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Author Topic: AGFan's Multi-PSA Thread - Good Bye People!  (Read 258619 times)
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    « Reply #60 on: November 23, 2011, 12:45:44 PM »


    Riivolution works same as normal Brawl but with hacks enabled, I think it might work fine there like those past versions of Mewtwo.
    Melee Mewtwo has Melee physics, thanks to [TSON]
    Hm... That might prove troublesome for balancing for normal Brawl... As long as he doesn't have a Melee air dodge, and some landing and end lag, he should be fine for normal Brawl.
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    « Reply #61 on: November 23, 2011, 12:49:31 PM »


    Hm... That might prove troublesome for balancing for normal Brawl... As long as he doesn't have a Melee air dodge, and some landing and end lag, he should be fine for normal Brawl.

    the Melee Airdoge? nope. for Melee AirDodge I have a code that I use on Brawl+. When I play with Mewtwo in Riivolution the air-dodge works like the normal brawl dodge xp

    but we will see what happens when I release him, If it's broken for Normal Brawl, I might make another PSA of it for Normal Brawl.

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    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
    Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0



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    « Reply #62 on: November 23, 2011, 12:51:55 PM »


    the Melee Airdoge? nope. for Melee AirDodge I have a code that I use on Brawl+. When I play with Mewtwo in Riivolution the air-dodge works like the normal brawl dodge xp

    but we will see what happens when I release him, If it's broken for Normal Brawl, I might make another PSA of it for Normal Brawl.
    Okay, sounds good to me. A normal Brawl version, and a Brawl+ version... Seems about right. I'll gladly give feedback on the normal Brawl version.
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    « Reply #63 on: November 23, 2011, 05:44:03 PM »


    okay xP

    also ppl I made this two animations some hours ago, they where kinda easy to do, but I like the perfection xD
    so here you go...

    Melee Throw-Air:



    Melee Throw-B:



    yeah now we have Melee Throw: Up, Forward and Back fully done!. The Down-Throw is going to be kinda more harder because there Mewtwo does something like a 360 spin on the ground while throwing the item at the floor at the same time, so... yeah!

    I'll see If I can finish it today x)
    Get hype! Melee Mewtwo Alpha 1 PSA is in his first final step! xD

    (remember that I'm going to make all of this compatible with Mewtwo import! oh yeah!)
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    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
    Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0



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    « Reply #64 on: November 24, 2011, 12:47:02 AM »


    im hyped Tongue even without the import mewtwo looks preety good with the new animations Tongue
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    « Reply #65 on: November 24, 2011, 03:49:19 PM »


    im hyped Tongue even without the import mewtwo looks preety good with the new animations Tongue


    with the import this is going to look badass! xD

    also I got Heavy Item Throw-Down to work at perfection:


    along with throw Down-Item-Air:


    Guys items and ALL the Melee Sword/Bat attacks, DONE!

    Melee Sword/bat A:

    Melee Sword/bat A-T:

    Melee Sword/Bat A-S:



    for you, they look good or bad? to me they are nice.

    I don't prove anything by showing pictures of the attack but I can't show anything else to show you guys what I did...

    I'll try to finish the Moveset as fast as I can and make a REALLY updated preview, get hype!
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    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
    Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0



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    « Reply #66 on: November 24, 2011, 03:51:59 PM »


    they look good now i think you only need to make the dash attack sword and some other items or you did that already?
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    « Reply #67 on: November 24, 2011, 03:55:22 PM »


    Oh! I just remembered a question I wanted to ask... Does this Mewtwo use those messed up bones from the last version? Or does this one use normal Lucario's bone set?

    Since in the last version, any Lucario hack other then the Mewtwo included would have messed up item animations, and some people say it froze the game when AAA was used.
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    « Reply #68 on: November 24, 2011, 03:57:33 PM »


    Oh! I just remembered a question I wanted to ask... Does this Mewtwo use those messed up bones from the last version? Or does this one use normal Lucario's bone set?

    Since in the last version, any Lucario hack other then the Mewtwo included would have messed up item animations, and some people say it froze the game when AAA was used.

    its the same mewtwo but with diferent taill bones i beleive and AA solution is found since if we already know why it frooze
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    « Reply #69 on: November 24, 2011, 04:05:04 PM »


    they look good now i think you only need to make the dash attack sword and some other items or you did that already?

    Dash attack is done too but I need to fix it up. (Fix body position but the sword multiple hit effect is DONE)
    The Items left are: Ray Guy, Launcher, Dragoon, Kirby Star and Scope.

    I'll finish those quickly Tongue except the Scope Item... that one is going to be HOT! :S *looks at animation in BB and makes me O,O!*

    Also Carnage you will receive a PM by me today or tomorrow, ok? I have to give you something... *Get Hype* xD

    Oh! I just remembered a question I wanted to ask... Does this Mewtwo use those messed up bones from the last version? Or does this one use normal Lucario's bone set?

