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Author Topic: AGFan's Multi-PSA Thread - Good Bye People!  (Read 258579 times)
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    « Reply #90 on: November 28, 2011, 01:14:07 AM »


    ghost rider psa?? hmm without his chain his psa will be quite lacking no??
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    « Reply #91 on: November 28, 2011, 01:24:06 AM »


    ghost rider psa?? hmm without his chain his psa will be quite lacking no??
    me and AGF r working on a way to add his chain for the grabs and ledge grabs... and maybe some other stuff Wink
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    « Reply #92 on: November 28, 2011, 01:25:05 AM »


    ghost rider psa?? hmm without his chain his psa will be quite lacking no??

    DSX8 will make an Special version with chain for the PSA... Just wait for it Wink

    Edit: that's right xD
    « Last Edit: November 28, 2011, 01:26:10 AM by AGFanProduction » Logged

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    « Reply #93 on: November 28, 2011, 01:30:54 AM »


    me and AGF r working on a way to add his chain for the grabs and ledge grabs... and maybe some other stuff Wink
    DSX8 will make an Special version with chain for the PSA... Just wait for it Wink

    Edit: that's right xD

    well CF falcon  punch has an animation maybe if you replace him  you can add an animation to the moving chain i guess but  he only has one :S
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    « Reply #94 on: November 28, 2011, 01:37:37 AM »


    well CF falcon  punch has an animation maybe if you replace him  you can add an animation to the moving chain i guess but  he only has one :S

    I think it will work some like Sheik's Chain and Link Crowshot (I don't remember how it is spelled xD) I mean when you grab someone you can use as a reference Samus laser grab thing too.
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    « Reply #95 on: November 28, 2011, 01:38:37 AM »


    I think it will work some like Sheik's Chain and Link Crowshot (I don't remember how it is spelled xD) I mean when you grab someone you can use as a reference Samus laser grab thing too.
    heheh so many idea's given and such a short little time x3

    this is gonna be a good project Cheesy
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    « Reply #96 on: November 28, 2011, 01:49:22 AM »


    heheh so many idea's given and such a short little time x3

    this is gonna be a good project Cheesy

    Yes, I think I should call it "Project: Ghost Rider" ahhhh xD tentative title! XD
    But whatever "Get Hype!" XD
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    « Reply #97 on: November 28, 2011, 01:52:30 AM »


    I think it will work some like Sheik's Chain and Link Crowshot (I don't remember how it is spelled xD) I mean when you grab someone you can use as a reference Samus laser grab thing too.
    heheh so many idea's given and such a short little time x3

    this is gonna be a good project Cheesy
    that is a problem since characters without a  the distant grab cant get one unless you port it over one who has it since its not possible yet to make character grab the edje with it  sure you can attack a grab collision to the tip of the chain but  if he grabs someone the oponent will teleport right back to his arms :S it would be best to add chain has an object when the object importer is done since it would have some bones to animae when you want it xD
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    « Reply #98 on: November 28, 2011, 01:55:48 AM »


    that is a problem since characters without a  the distant grab cant get one unless you port it over one who has it since its not possible yet to make character grab the edje with it  sure you can attack a grab collision to the tip of the chain but  if he grabs someone the oponent will teleport right back to his arms :S it would be best to add chain has an object when the object importer is done since it would have some bones to animae when you want it xD


    Lol wut? Ahhh anyways I will employ all my necessary PSA knowledge in that PSA, take what it takes, if it can't have the model chain I will make one with GFX in PSA it isn't that hard x) Wink
    « Last Edit: November 28, 2011, 01:58:13 AM by AGFanProduction » Logged

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    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
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    « Reply #99 on: November 28, 2011, 07:08:54 AM »



    Lol wut? Ahhh anyways I will employ all my necessary PSA knowledge in that PSA, take what it takes, if it can't have the model chain I will make one with GFX in PSA it isn't that hard x) Wink
    i just mean it would be better if he had the chain like Tabuu has it you know already in the model but zeroed during animations it isnt needed
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    « Reply #100 on: November 28, 2011, 03:04:31 PM »


    when mewtwo alpha is relased
    « Last Edit: November 28, 2011, 03:05:32 PM by kururu » Logged

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    « Reply #101 on: November 28, 2011, 03:12:43 PM »


    when mewtwo alpha is relased

    When I finish him.
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    « Reply #102 on: November 28, 2011, 05:34:15 PM »


    Project TABUU v2 Released!




    Download it here: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23967

    Enjoy it!

    Next is Mewtwo Alpha...
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    « Reply #103 on: November 28, 2011, 05:59:50 PM »


    and here's my result for the Mewtwo Alpha...

    <a href="http://www.youtube.com/watch?v=Lk1JjWPOISo" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=Lk1JjWPOISo</a>


    Feedback: Will edit when i type up a list!
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    « Reply #104 on: November 29, 2011, 09:28:39 AM »


    awesome preview Awesome Face
    I can not wait for the release xD
    will the PSA be released with Pikazz Mewtwo import or without ? xD
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