Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)

Started by DoctorFlux(Mariodk), December 01, 2011, 05:45:37 PM

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does geno work for you?

it works perfect no bugs/freezes(but that geno gets eated by wario)
28 (75.7%)
Geno freeze then i select a stage or use a attack
5 (13.5%)
geno got weird bugs like GFXs is all wrong,textures is messed up,attacks makes geno die
4 (10.8%)

Total Members Voted: 37

Project Geno:


Moveset:
  Stats:
 unsure right now it is same as R.o.B´s

"A" Attacks:
-AAA combo(not done):(if not AA cuz rob can only do 2xA):
-DashAttack: not sure yet but right now Vbrawl Mario´s dashattack over Geno any ideas will be good :D or it will stay mario´s Dash attack
-Side Tilt(Done):
-Down Tilt(Done):
-Up Tilt(Done):
-Side Smash(done):
-Down Smash(done):
-up Smash(needs revamp): i just ported Samus´s up-smash right now for this
-N Air(done):
-F Air(done):
-Back Air(done):
-Down Air(done maybe needs a revamp): /

Specials:
-N-B: geno Beam(done but needs alot better revamp):
and one star for each charge level :
works alot like the kamehameha on Goku moveset but  no multi hits only one single hit: 7%/14%/21% dmg
-Side-B Geno Whirl(almost done):

if you press "B" right before the Geno whirl hits someone it will do 2x so much dmg
10/20% dmg
-up-B: Geno rocket(Done):


a good recovery move you can control it to go Right+upwards/Left+upwards or just upwards
you wont go in 100% helpless mod after this move but you is not able to do "B" attacks until land
-Down-B: Geno Blast(not done):

again a charge up move with 6x change up levels each level is +1% more dmg each hit but its a attack with multi hits so it is more then just 1%
-FS: geno Flash(not done and not got the model for canon):

will fire a shoot infont of the canon:

will try to get it look like this but not sure i can if not then just a normal big explodsion
-Down-taunt: Geno Boost(done but needs a revamp):
this Taunt will boost yours Damage % on yours attacks or boost Def.
it will be random what you will get boosted  in attack or defense and low chance for both
the taunt will take long time to use
if you got boosted in attack
the 4 next "A" attacks( no smashes)/next 2 Smashes/next 1 "B" attack(geno blast/Geno beam/geno whirl up-B/FS does not work with this taunt)
the dmg will be 2x so much the normal
if you got boosted in def
next time you got hit by something you can´t be knocked back (if possible) if not possible i will do so next time you got hit you will heal 15% dmg back

the Team:
MarioDK(PSAer,Animation maker,model)
KTH (Animation,recolours/texture,CSP/BPs)
southcraft(port Geno to R.o.B)
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Why ROB? He has less to work with then Toon Link even. Further more, if you want real projectiles... Why not use Lucas? Or Ness? Yes. I know they already have PSAs on them, but still. If you want a character like Geno to feel more real, he needs real projectiles, rather then one real one, then a bunch of fake ones...

Quote from: _Data_Drain_ on December 01, 2011, 07:43:45 PM
Why ROB? He has less to work with then Toon Link even. Further more, if you want real projectiles... Why not use Lucas? Or Ness? Yes. I know they already have PSAs on them, but still. If you want a character like Geno to feel more real, he needs real projectiles, rather then one real one, then a bunch of fake ones...

Incorrect

1) ROB has a real projectile.  Infact, he has two.  The laser N-B and the Gyro Down B (although granted it's a rather obscure projectile).  Not to mention, the Gyro is a costume specific projectile meaning it can be customised much like Ike's 2nd sword. 

2) ROB has the most external graphic models out of every character in the game.  In his FitRobot.pac there are I believe 18 different graphic models to use (something like that).  Geno seems like a very graphic heavy character, so being able to give him loads of unique graphics would work really nicely.

3) ROB has very little as far as worthwhile replacements go.  Toon Link doesn't have much either, but he has more than ROB. 

Quote from: SiLeNtDo0m on December 01, 2011, 07:48:58 PM
Incorrect

1) ROB has a real projectile.  Infact, he has two.  The laser N-B and the Gyro Down B (although granted it's a rather obscure projectile).  Not to mention, the Gyro is a costume specific projectile meaning it can be customised much like Ike's 2nd sword. 

