Project Infernape

Started by Soneek, November 25, 2011, 10:58:13 PM

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November 25, 2011, 10:58:13 PM Last Edit: December 04, 2011, 01:10:34 AM by Soneek
I'll update the OP later after I finish importing Infernape. This will be the PSA for Infernape over Fox.



Current contributers
Soneek - Project Manager, Model importer, PSA, Animations

xZedkiel - Textures + Recolors

Royal_Blade - Moveset ideas, PSA, Animations

SonicBrawler - Animations

Jaklub - SFX Pack

KingJigglypuff - PSA

Moveset by Royal_Blade

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Yesh!

Ok, here's what I have for ideas:
[spoiler]
Attack11 - Scratch: Infernape swipes forward with its right hand.

Attack12 - Scratch: Infernape swipes forward with its left hand.

Attack100 - Close Combat: Infernape jabs forward with its right fist, swipe downwards with its left hand, axe-kick with its left leg, then a spin-kick with its right leg. Loop.
(I'll make an animation if you don't understand. It'll look pretty cool.)

Forward Tilt - Blaze Kick: Infernape performs a spin-kick with its right leg with its foot is engulfed with flames. Can be angled up and down.

Down Tilt - Low Sweep: Infernape spins low to the ground with its leg stretched out. Good chance of tripping.

Side Smash - Mach Punch: Infernape pulls its right arm back and then punches forward with great force. Mediocre start-up lag and ending lag. good damage and knocback. 10%-16%.

Up Smash - Infernape kick upwards at a 60 degree angle. Quick execution, decent damage, good vertical knockback. 7%-13%.

Neutral Aerial - Flame Wheel: Infernape curls up and spins in circles while engulfed in flames. Looks like Wolf's N-Air and functions like Lucas' but with fire.

Down Aerial - Infernape puts its hand together and swings them downward. Basically Diddy's D-Air. Both Animation and Function.

Forward Throw - Submission: Infernape twirls into the air and then slams the character into the ground. Basically like Kirby's F-Throw.

Down Throw - Fury Swipes: Infernape throws the character to the floor and then furiously slashes at them with its claws/hands.

Standard Special Move - Fire Spin: Infernape releases a stream of swirling flame at mid-range that constantly damages anyone caught inside. If the B button is tapped repeatedly, Infernape will continue to release flame. The stream deals 1% at the beginning and middle of the loop with no hitstun.

Up Special Move - Flare Blitz: Infernape engulfs itself in flames and then charges in a direction. If Infernape hits a character, it deals 12% with good knockback. However, Infernape also takes 4% recoil damage and the move ends. Also, if Infernape makes contact with a wall/floor/ceiling, it will still take recoil damage. Infernape will be put into a helpless state after the move is executed or makes contact.

Final Smash - Blast Burn: Infernape shoots out a large fireball straight forward. Anyone who gets hit directly takes 45% damage. After the direct hit is made, a following blast of flame that deals 15% and has a good push effect.

Alternates:
Instead of having Close combat as Attack100, It could be put as Neutral Special instead and Fire Spin would be moved to down special. And there would be no Attack100.
[spoiler]
That's all so far. I hope you like it!
Quote from: br3compactorBy the way, I think every active hacker in this forum could use less distractions.
*Fixed URL*
My PSA Thread

*raises hand* i can help animate
Quotes:
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November 26, 2011, 03:01:33 AM #4 Last Edit: November 26, 2011, 03:06:31 AM by Sonfernape
Great ideas! One thing that I would wanna do though is make Infernape actually go into Blaze mode for his final smash for maybe 30 seconds. And he'd be like Giga Bowser, could take damage, but is basically invulnerable.

Blast Burn could be the Neutral Special, but if used, Infernape goes back to normal right after. Fire Spin could be moved to the Side Special, and I'd wanna power up all of his fire attacks during the Final Smash.

What do you think?

@SonicBrawler

Glad to hear! Just let me know what exactly you'd wanna animate, so we can split stuff up once the model is ready.

that sounds good.
Quotes:
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November 26, 2011, 04:07:00 AM #6 Last Edit: November 26, 2011, 04:30:38 AM by Royal_Blade
Having Fire Spin as Neutral special is alot easier since it practically functions like Fox's blaster. But dealing a bit more damage for less range.

Also because of how blast burn is, it seems like it'd fit the Side Special more. Like how Charizard's Rock Smash is it's strongest special; and attack.

And Blaze for the final smash is good. I like that idea.

Also, I had an idea that maybe we could somehow incorporate Dig as Down Special?
I know it's a crazy idea. But it'd be cool and unique.

Edit:
I would also like to do some animations. I want to make the idle, close combat, specials, and final smash.

And I can do some PSA stuff.
Quote from: br3compactorBy the way, I think every active hacker in this forum could use less distractions.
*Fixed URL*
My PSA Thread

Sounds good, but yeah making Dig would be a challenge lol. Updating the OP now.

Quote from: Sonfernape on November 26, 2011, 09:59:09 AM
Sounds good, but yeah making Dig would be a challenge lol. Updating the OP now.
making dig would be easy :P just check my mew psa over ness if you check his down smash whielpool when you charge it he makes the animation where he goes underwater and then reapers :P i wish you luck with this project i not an infernape fan myself but i like pokemons :P i wonder if you will ever rigg some other fire pokemons to be alternate recolours :P atleast infernape evo line? with one slot size mods would be nice xD
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Even though I haven't seen your Mew over Ness, Dig will work different than the average move.

Here's how "Dig" will work:
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It may seem complex, but it really isn't.
Quote from: br3compactorBy the way, I think every active hacker in this forum could use less distractions.
*Fixed URL*
My PSA Thread

That will be fun to animate.
Quotes:
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Quote from: Royal_Blade on November 26, 2011, 12:42:38 PM
Even though I haven't seen your Mew over Ness, Dig will work different than the average move.

Here's how "Dig" will work:
Sorry but you are not allowed to view spoiler contents.

It may seem complex, but it really isn't.
thats is abit too complex since i dont even know if by psa you can diferenciate between ground or platform  and then the part where moving i dont know it might be possible or not i wish you luck psaing that it will be preety awnsome if it works like you want and for ppl know where infrnape is while underground you could just make  and earth gfx on top of him
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having that gfx will make it predictable... If you can see where Infernape is coming from, you can easily short-hop a D-Air or a downward attack to easily intercept. You don't see any teleporting characters showing their location to teleport. So why should Dig work that way?

And should Infernape's Dig have a screen shake effect while moving? (Curious)

Also, I just realized that DK's down special would be a great tactic against Infernape. XD
Quote from: br3compactorBy the way, I think every active hacker in this forum could use less distractions.
*Fixed URL*
My PSA Thread

well, it can be done by animation. have one aniamtion and set hte loop on it. but make it via psa that you can move. then after the loop i done, if you havent pressed anyhting, he comes up.
Quotes:
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I want it to work like Wings of Icarus. During the 5 seconds, he can do whatever he wants. But once 5 seconds are up or he attacks, he will be in the ground.

Think about it like Samus' Charge Beam. Once B is pressed, Infernape will be in the ground. If Infernape presses B or shields, it will cancel the charge and go into an action.

That's how I want it.
Quote from: br3compactorBy the way, I think every active hacker in this forum could use less distractions.
*Fixed URL*
My PSA Thread