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« Reply #30 on: November 26, 2011, 10:23:32 PM » |
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I'll be out tonight. So I'll start animating when I get back.
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« Reply #31 on: November 26, 2011, 11:44:03 PM » |
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Just got back. A little beat but I'll do a couple animations.
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« Reply #32 on: November 27, 2011, 06:52:59 AM » |
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I finished the full idle. I'll PM it to you guys.
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« Reply #33 on: November 27, 2011, 03:46:51 PM » |
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Got it. Time to change some keyframes on this other stuff then.
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« Reply #34 on: November 27, 2011, 04:14:02 PM » |
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Yeah... How do you guys like the idle animation?
Also Sonfernape, Clear off the side special in the OP. I don't want to use Blast Burn. I don't have an idea for the side special yet... I want it as a recovery move but am not sure what...
Progress: Also, I'm about halfway done the animation for Close Combat and 1/3 done for Fire Spin. (Don't ask why i didn't finish one before starting another...)
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« Reply #35 on: November 27, 2011, 06:40:55 PM » |
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It's not bad. So which animations do you guys think we should keep the same? I like Fox's original forward air.
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« Reply #36 on: November 27, 2011, 07:44:21 PM » |
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What ever I didn't think of ideas for, will be left as Fox's moves. (Except throws)
Also, Fire Punch as Up throw? (just use grounded raptor boost animation w/ transition to new idle.)
And I'm gonna put myself on hold for animations for a bit. I have to catch-up on some stuff.
Also... Do you want fire effects on infernape's head? We could use the reflector bone and put it at his head and load GFX from there to his head flame look more like flame than model. Also we could use that same bone, upscale the size of GFX for when Blaze is in effect.
How does that sound?
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« Reply #37 on: November 27, 2011, 08:00:03 PM » |
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Fire Punch sounds good.
No prob. I'm gonna be a little busy this week too.
Yeah let's try that! Should come out pretty epic.
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« Reply #38 on: November 27, 2011, 08:02:15 PM » |
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What ever I didn't think of ideas for, will be left as Fox's moves. (Except throws)
Also, Fire Punch as Up throw? (just use grounded raptor boost animation w/ transition to new idle.)
And I'm gonna put myself on hold for animations for a bit. I have to catch-up on some stuff.
Also... Do you want fire effects on infernape's head? We could use the reflector bone and put it at his head and load GFX from there to his head flame look more like flame than model. Also we could use that same bone, upscale the size of GFX for when Blaze is in effect.
How does that sound?
Would each slot be able to have its own color flame? If so then that's a great idea. But I don't think it's possible to have different colored ones.
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« Reply #39 on: November 27, 2011, 08:08:26 PM » |
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I doubt it, since we can't set slot specific PSAs yet.
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« Reply #40 on: November 27, 2011, 09:32:24 PM » |
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I doubt it, since we can't set slot specific PSAs yet.
It wouldn't be a slot specific PSA, it'd be slot specific graphic on one PSA. But I'm pretty sure it's still not possible.
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« Reply #41 on: November 27, 2011, 09:51:30 PM » |
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Maybe we can figure something out. 
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« Reply #42 on: November 27, 2011, 10:15:30 PM » |
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Maybe we can figure something out.  I hope so, blue flames are necessary! XD
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« Reply #43 on: November 28, 2011, 09:19:15 AM » |
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I forgot about that...
Then never mind. It'd be a hassle to make a PSA for different fire colors.
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« Reply #44 on: November 28, 2011, 06:21:03 PM » |
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I love this, finally a good hack over Fox
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« Last Edit: November 28, 2011, 06:21:57 PM by Master Phoenix »
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