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<a href="http://www.youtube.com/watch?v=F2S8FnNb9t0" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=F2S8FnNb9t0</a>
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Author Topic: KTH's P$A : Tails!  (Read 120564 times)
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dpgthirteen
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Good bye everyone.

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    « Reply #180 on: December 25, 2011, 10:10:22 AM »


    Can't wait for Sasuke, also which Zero are you talking about? Like the zero from MMX but not from MvC3?
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    KTH
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    « Reply #181 on: December 25, 2011, 01:45:08 PM »


    To be exact it's the one from TvC.

    I prefer the one from TvC cause is low poly.
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    KTH
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    « Reply #182 on: January 01, 2012, 01:28:18 PM »


    Let's go for more news :

    With Thom-1994 and LJSTAR we have make all animation for Paper Mario. He are at...90%.
    Wait/Run/item and other i've forgot are done. Now we just need to found the perfect moveset and let's attack the PSA.

    Now, i'm going make the recolors and other little stuff (CSP and other). Oh, and i've asked to Jaklub to make a SFX of Mario over Peach.

    Oh and, i announc i delete SSBC Goku and i add Knuckles, Tails and Silver over Pokémon....And Luffy.
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    Carnage
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    « Reply #183 on: January 01, 2012, 01:38:11 PM »


    Let's go for more news :

    With Thom-1994 and LJSTAR we have make all animation for Paper Mario. He are at...90%.
    Wait/Run/item and other i've forgot are done. Now we just need to found the perfect moveset and let's attack the PSA.

    Now, i'm going make the recolors and other little stuff (CSP and other). Oh, and i've asked to Jaklub to make a SFX of Mario over Peach.

    Oh and, i announc i delete SSBC Goku and i add Knuckles, Tails and Silver over Pokémon....And Luffy.
    will the paper mario be based on the first paper mario for n64 or for the latter versions?
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    KTH
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    « Reply #184 on: January 01, 2012, 02:40:27 PM »


    Of all.
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    Pervyman Trigger
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    HO HEY

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    « Reply #185 on: January 02, 2012, 10:16:32 AM »


    And Luffy.

    I have very many problems with this not impressed Now fi you'd liked to join us on luffy then that's awesome. Happy Face
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    nanobuds
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    « Reply #186 on: January 02, 2012, 10:18:23 AM »


    i just played all my old paper mario games over winter break... im so excited for this!!

    good luck!
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    KTH
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    « Reply #187 on: January 02, 2012, 02:01:55 PM »


    Well...The "famous" problem. With Thom-1994 and LJSTAR we have maked many animation for PM over Peach.
    The model is ported by diedhammer98 with a FitPeach.pac, he have put all animation on a FitPeachMotion.pac.

    But in game...The animation isn't loaded. The character work but he don't use the FitPeachMotion.pac..
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    KTH
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    « Reply #188 on: January 02, 2012, 05:13:55 PM »


    Come on. Give me help.
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    xZedkiel
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    Quitting for a while... Wish I could quit life..

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    « Reply #189 on: January 02, 2012, 07:50:39 PM »


    KTH, mind if I do recolors? o.o
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    Carnage
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    « Reply #190 on: January 03, 2012, 12:53:38 AM »


    Well...The "famous" problem. With Thom-1994 and LJSTAR we have maked many animation for PM over Peach.
    The model is ported by diedhammer98 with a FitPeach.pac, he have put all animation on a FitPeachMotion.pac.

    But in game...The animation isn't loaded. The character work but he don't use the FitPeachMotion.pac..
    so your saing your using paper mario over peach and the peachfitmotionetc and he doesnt load the animations?

    -Are those animations over peach one's with the  same name? like paper mario wait0 over peach wait0?
    -if they are  and doesnt load the animations i dont know how to help just try it with the wario port and rename the files to see what happens
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    KTH
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    « Reply #191 on: January 04, 2012, 03:23:51 PM »


    Still the same problem.
    It's probaly the first time i see that glitch.
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    KTH
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    « Reply #192 on: January 04, 2012, 04:08:00 PM »


    KTH, mind if I do recolors? o.o
    They already done. Sorry.

    ...I think i'm going stop that project. Seriously, i've port all of the animation one by one that freeze and when i port the AnimationData the aren't loaded...WTF
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    DoctorFlux(Mariodk)
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    « Reply #193 on: January 04, 2012, 04:11:00 PM »


    i dont think its possible to do any animations for G&W Boneset even if he is ported over a other
    maybe thats why it freeze and dont working
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    KTH
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    « Reply #194 on: January 04, 2012, 04:16:16 PM »


    He freeze probaly cause i use BB0.65 but that still strange :

    Why he doesn't load the animation Im srs here
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