Update: UV Map's done - time to paint the texture! Nevermind - One texture done - Not particularly accurate with the blobs, but this IS a test afterall..
Thought I’d post this to see if anyone was particularly interested.
IT turns out my 3D modelling package of choice (Maya) can import into 3DS max, and then Brawl without a hitch, so as such, I thought I would create custom models.
As a test, I’m doing the Kami Trio of Unova - Tornadus, Thundurus, and Landorus.
This is both because they seem to physically resemble a character, and I think it would be cool to see a character not fit perfectly to a skeleton for a bit more uniqueness (In this case, ignoring the legs completely.)
Also, I can essentially make 3 from one!
Anyway – I’ve got them mostly modeled save for two of their hula hoops, it fits Ganondorf’s bone structure, and I’m making sure the poly count stays below that of Ganondorf (And have thus far succeeded!)
If these come out well, I will probably make other characters that are not available as models, or not very smashbrosy. (Doshin the giant is my first port of call.. then Chibi Robo. And maybe a Smash bros style Balloon fighter..)
The hard part comes in that I only have 3DS max 8, so that needs to change, or I need someone else to rig them, but I’ll cross that bridge when I have these guys UV mapped and textured!
Anyway, without further ado, I present to you a work in Progress, the freakish genie trio.
And I’d appreciate not being asked to do requests, I am happy to do something if it is popular, but I don’t really want to end up asked to make every boring turd that was ever created.
But if you have an interesting (Nintendo) character you’d like to put forward, feel free! I can only tell you you’re stupid and unloved.