Project Infernape

Started by Soneek, November 25, 2011, 10:58:13 PM

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Quote from: Royal_Blade on November 26, 2011, 01:20:52 PM
I want it to work like Wings of Icarus. During the 5 seconds, he can do whatever he wants. But once 5 seconds are up or he attacks, he will be in the ground.

Think about it like Samus' Charge Beam. Once B is pressed, Infernape will be in the ground. If Infernape presses B or shields, it will cancel the charge and go into an action.

That's how I want it.
but wings of icarus has alot of internal variables working at the same time and such but i hope and can make it work.
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Will there be a size mod for Infernape? Fox isn't as lengthy as Infernape would be.

Do you mind if I make one?
Quote from: br3compactorBy the way, I think every active hacker in this forum could use less distractions.
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My PSA Thread

I'll port the animations, then let you make any size adjustments. We might not need any though. I'll have to send it after I finish this other rig. My computer can't handle 3dsmax and an internet browser at once.

Posting from my phone BTW lol.

No problem, take your time.
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November 26, 2011, 06:50:37 PM #20 Last Edit: November 26, 2011, 07:22:17 PM by Sonfernape
I think I'll get started on some stuff. I'll do the NAir and DAir since Wolf has both those animations, and it ported perfectly since the bones are almost identical.

I'll see if I can get Blaze mode activated too.

SonicBrawler, let me know which animations you'd wanna do, and I'll send the file.

Royal_Blade, how does this look for a wait animation?


Don't Forget to scale them according to Fox. Or else the animation's would be Wolf/Diddy size.

Oh and Diddy's Dair fits more due to it's ape-like motion. And use Diddy's running animations.

I was going to base the idle off of Battle Revolution. But the above one seems like it but angled differently. So do whatever you need.
Quote from: br3compactorBy the way, I think every active hacker in this forum could use less distractions.
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Yeah I'm just gonna port them and then reanimate whatever gets t-posed in the process. The PBR wait animation would be fine. You can do that one if you want.

Well currently... I'm without a mouse. (I've got a mousepad w/ my laptop)

So I can't really animate that well...

I'll think of some other ideas... I don't really like the idea of Blast Burn... I find Infernape needs another type of recovery move for Side Special...
Quote from: br3compactorBy the way, I think every active hacker in this forum could use less distractions.
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My PSA Thread

I can do these:


Attack11 - Scratch: Infernape swipes forward with its right hand.

Attack12 - Scratch: Infernape swipes forward with its left hand.

Forward Tilt - Blaze Kick: Infernape performs a spin-kick with its right leg with its foot is engulfed with flames. Can be angled up and down.

Down Tilt - Low Sweep: Infernape spins low to the ground with its leg stretched out. Good chance of tripping.

Side Smash - Mach Punch: Infernape pulls its right arm back and then punches forward with great force. Mediocre start-up lag and ending lag. good damage and knocback. 10%-16%.

Up Smash - Infernape kick upwards at a 60 degree angle. Quick execution, decent damage, good vertical knockback. 7%-13%.

Quotes:
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We could change the Side Special to Flame Charge - The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.

Could be a Fire variation of the Fox illusion.

@SonicBrawler

Alright cool. I'll send it in a sec.

I will need the wait1 so i can start
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I was thinking of Aerial Ace for a side special.

I know you'd rather have a fire move for Blaze to power up, but think of it this way, it has non special moves that are also fire type that'll be powered up as well.

I'll start animating Dig. Personally, I've never been able to make a smooth idle animation.

But I made the first frame and based it off of B&W.

At least one frame is good because you have to make the animation flow from and to it.
Quote from: br3compactorBy the way, I think every active hacker in this forum could use less distractions.
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My PSA Thread

yeah. i prefer the first 3. but beggars cant be choosers :P
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Ok great! I'll take care of the rest of the walking, running, jumping animations when I get back.