Sensei!

  • Awards Hot Topic Heart Container Dedicated Hacker KCMM Veteran

  • View Profile WWW Awards
    « Reply #112 on: February 01, 2012, 08:25:11 PM »


    Think rigging it like your actual bone structure. When you're not sure of how to rig something for a character, try moving your own body and watch how it moves.
    You can move your shoulder bone around seperately from your entire upper arm, so that's how you should rig it.

    ^This, best rigging advice ever for a humanoid character.

    Another tip, think of the L or R shoulder N bones as the left and right Collar bones
    That's how I look at it/rig it and it seems to do just fine like that =3
    Logged


    ToddL
    Mega Kitten
    *****
    Offline Offline

    Posts: 137



    View Profile Awards
    « Reply #113 on: February 01, 2012, 10:24:23 PM »


    of u did it right, just export as dae and import with brawlbox... seriously it isnt that hard...
    So if I did this and BrawlBox crashes on import that means I messed up somewhere in the rigging process?  Should I just start from scratch, then, or... =/
    I don't mind doing the work over again but I'm afraid if I do so without knowing what I did wrong I may repeat the mistake.  I didn't rig the whole model, yet, if that makes a difference.  I rigged both the arms and head and then noticed that many of the vertices were already automatically weighted to appropriate bones--I noticed of course that the weighting was poorly done and I'll need to touch it up but I was just curious to see how it would look in game, as is.  Would doing this somehow cause a crashing problem in BB?
    Logged

    Changeling
    Expert Kitten
    ****
    Offline Offline

    Posts: 52


    Rawr.


    View Profile Awards
    « Reply #114 on: February 02, 2012, 08:44:00 PM »


    3DSMax 2012 works with this method, you just need an old version of the FBX converter (2010 version).
    Logged

    Naruto200Man
    Badace Kitten
    *****
    Offline Offline

    Posts: 5100

    Guy: Go fourth and Brawl! Lee: Yes Guy Sensei!

  • Awards Hot Topic Heart Container Dedicated Hacker KCMM Veteran

  • View Profile WWW Awards
    « Reply #115 on: February 05, 2012, 06:25:33 PM »


    Okay I imported Krystal into brawl perfectly, and she animates fine with fox and marth's animations.

    But even though her model and fox's model have a trans N index of 8, I'm STILL getting the stinking snap back glitch, both when walking and running. :/
    Jumping oddly seems to work just fine....

    I still have a lot of touching up to do with the rig, but I would seriously like to have this glitch fixed before the beta release. T_T
    Logged


    ToddL
    Mega Kitten
    *****
    Offline Offline

    Posts: 137



    View Profile Awards
    « Reply #116 on: February 06, 2012, 02:25:06 PM »


    3DSMax 2012 works with this method, you just need an old version of the FBX converter (2010 version).
    I'm not using 2012 I'm using 2011.  I do have the 2010 FBX converter and as far as I can tell it is properly installed and working.
    Logged

    Enigmatic
    Lol Kitten
    *********
    Offline Offline

    Posts: 787


    Just keeping it cool...

  • Awards Heart Container

  • View Profile Awards
    « Reply #117 on: February 11, 2012, 12:47:38 AM »


    Any plans for finishing this in the near future? I don't mean to be a bother, but it has not been updated in quite a while.
    Logged


    Import Thread | Music Thread

    I am trying to sell all my old pokemon and Yugioh cards; I had a hell of a collection of the latter especially. Message me if you are interested in purchasing any.

    BlueBrain
    God Kitten
    *******
    Offline Offline

    Posts: 8941


  • Awards Infinite Smash Team Super Saiyan Topic >9000 Heart Container

  • View Profile Awards
    « Reply #118 on: February 11, 2012, 09:20:55 AM »


    beyond has been quiete inactive lately...
    Logged

    Lecapria
    Lol Kitten
    *********
    Offline Offline

    Posts: 781


    In College ~ Like a boss

  • Awards Fiery Topic Favorite'd Famous Hacker Heart Container

  • View Profile Awards
    « Reply #119 on: February 16, 2012, 08:24:20 PM »



     Mario Facepalm i havent been able to import anything at all. its frustrating because i start trying ot, hit a huge problem in 3ds max, and when i ask for help i get ignored. then other ppl come out with the exact same import i was trying to do. . .
    Logged


    [PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
    My "Vertexing with Anim8or!" tutorial~

    lecapria.tumblr.com

    Pages:  1 ... 5 6 7 [8] 9 10
    Print
    Jump to: