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« Reply #150 on: August 12, 2012, 03:59:08 PM » |
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so basically, my Pacman on Mario? certainly possible, and shouldn't be too hard to do. i'll put this on my 'to do eventually' list, which may be somewhat soon...
Yes, and thank you! I really appreciate it. 
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« Reply #151 on: August 12, 2012, 04:04:01 PM » |
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bone edits. i actually have a guide mostly written that helps explain how to use them, it'll be up soon. but mainly, the legs needed to be brought closer together, and Charizard has a few unused bones, so it worked out well. as for Metaridley...... maybe. Ridley's been a huge pain, so if i do Metaridley, it's going to be a while before i do.
boneedits ftw then and i can understand since i bet ridley ikes to be a pain to rigg and i hope the wings come out good since i dont know if they will feat in charizard wing structures but they should i always tough brawl ridley have the winngs kinda small compared to the body since metaridley and otherM ridley wings are much longer and wider.
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« Reply #152 on: August 12, 2012, 08:58:02 PM » |
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well, it was pointed out to me that Klonoa actually has 2 bits of hair, not just one. so the download is updated with both hairs showing, although it really doesn't make that much of a difference. guess that's what i get for rigging a character i don't know about, i miss certain details.
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« Reply #153 on: August 12, 2012, 09:09:37 PM » |
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The Klonoa games are pretty solid. You should try them. The first game (original on PSOne) was remade on the Wii, and the PS2 sequel still holds up well today.
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« Last Edit: August 12, 2012, 09:10:32 PM by Giga Man »
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« Reply #154 on: August 12, 2012, 10:05:13 PM » |
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umm rosalina's eyes looked pretty [censored]ed up when i tried her out. did you re-update it?
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I DONT TAKE REQUESTS.
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« Reply #155 on: August 12, 2012, 10:19:26 PM » |
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they should be fine... if you mean in certain animations they tend to go a bit further than they should, the only way i know of fixing that would be to edit the STR0 data, which would screw it up for the rest of the Peach slots. otherwise, not sure what you mean.
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« Reply #156 on: August 12, 2012, 10:34:39 PM » |
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they should be fine... if you mean in certain animations they tend to go a bit further than they should, the only way i know of fixing that would be to edit the STR0 data, which would screw it up for the rest of the Peach slots. otherwise, not sure what you mean.
strange then... in my game the eyes were black with like rainbow-ish pixels scattered across them. perhaps when i re-exported it as a pair, it distorted a texture. better just redownload i guess. Anyways Rosalina's new normals make her look much better by miles, im glad you updated her and Waddle Dee. Cant wait for Dixie and Ridley, they look great.
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« Reply #157 on: August 12, 2012, 11:21:31 PM » |
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crap, i thought i fixed that... for whatever reason, that happens on certian stages. i thought i got rid of it, but i'm getting it again. thank you for pointing that out, and i'm currently trying to actually get rid of it. i think it's just a Material issue...
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« Reply #158 on: August 13, 2012, 05:46:27 AM » |
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crap, i thought i fixed that... for whatever reason, that happens on certian stages. i thought i got rid of it, but i'm getting it again. thank you for pointing that out, and i'm currently trying to actually get rid of it. i think it's just a Material issue...
I know this isn't your hack, but I think I have a similar problem with the Ghirahim import over Marth by DSX8. In certain stages his eyes are a completely blank purple, and in other stages they're perfectly normal. To anyone who knows what I'm talking about, is there an easy way to fix that, or should I just consult with DSX8?
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« Reply #159 on: August 13, 2012, 11:05:42 AM » |
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Sexy weed all over the place.
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« Reply #160 on: August 13, 2012, 01:24:29 PM » |
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Snoopy...
your stuff. its good stuff...
>.>
that is all.
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« Reply #161 on: August 13, 2012, 03:00:38 PM » |
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alright, finally got Rosalina's eyes completely fixed. they should no longer bug out on random stages. her download is updated with the fix. I know this isn't your hack, but I think I have a similar problem with the Ghirahim import over Marth by DSX8. In certain stages his eyes are a completely blank purple, and in other stages they're perfectly normal. To anyone who knows what I'm talking about, is there an easy way to fix that, or should I just consult with DSX8?
i haven't looked at his, but if it has the same issue, it's either he's missing a material reference, or the textures are of an incorrect format. Rosalina had both, and that fixing those finally corrected her issue. Snoopy...
your stuff. its good stuff...
>.>
that is all.
why thank you  oh, and expect Ridley being released by tonight.
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« Last Edit: August 13, 2012, 03:01:45 PM by Snoopy »
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« Reply #162 on: August 13, 2012, 03:10:00 PM » |
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alright, finally got Rosalina's eyes completely fixed. they should no longer bug out on random stages. her download is updated with the fix. i haven't looked at his, but if it has the same issue, it's either he's missing a material reference, or the textures are of an incorrect format. Rosalina had both, and that fixing those finally corrected her issue. why thank you  oh, and expect Ridley being released by tonight. tonight? really i will be download the second i see him in the vault 
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« Reply #164 on: August 13, 2012, 06:55:07 PM » |
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OH [censored]. MUST TRY.
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