    Since in the last version, any Lucario hack other then the Mewtwo included would have messed up item animations, and some people say it froze the game when AAA was used.


    this version is not the same, this has the bones of lucario and these bones aren't lost anymore.

    also you still may need to use THIS Mewtwo model or pikazz if you what to get right the PSA, I mean that If you use the Lucario default model with the PSA he will NOT grab the items in the air (PSA works fine! don't freeze no bugs no glitch. it's SAFE!) whatever I have a Lucario Model with the *Floating Items* ability enabled, I mean the Lucario don't freeze on AA combo and he also grabs items in air. I might release him someday.
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    *Permission to use Mewtwo PSA hack is granted, only if I'm collaborated in the Brawl Vault Download, otherwise, no permission is given and if is already used, remove download from vault, unless you collaborate me*

    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
    Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0



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    « Reply #70 on: November 24, 2011, 04:09:26 PM »


    So the bones are still edited...

    There's a better way to get those results without editing the bones, just reanimate the HaveN bone on a normal Lucario model, that should work.
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    « Reply #71 on: November 24, 2011, 04:10:29 PM »


    Dash attack is done too but I need to fix it up. (Fix body position but the sword multiple hit effect is DONE)
    The Items left are: Ray Guy, Launcher, Dragoon, Kirby Star and Scope.

    I'll finish those quickly Tongue except the Scope Item... that one is going to be HOT! :S *looks at animation in BB and makes me O,O!*

    Also Carnage you will receive a PM by me today or tomorrow, ok? I have to give you something... *Get Hype* xD

    this version is not the same, this has the bones of lucario and these bones aren't lost anymore.

    also you still may need to use THIS Mewtwo model or pikazz if you what to get right the PSA, I mean that If you use the Lucario default model with the PSA he will NOT grab the items in the air (PSA works fine! don't freeze no bugs no glitch. it's SAFE!) whatever I have a Lucario Model with the *Floating Items* ability enabled, I mean the Lucario don't freeze on AA combo and he also grabs items in air. I might release him someday.
    so i will be getting what i think i will? Tongue and if you have a version of lucario who works with the psa just release with the psa an an extra alternate model since lot of ppl dont want to loose lucario and from what you said mewtwo hand bones are in place now while in t stance? because the previus one the hand thing bone was like miles away from the model so he wouldnt get the aura hands lol
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    « Reply #72 on: November 24, 2011, 04:22:52 PM »


    So the bones are still edited...

    There's a better way to get those results without editing the bones, just reanimate the HaveN bone on a normal Lucario model, that should work.


    It works with and without the disabled bones. I have them disabled now and the floating items work superb but if enable the bones I'll have to edit ALL the animations (HaveN bones) an re-size them to their floating coordinates and this might take a bunch of Space of the Motion and I would cause freeze because of the size-limit but anyways I'll try this out when I finish the moveset if it freeze I'll use the disabled, and if it works I'll use that one. File size limit and time are my problems there :s

    long explanation... sorry x3
    maybe I can just edit the model's bones coordinates and see if it works... x3

    so i will be getting what i think i will? Tongue and if you have a version of lucario who works with the psa just release with the psa an an extra alternate model since lot of ppl dont want to loose lucario and from what you said mewtwo hand bones are in place now while in t stance? because the previus one the hand thing bone was like miles away from the model so he wouldnt get the aura hands lol

    I don't know ... also I'm not going to release him with the full pack.

    I'll release him along with his brawl recolors in a separated download. (compatible version with Mewtwo PSA)
    also I already removed the aura from his hands the *miles away* bone edit is to make the character grab Items in air. Tongue
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    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
    Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0



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    « Reply #73 on: November 24, 2011, 04:31:23 PM »


    It works with and without the disabled bones. I have them disabled now and the floating items work superb but if enable the bones I'll have to edit ALL the animations (HaveN bones) an re-size them to their floating coordinates and this might take a bunch of Space of the Motion and I would cause freeze because of the size-limit but anyways I'll try this out when I finish the moveset if it freeze I'll use the disabled, and if it works I'll use that one. File size limit and time are my problems there :s

    long explanation... sorry x3
    maybe I can just edit the model's bones coordinates and see if it works... x3

    I don't know ... also I'm not going to release him with the full pack.

    I'll release him along with his brawl recolors in a separated download. (compatible version with Mewtwo PSA)
    also I already removed the aura from his hands the *miles away* bone edit is to make the character grab Items in air. Tongue
    well mewtwo had some wierd bone edits if i remenbered well i think aafyre deoxys worked perfectly but some items like fire flower and sword would fire backwards lol  but it was usefull with fire flower since it protected you and burned the oponent at the same time Tongue

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    « Reply #74 on: November 24, 2011, 08:48:32 PM »


    well mewtwo had some wierd bone edits if i remenbered well i think aafyre deoxys worked perfectly but some items like fire flower and sword would fire backwards lol  but it was usefull with fire flower since it protected you and burned the oponent at the same time Tongue



    Yes that's the only compatible hack with Mewtwo that guy's *Deoxys* I have that one on my SD card right now xP

    also guys do you know which is the animation in where Mewtwo/Lucario crashes on the screen? how it is called? so I can try to make it like in Melee lol


    ALSO! Poll added vote pls! xD
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    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
    Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0



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