Snoopy's Stuff -8-14- Villager Update, plus a Female Villager

Started by Snoopy, November 30, 2011, 07:55:10 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Quote from: Snoopy on August 12, 2012, 09:27:40 PM
so basically, my Pacman on Mario?  certainly possible, and shouldn't be too hard to do.  i'll put this on my 'to do eventually' list, which may be somewhat soon...
Yes, and thank you! I really appreciate it. :)

Quote from: Snoopy on August 12, 2012, 09:27:40 PM
bone edits.  i actually have a guide mostly written that helps explain how to use them, it'll be up soon.  but mainly, the legs needed to be brought closer together, and Charizard has a few unused bones, so it worked out well.  as for Metaridley...... maybe.  Ridley's been a huge pain, so if i do Metaridley, it's going to be a while before i do.



boneedits ftw then and i can understand since i bet ridley ikes to be a pain to rigg and i hope the wings come out good since i dont know if they will feat in charizard wing structures but they should i always tough brawl ridley have the winngs kinda small compared to the body since metaridley and otherM ridley wings are much longer and wider.
Sorry but you are not allowed to view spoiler contents.

well, it was pointed out to me that Klonoa actually has 2 bits of hair, not just one.  so the download is updated with both hairs showing, although it really doesn't make that much of a difference.  guess that's what i get for rigging a character i don't know about, i miss certain details.

August 13, 2012, 03:09:37 AM #153 Last Edit: August 13, 2012, 03:10:32 AM by Giga Man
The Klonoa games are pretty solid. You should try them. The first game (original on PSOne) was remade on the Wii, and the PS2 sequel still holds up well today.

umm rosalina's eyes looked pretty [censored]ed up when i tried her out. did you re-update it?
I DONT TAKE REQUESTS.


they should be fine... if you mean in certain animations they tend to go a bit further than they should, the only way i know of fixing that would be to edit the STR0 data, which would screw it up for the rest of the Peach slots.  otherwise, not sure what you mean.

Quote from: Snoopy on August 13, 2012, 04:19:26 AM
they should be fine... if you mean in certain animations they tend to go a bit further than they should, the only way i know of fixing that would be to edit the STR0 data, which would screw it up for the rest of the Peach slots.  otherwise, not sure what you mean.

strange then... in my game the eyes were black with like rainbow-ish pixels scattered across them. perhaps when i re-exported it as a pair, it distorted a texture. better just redownload i guess.

Anyways Rosalina's new normals make her look much better by miles, im glad you updated her and Waddle Dee. Cant wait for Dixie and Ridley, they look great.
I DONT TAKE REQUESTS.


crap, i thought i fixed that... for whatever reason, that happens on certian stages.  i thought i got rid of it, but i'm getting it again.  thank you for pointing that out, and i'm currently trying to actually get rid of it.  i think it's just a Material issue...

Quote from: Snoopy on August 13, 2012, 05:21:31 AM
crap, i thought i fixed that... for whatever reason, that happens on certian stages.  i thought i got rid of it, but i'm getting it again.  thank you for pointing that out, and i'm currently trying to actually get rid of it.  i think it's just a Material issue...
I know this isn't your hack, but I think I have a similar problem with the Ghirahim import over Marth by DSX8. In certain stages his eyes are a completely blank purple, and in other stages they're perfectly normal.
To anyone who knows what I'm talking about, is there an easy way to fix that, or should I just consult with DSX8?


Snoopy...

your stuff. its good stuff...

>.>

that is all.

August 13, 2012, 09:00:38 PM #161 Last Edit: August 13, 2012, 09:01:45 PM by Snoopy
alright, finally got Rosalina's eyes completely fixed.  they should no longer bug out on random stages.  her download is updated with the fix.

Quote from: Giga Man on August 13, 2012, 11:46:27 AM
I know this isn't your hack, but I think I have a similar problem with the Ghirahim import over Marth by DSX8. In certain stages his eyes are a completely blank purple, and in other stages they're perfectly normal.
To anyone who knows what I'm talking about, is there an easy way to fix that, or should I just consult with DSX8?

i haven't looked at his, but if it has the same issue, it's either he's missing a material reference, or the textures are of an incorrect format.  Rosalina had both, and that fixing those finally corrected her issue.

Quote from: Nanobuds on August 13, 2012, 07:24:29 PM
Snoopy...

your stuff. its good stuff...

>.>

that is all.

why thank you ;D


oh, and expect Ridley being released by tonight.

Quote from: Snoopy on August 13, 2012, 09:00:38 PM
alright, finally got Rosalina's eyes completely fixed.  they should no longer bug out on random stages.  her download is updated with the fix.

i haven't looked at his, but if it has the same issue, it's either he's missing a material reference, or the textures are of an incorrect format.  Rosalina had both, and that fixing those finally corrected her issue.

why thank you ;D


oh, and expect Ridley being released by tonight.
tonight? really i will be download the second i see him in the vault :P
Sorry but you are not allowed to view spoiler contents.

Ridley is released!

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28234

i'll admit that he's not the most perfectly rigged character i've done, but i mainly blame that on Charizard.

also, i just put up a bone editing guide, so you can make edits like i've been doing.

http://forums.kc-mm.com/index.php?topic=49166.0

OH [censored].
MUST TRY.
[white]: SW-2632-7270-6724[/white]