Project Infernape

Started by Soneek, November 25, 2011, 10:58:13 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

I'll be out tonight. So I'll start animating when I get back.
Quote from: br3compactorBy the way, I think every active hacker in this forum could use less distractions.
*Fixed URL*
My PSA Thread


I finished the full idle. I'll PM it to you guys.
Quote from: br3compactorBy the way, I think every active hacker in this forum could use less distractions.
*Fixed URL*
My PSA Thread


Yeah... How do you guys like the idle animation?

Also Sonfernape, Clear off the side special in the OP. I don't want to use Blast Burn.
I don't have an idea for the side special yet... I want it as a recovery move but am not sure what...

Progress:
Also, I'm about halfway done the animation for Close Combat and 1/3 done for Fire Spin. (Don't ask why i didn't finish one before starting another...)
Quote from: br3compactorBy the way, I think every active hacker in this forum could use less distractions.
*Fixed URL*
My PSA Thread

It's not bad. So which animations do you guys think we should keep the same? I like Fox's original forward air.

What ever I didn't think of ideas for, will be left as Fox's moves. (Except throws)

Also, Fire Punch as Up throw? (just use grounded raptor boost animation w/ transition to new idle.)

And I'm gonna put myself on hold for animations for a bit. I have to catch-up on some stuff.

Also... Do you want fire effects on infernape's head? We could use the reflector bone and put it at his head and load GFX from there to his head flame look more like flame than model. Also we could use that same bone, upscale the size of GFX for when Blaze is in effect.

How does that sound?
Quote from: br3compactorBy the way, I think every active hacker in this forum could use less distractions.
*Fixed URL*
My PSA Thread

Fire Punch sounds good.

No prob. I'm gonna be a little busy this week too.

Yeah let's try that! Should come out pretty epic.

Quote from: Royal_Blade on November 28, 2011, 02:44:21 AM
What ever I didn't think of ideas for, will be left as Fox's moves. (Except throws)

Also, Fire Punch as Up throw? (just use grounded raptor boost animation w/ transition to new idle.)

And I'm gonna put myself on hold for animations for a bit. I have to catch-up on some stuff.

Also... Do you want fire effects on infernape's head? We could use the reflector bone and put it at his head and load GFX from there to his head flame look more like flame than model. Also we could use that same bone, upscale the size of GFX for when Blaze is in effect.

How does that sound?
Would each slot be able to have its own color flame? If so then that's a great idea. But I don't think it's possible to have different colored ones.


Quote from: Sonfernape on November 28, 2011, 03:08:26 AM
I doubt it, since we can't set slot specific PSAs yet.
It wouldn't be a slot specific PSA, it'd be slot specific graphic on one PSA. But I'm pretty sure it's still not possible.


Quote from: Sonfernape on November 28, 2011, 04:51:30 AM
Maybe we can figure something out.  :P
I hope so, blue flames are necessary! XD

I forgot about that...

Then never mind. It'd be a hassle to make a PSA for different fire colors.
Quote from: br3compactorBy the way, I think every active hacker in this forum could use less distractions.
*Fixed URL*
My PSA Thread

November 29, 2011, 01:21:03 AM #44 Last Edit: November 29, 2011, 01:21:57 AM by Master Phoenix
I love this, finally a good hack over Fox