Mr.MugenWii's Classy Thread: Death Stare Luigi

Started by Don Jon Bravo, November 13, 2011, 06:36:06 PM

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choose your character

Hayabusa Master Chier with saber-like glowing swords over dual hand link
Carnage with spec maps over wolf
Ryu Hayabusa with spec maps over Gray Fox PSA
Megazord over Link with metal materials
R U Serious? I No Know any of those characters :srs:

YES
I havent started my bowser CSPs cos ive been waiting for goji *o*

Quote from: Kyouma on June 28, 2013, 12:55:30 AM
YES
I havent started my bowser CSPs cos ive been waiting for goji *o*
un pinche hueso me estuvo cagando el palo toda la puta tarde
:/
pero ya lo arregle y lo bueno es que ya estan "rigged" los dedos completamente
aver si pa manana lo acabo
:/

yo tambien estoy batallando con una madre sobre bawsa owó
(solo que ya casi no hablo sobre eso porque no muchos prestan atenciona mis lolis) asi que se lo que se siente batallar con ese boneset tan amorfo D:

gzilla should have been done but ran through some 3ds max glitches

all that is left to do is get the glow on the spines to work the way i want it too
redo the rig on the fingers
and perfect the rig for the rest of the body



This is for Perfect Final touch ups on your rig

Using the new collada tool, you can enhance your rig by editing the rig when your model is in real time posing.
This is best to give your rig some final touch ups.
The collada tool injects chro's into your dae file for access inside 3ds max.
You need to do your usual rig in 3ds max first.
Afterwards make a dae file and use the collada tool to inject the animations into your model dae file.
The collada tool gives you the option to inject multiple chro's/animations but in the video I only used the wait.chro, which is one of the most common used animations in the game.
You can than edit your rig at any of the made animation frames inside 3ds Max, this is useful when your initial rig does not look its best testing the moveset file inside brawlbox.
Collada tool made by cladeicus
You can learn more about the tool here:
http://forums.kc-mm.com/index.php?topic=60183.0
Make sure to read the Pdf file in that page.

Also for some reason the cursor was not showing up correctly in the video, so to save your new skin simply press the save button inside the "advance parameters" option inside your "skin" modifier.  It will save in ".env" format.  To load the new skin simply press the "load" button inside the "advance parameter" inside your "skin" modifier.

Have fun!


i want that godzila xD
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Woah his spikes glow in the dark! :0
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yea, it turned out pretty good
still needs a couple of rig edits
hand textures
and maybe some touch ups on the body textures.
i have to roll up godzilla too for the shell attack
it uses like 4 different textures for the spines, so size is a little big, but ill end up doing something...

By the way, I think his size in game is Ok, what do u guys think???

yeah its okay what godzila model is that 2000?

any chance you can put the back part of its taill straight? it looks abit wierd tilted up on the end imo
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Quote from: Carnage on July 06, 2013, 08:43:20 PM
yeah its okay what godzila model is that 2000?

any chance you can put the back part of its taill straight? it looks abit wierd tilted up on the end imo
as long as the animations dont make it hit the floor too much, I can.
Also, Yes its Godzilla 2000 from Godzilla Unleashed for the Wii.