TABUU / FREDRIK PSA house. Magolor - Current WIP

Started by Tabuu Forte Akugun, December 06, 2011, 01:44:06 AM

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Okay, so here are my findings while playing around with Tabuu's effects file:

-The sword slashes and yellow sparks for his chain are nowhere to be found. :oshi: . So I'm thinking they're either in ef_common.pac or somewhere else.

Anyway, I'm going to keep poking around and doing some move polishing.

Hey Tabuu Forte Akugun, when searching for these effects what is it that you're exactly are you looking for? The texture, what actually makes up the file, etc? (if that makes sense)

Just curious.
- Forte

No, the actual ID of the effect he uses when he swoops down the stage with his sword.

Oh, ok. I'm guessing that's the EFLS and REFF/REFT related stuff.
- Forte

Yeah, and the odd thing is that it's not listed there. At all.

Quote from: Tabuu Forte Akugun on September 01, 2012, 03:49:40 AM
Yeah, and the odd thing is that it's not listed there. At all.
Maybe try looking in fighter.pac? :/ I mean you don't control them in brawl but they still fight so...
Or the file that has all the effects for normal stuff.

Hm...well, I did some digging through the ef_common.pac and I think I've found a couple of things that might be of some use to you.



These are the yellow sparks you're talking about, right? If so, they seem to resemble the pct_cmn_flash REFT entries, particularly pct_cmn_flashE. The original flashE texture resembles a gray star, but after stretching it out and giving it some color it began to look like a replica of the spark effects. Below is an example of what I'm talking about.



The other colored spark effects (light bluish/purple color...?) that look similar to the yellow ones probably use the other relative pct_cmn_flash entries so I'd recommend looking at those too. Also, referring to the second pic, I believe that the base of that large yellow slash is pct_cmn_flashF.

I'm definitely not a REFT expert, so hopefully I explained all that cleary. :P
- Forte






Ef_common is file ID 0 in PSA, correct?

Anyway, I'll do a little digging myself. And I'll post my own Tabuu snapshots myself.

And I also have a glitch to fix that I found in his NB.

Quote from: Tabuu Forte Akugun on September 01, 2012, 04:53:45 PM
Ef_common is file ID 0 in PSA, correct?

Anyway, I'll do a little digging myself. And I'll post my own Tabuu snapshots myself.

And I also have a glitch to fix that I found in his NB.

Yeah, I believe so.
- Forte

I just wish I knew where to find those sparks in either Tabuu's file or ef_common. :P Without having to cycle through them 1 by 1. :P

It's a tedious process, but I'm sure that it will be worthwhile in the long run.

Oh, and if you don't mind answering, I have another question related to PSA GFX and whatnot.
- Forte

Ask away, Forte! :happy:

Okay, I feel like I'm getting close here. I'm trying out every graphic with the word "flash" in it.

Quote from: Tabuu Forte Akugun on September 01, 2012, 09:29:04 PM
Ask away, Forte! :happy:

Okay, I feel like I'm getting close here. I'm trying out every graphic with the word "flash" in it.

flashE? :O

As for the question: I'm trying to identify what is causing an effect to be activated in a certain PSA, but have no idea where to begin looking. To specify, the effect is activated by the character's Dtaunt. Currently I'm looking in MoveDef_FitCaptain > Sections > data > SubActions Scripts > AppealLwR (Captain Falcon's Dtaunt). Is this the right place to be looking?
- Forte

Quote from: Forté on September 02, 2012, 12:20:32 AM
flashE? :O

As for the question: I'm trying to identify what is causing an effect to be activated in a certain PSA, but have no idea where to begin looking. To specify, the effect is activated by the character's Dtaunt. Currently I'm looking in MoveDef_FitCaptain > Sections > data > SubActions Scripts > AppealLwR (Captain Falcon's Dtaunt). Is this the right place to be looking?
- Forte


I think so, yes. If it has a graphic effect command or a variable in it, yes.