2) ROB has the most external graphic models out of every character in the game.  In his FitRobot.pac there are I believe 18 different graphic models to use (something like that).  Geno seems like a very graphic heavy character, so being able to give him loads of unique graphics would work really nicely.

3) ROB has very little as far as worthwhile replacements go.  Toon Link doesn't have much either, but he has more than ROB. 
I thought the Gyro counted as an item though?

Okay, you got me on 2.

Well... True... But honestly, Toon Link has little replacements too. Other then glitchy ports, or Skull Kid (who's pretty broken mind you) or past Geno PSAs... He doesn't have hardly any either...
Plus I just plain don't want a PSA I might be interested in replacing a main of mine... One who gets enough hate as is.

the moveset list will possible be up tomorrow
i also said first he will be over toonlink then maybe R.o.B
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later


Quote from: DJ Lowgey on December 02, 2011, 01:41:10 PMuse the model from smahboards
i got the model and i will possible rig it after i am done with goku over pit PSA if not someone else will do it as i prefer someone who is good at rigging can do it
after Goku over pit/Waluigi over DDD
we will start this project but needing more
the moveset list is not done yet
but anyway i think ppl can already guess what "B" attacks Geno will get here is my ideas for it:
N-B: Geno Beam(will use a edited GFX model of Goku´s kamehameha)
Side-B: Geno While
Down-B: Geno Blast
up-B: Geno Boost(alot like the one from Figher Geno PSA)
FS: Geno Flash

ppl can still come up with some ideas(needing ideas for Airs and Throws right now)
good i already got afew animations done
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Well as being a big geno fan so this is what I think his texture should be over and the main moves

Texture over toon link

N B smash-geno whirl
Like how link has the boomerang, it would be the same

Up B smash-geno beam
Geno uses this and faces it down to give him a boost

Side B smash-geno flash
He turns into a cannon and shoots a ball of energy and can also be charged(like lucario or samus)

Final smash-geno boost
Powers himself up and fires a insta kill geno whirl(like Zelda/Shieks'final smash)

Quote from: PK STARSTORM on January 30, 2012, 12:50:42 AMWell as being a big geno fan so this is what I think his texture should be over and the main moves Texture over toon link N B smash-geno whirl Like how link has the boomerang, it would be the same Up B smash-geno beam Geno uses this and faces it down to give him a boost Side B smash-geno flash He turns into a cannon and shoots a ball of energy and can also be charged(like lucario or samus) Final smash-geno boost Powers himself up and fires a insta kill geno whirl(like Zelda/Shieks'final smash)
i mean more for "A" attacks like Airs or Throw cuz Geno dont use Air attack or throws in SMRPG
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Hey i was thinking! Why not let me port geno over marth when he is done? Cuz i know that its not possible to port models over rob, but marth can be REL ported both pal and Ntsc. And does geno really needs a sfx?

Quote from: SouthCraft on February 01, 2012, 08:59:24 PMHey i was thinking! Why not let me port geno over marth when he is done? Cuz i know that its not possible to port models over rob, but marth can be REL ported both pal and Ntsc. And does geno really needs a sfx?
Geno´s models will be rigged over R.o.B´s boneset but a R.o.B boneset that is edited so much so it looks more like Mario´s (he will be same size as mario) so .rel porting not needed
the only thing that is needed is hex R.o.B´s haveN bone to a other ID for Geno´s boneset and get that red light effect on R.o.B´s head removed
thats also reminds me
geno basely just needing his model and PSAing cuz i found my old animations back then i started on him :D
and there is for almost all "A" ground attack+all "B" attacks
so just Airs and throws(in beta it will just be Mario´s)
jump/fall/run will be mario´s too since these animations fits for many mario char.


and taunts/wins/entry/wait1 is base what needed to be made for beta and ofc PSA anything and the model for Geno
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

If this is offically over ROB, i can help animate. if its over TL, forget it.
Quotes:
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Quote from: Whiterun Guard on February 01, 2012, 10:58:42 PMIf this is offically over ROB, i can help animate. if its over TL, forget it.
its over R.o.B
im making boneset out of R.o.B´s boneset
but not sure it will work
since im possible needing R.o.B´s N-B laser for Geno beam

will try to get Geno about same size as Mario so i can use mario´s Landing/hurt/cliff animations
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

ok then i will help :D
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I willl help. Need something to get me from my addicting of trying to rig Umbreon for my fighting game I'm going to make.

Oh and I'll animate.
http://forums.kc-mm.com/index.php?topic=41055.0
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